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Ren'Py Temporal Breeder [v0.15 Public] [Cosmic Raccoon]

1.90 star(s) 17 Votes

Tuxis

Newbie
Nov 17, 2016
28
5
139
Hello i tend to ask myself if you have not erased a variable for trainer_quest it's not referenced in the variable like the tutor_quest but i can totaly be wrong but after a run of 10loop i didn't have meet kitty(quest a the start + the trainer quest each time x2) if you tell us that i need to do again and again this and i don't find her maybe you did erase a variable (again i can be wrong )

and how do you unlock the strip club without cheating ^^?

jenny in her description "meet at strip club" but we meet her in the bar


that's all for me
There is a little black book in the corner of your hotel room.
 

robas147

Member
Jan 19, 2018
357
142
166
Can someone explain to me how to activate Reminder? I've met with Lana many times, but nothing happens.
 

popers1328

New Member
Mar 2, 2019
13
8
95
This has a lot of potential. The initial premise seems great. Honestly, I think the dev just needs to play a bunch of Incubus City and basically copy as much as possible from that game. If it did that, it might dethrone it as the best Impregnation game.


First of all, the game needs to go by much quicker. You have sex hundreds of times in a single loop and you have to play the minigame each time even though it's the same. It should skip if you meet the stat threshold. Insight can be useful for other things like making her questline quicker, it shouldn't be what's needed in order to not do the same minigame repeatedly. It's also just really clunkily designed for anyone who isn't left handed. Having to switch between using my right hand to play the seduction minigame and my left hand to play the sex minigame is awful. The sex minigame also pauses 3 times just so you can watch the animation. This is unnecessary, obnoxious, and wastes time. Just put the animations in a viewable gallery. I didn't even mind the concept of having minigames, they just fundamentally fail from an ergonomic perspective and there are WAY TOO MANY. Don't switch control schemes, every minigame should be playable with a mouse. Huniepop doesn't randomly make you start playing DDR with your arrowkeys. It sticks to just mouse controls.

It's also uninteresting that the vast majority of girls are unlocked the same way. Go to place, win first minigame, win second minigame. There should be various things you have to achieve in a loop to unlock various girls. More kinds of stats that match a girls preference like sexuality, flirtation, romance, talent from huniepop and different thresholds for different girls. Have a certain amount of sexual experiences, have a a certain amount of impregnations of a certain type of girl, etc. It's a problem that 95% of the girls feel identical. Each girl should feel like a mini quest, some short, some longer.

The loop idea is done really poorly. Instead of working like a roguelike where you have to try different things, you simply keep all your upgrades. You just keep looping until your stats are high enough to win which just means repeatedly breeding low rank girls until you've done enough loops. Instead of keeping everything, we should just be able to pick and choose certain bonuses we want to bring to the next run and should be excited to see what we can do with different loadouts. Achieving certain goals could unlock certain bonuses you could choose from. There's also too much time in each loop. Between 14 days and having a bunch of actions per day, loops are extremely long, esepcially if you try to actually do stuff instead of just repeatedly clicking rest. Honestly any more than 2 actions per day (day and night) is too much. I don't need, morning, noon, afternoon, evening, night, and midnight all as different times.

I'll say it again, Dev, please play Incubus City, it's basically what your game would be if it were good.

I felt like I was a bit mean, so I'll give it some praise too. The story premise is great and it seems like you're doing a good job with character variety (designwise, gameplaywise the variety is ass.) I look forward to unlocking the different girls and if there was more effort into them being different gameplaywise I'm sure they could all be memorable in their own way, which makes breeding them more fun.
 
Last edited:

CosmicRaccoon

Newbie
Aug 11, 2025
48
27
18
Can someone explain to me how to activate Reminder? I've met with Lana many times, but nothing happens.
It should be explained in the patch notes, but I can do it here too. Buy the reminder. Once you have enough insight on Lana, booty call her. After sex, you should see the option to use the ReMinder on her.
This has a lot of potential. The initial premise seems great. Honestly, I think the dev just needs to play a bunch of Incubus City and basically copy as much as possible from that game. If it did that, it might dethrone it as the best Impregnation game.


First of all, the game needs to go by much quicker. You have sex hundreds of times in a single loop and you have to play the minigame each time even though it's the same. It should skip if you meet the stat threshold. Insight can be useful for other things like making her questline quicker, it shouldn't be what's needed in order to not do the same minigame repeatedly. It's also just really clunkily designed for anyone who isn't left handed. Having to switch between using my right hand to play the seduction minigame and my left hand to play the sex minigame is awful. The sex minigame also pauses 3 times just so you can watch the animation. This is unnecessary, obnoxious, and wastes time. Just put the animations in a viewable gallery. I didn't even mind the concept of having minigames, they just fundamentally fail from an ergonomic perspective and there are WAY TOO MANY. Don't switch control schemes, every minigame should be playable with a mouse. Huniepop doesn't randomly make you start playing DDR with your arrowkeys. It sticks to just mouse controls.

