Thank you Starvy for such a great game!
I have a small suggestion for a campaign which might be entertaining and relatively easy to do: add a timer and a need to complete a certain move (interrogate, do pre-snap etc) until the timer is out. Fail = a victim gets out and kills an assassin girl (no animation needed: just a set of arts maybe). A number of successful attempts = win (and a character/clothes unlock maybe?). The timer is running out faster with each successful attempt. Final move might be fatal for the victim,while others not, therefore healthbars for the victim are no longer needed.
Again, tysm! Glad if this helps