It's also uninteresting that the vast majority of girls are unlocked the same way. Go to place, win first minigame, win second minigame. There should be various things you have to achieve in a loop to unlock various girls. More kinds of stats that match a girls preference like sexuality, flirtation, romance, talent from huniepop and different thresholds for different girls. Have a certain amount of sexual experiences, have a a certain amount of impregnations of a certain type of girl, etc. It's a problem that 95% of the girls feel identical. Each girl should feel like a mini quest, some short, some longer.

The loop idea is done really poorly. Instead of working like a roguelike where you have to try different things, you simply keep all your upgrades. You just keep looping until your stats are high enough to win which just means repeatedly breeding low rank girls until you've done enough loops. Instead of keeping everything, we should just be able to pick and choose certain bonuses we want to bring to the next run and should be excited to see what we can do with different loadouts. Achieving certain goals could unlock certain bonuses you could choose from. There's also too much time in each loop. Between 14 days and having a bunch of actions per day, loops are extremely long, esepcially if you try to actually do stuff instead of just repeatedly clicking rest. Honestly any more than 2 actions per day (day and night) is too much. I don't need, morning, noon, afternoon, evening, night, and midnight all as different times.

I'll say it again, Dev, please play Incubus City, it's basically what your game would be if it were good.

I felt like I was a bit mean, so I'll give it some praise too. The story premise is great and it seems like you're doing a good job with character variety (designwise, gameplaywise the variety is ass.) I look forward to unlocking the different girls and if there was more effort into them being different gameplaywise I'm sure they could all be memorable in their own way, which makes breeding them more fun.
Thanks for the long post, you've given me a good idea of where some pain points for players are. I have played Incubus City, that game was entirely text based. My game started out as text based, and I soon realized that simply populating locations with enough spawns to make the game not feel completely empty would take a very, very long time. I also don't like creative writing. That's why I chose the minigame approach.

Scene Replay is coming sooner rather than later. Once that is in the game, I will consider removing the Continue buttons in sex scenes.

Regarding Mouse vs Keyboard, the point you make about swapping hands is valid. I'm lefthanded, so I don't know, but do righthand people jerk off with their left hand while playing games? My first idea would have been to make seduction keyboard based. Giving girls a "type" and minigames dependant on that is a good idea and something I had mulled over in the past. This would be part of a bigger minigame and character architecture rework.

The game is not really meant to be a roguelike, you are meant to delve deeper and deeper into the story of the city with each loop, that's not really working right now because there is not much story. I agree that there is too much time in each loop, I will consider going down to 3 actions per day. The generous time budget is a holdover from when it was more common to not find girls when searching locations. 14 days might also be too long, but I kind of want the flexibility to have longer quest chains that don't need to resolve in a week.
 

popers1328

New Member
Mar 2, 2019
13
8
95
Thanks for the long post, you've given me a good idea of where some pain points for players are. I have played Incubus City, that game was entirely text based. My game started out as text based, and I soon realized that simply populating locations with enough spawns to make the game not feel completely empty would take a very, very long time. I also don't like creative writing. That's why I chose the minigame approach.

Scene Replay is coming sooner rather than later. Once that is in the game, I will consider removing the Continue buttons in sex scenes.

Regarding Mouse vs Keyboard, the point you make about swapping hands is valid. I'm lefthanded, so I don't know, but do righthand people jerk off with their left hand while playing games? My first idea would have been to make seduction keyboard based. Giving girls a "type" and minigames dependant on that is a good idea and something I had mulled over in the past. This would be part of a bigger minigame and character architecture rework.

The game is not really meant to be a roguelike, you are meant to delve deeper and deeper into the story of the city with each loop, that's not really working right now because there is not much story. I agree that there is too much time in each loop, I will consider going down to 3 actions per day. The generous time budget is a holdover from when it was more common to not find girls when searching locations. 14 days might also be too long, but I kind of want the flexibility to have longer quest chains that don't need to resolve in a week.

Between jerking and playing mouse minigames, one of those requires significantly more dexterity and use of my dominant hand. I'm not 100% on the idea of any keyboard minigames existing and switching control schemes is pretty much always a bad idea. Games that use mouse and keyboard do so throughout the entire experience, not switching between them.

The amount of days is an issue I feel like can easily be solved by a lategame upgrade that gives you more days. Any girl with a quest that takes a that long shouldn't even be possible at the beginning of the game anyway. And by the time you unlock the extra days, they should be going by quicker anyways because you now are able to skip scenes with a lot of the girls at that point.

I don't think that having your stats reset like a roguelike is necessarily what I'm saying it needs, it's completely okay to have the player continuously get progressively better with each loop. Right now it seems like the only thing the loop does is reset your progress on quests and current amount of children. The issue I see is that it means that the only difference between easy and difficult girls is that it's a matter of time before your stats get high enough that the lower rank ones become obsolete. Rather than gatekeep them (solely) by stats, I feel like gatekeeping them based on something that does get reset like reputation, current amount of impregnations, etc. that are unique to each girl would do a lot to make them feel more meaningful. You still unlock permanent progress towards them like better stats and insight, but there are still certain things you have to achieve each loop instead of walking up to a top tier girl in loop four and instantly bedding her because your stats are high now. Take Julia for example. Right now, she functions identically to every other tier 2 girl. Walk up to her and talk to her. If you're good at the minigames, you get her instantly, if not, wait until your stats are a bit higher and she will then permanently be an easy breed. Then at 8 insight, it becomes skippable. I'd instead give her a unique condition to unlock her that isn't permanent, but can be made easier over time. According to her story, she wants kids but her husband doesn't. So in order to unlock her, you should have to prove you're a good stud by having 5 impregnations in your current run. This could still be made easier in later loops because having higher stats will help you achieve that and insight could also reduce the amount of impregnations needed to convince her that you have a good chance of giving her the baby she wants. Basically my thought going into a new loop should be "how do I achieve what I need to in order to get this high tier girl before the loop ends" and not "how many more loops until my stats are high enough that I can get this girl on turn 1." This is the biggest reason why Incubus City works but Inseminator doesn't. Each girl is unique and even the ones that are easy to get like the cinema girl and the babysitter are memorable because they are notably easier and have multiple ways of unlocking them. And in the end every girl in that game can be "easy" if you start with the right upgrades and choose the right options. Otherwise the girls might as well be nameless and faceless. You don't need copious amounts of text in order to make them different from each other.
 
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Gandalf78

Member
Jan 31, 2018
497
201
161
How do you cheat them? I enabled the console. Hit Shift o to get the console. I typed in the beaver_cleaver = 1969 but I don't see that anything has changed. How do you cheat them?
How to enable the Console, I tried it like allways /Renpy/common: opened the Console RPY with Editor then searched config.console and changed to True,
but after saving and try to start the Game there comes an Error Message. And Yes i tried True and true. but both Times the Error
What have i done Wrong ?
 
Last edited:

robas147

Member
Jan 19, 2018
357
142
166
I have a BIG request. Could you tell me the names of the actresses who starred in this game? I really like some of them and would love to watch their entire videos. I know this might take a while, but PLEASE.
 

CosmicRaccoon

Newbie
Aug 11, 2025
48
27
18
whats the best way to make money on the game? im struggling to buy anything : /
There are 3 ways to make money: tutoring, training, and fighting. Fighting should give 500 per week once you have it unlocked. The Goblin talent also reduces all costs by up to 25%.
 

cypherbilly324

New Member
Oct 29, 2023
12
3
21
seems like there is a bug, at least with old saves, where the game crashes when you go to the fight club. it wont go to the fight, just goes ton the crash screen without an option to even rollback. also when talking the Lanfen the middle dialogue choice somehow rerouted to me calling her and she came over again.
 

cypherbilly324

New Member
Oct 29, 2023
12
3
21
yeahhh, thanks for this, the game is just too grindy and now even the minigame skip isnt really working. i mean it never worked for the seduction game. but that one is pretty easy. but this version wasnt registering my clicks on the pink hearts for some reason. but the press a keyboard key in time mini game is just straight up insufferable, but at least the auto version of it worked before. atm that isnt even working if the girl is new.
 

WarrenHeltzer

Member
Sep 16, 2020
117
279
207
Why is there no sound?
Also, during threesomes, the ending loops unless I use sperm whisperer, and not showing sex when given the option loops back to choosing to see sex, autoplay and win or normal mini-game.
 

CosmicRaccoon

Newbie
Aug 11, 2025
48
27
18
seems like there is a bug, at least with old saves, where the game crashes when you go to the fight club. it wont go to the fight, just goes ton the crash screen without an option to even rollback. also when talking the Lanfen the middle dialogue choice somehow rerouted to me calling her and she came over again.
Thanks for the bug reports, I'm uploading hotfixes. Regarding your other post, Autoplay disables clicking. People were getting confused, but I guess this isn't any less confusing. I was not able to reproduce the bug with sex autoplay not working.

Why is there no sound?
Also, during threesomes, the ending loops unless I use sperm whisperer, and not showing sex when given the option loops back to choosing to see sex, autoplay and win or normal mini-game.
There should be sound if you activate it in the renpy preferences menu. I'm not able to reproduce the threesome bug, did it happen with a specific girl? I'm uploading a fix for the sex skip.
 
1.90 star(s) 17 Votes