4.80 star(s) 13 Votes

Helblau

Newbie
Mar 12, 2019
98
113
In my opinion that makes the gameplay boring since there is no risk of doing anything wrong, and even putting something like"Risk of killing the victim before extracting information" is not enough stimulation for me... Though, I understand your opinion, everyone has different tastes, but you can still be dominant if you don't miss the QTE you know?

I just want to see the "Domination" and "Domination Lost" concepts together that's all.
Ultimately it's all up to the vision of the developer. We can bring up all sorts of individual ideas, but for example farting has been requested en masse and despite the high demand it's not taken into account. It probably wouldn't make it to the game even if it won a poll. I can say that I personally wanted the game to stay Genshin exclusive, but Kafka will be added. It is what it is.

There are a lot of ideas that seem boring to you, but for me and a lot of other people that have commented, the concept of having aggressors and victims (well defined roles) makes more sense rather than everyone being a switch. I don't want to fight a victim, I want to be the victim and struggle. And die, potentially.

Out of the ideas that you came up with, I do like the quick time actions though. I've always been a big fan of struggle mechanics in the games Ultimate Fighting Girl 2 or Girl Beats Hero that are based on pressing the right keys on time, as you mentioned. But simple button mash struggle mechanics like Cursed Blacksmith or Forest of The Blue Skin work very well too.
 

Kuki Shinobu

Newbie
Mar 9, 2023
64
149
Ultimately it's all up to the vision of the developer. We can bring up all sorts of individual ideas, but for example, farting has been requested en masse and despite the high demand it's not taken into account. It probably wouldn't make it to the game even if it won a poll. I can say that I wanted the game to stay Genshin exclusive, but Kafka will be added. It is what it is.

There are a lot of ideas that seem boring to you, but for me and a lot of other people who have commented, the concept of having aggressors and victims (well-defined roles) makes more sense rather than everyone being a switch. I don't want to fight a victim, I want to be the victim and struggle. And die, potentially.

Out of the ideas that you came up with, I do like the quick-time actions though. I've always been a big fan of struggle mechanics in the games Ultimate Fighting Girl 2 or Girl Beats Hero which are based on pressing the right keys on time, as you mentioned. But simple button-mash struggle mechanics like Cursed Blacksmith or Forest of The Blue Skin work very well too.
Let me say this one more time, I am not against one-sided domination, but submissives like me would love to see something more than just dominating and that is the domination loss factor. Again if players do the QTEs correctly, they will always stay in the dominant position. But if the player fails to do the QTEs, they should lose their position from dominant to submissive, and they should suffer from the moves that they used on their victim.

I understand that you want to be a victim, then the solution is simple, just fail all of the QTEs and suffer easily right?;)

Again I am not pushing anything for the developer, the creator(Starvy) can do whatever he/she wants, it is his/her game. We can only give him/her some ideas to help the game to reach its full potential.

This game and this creator is a gem that I have never seen before, I mean just look at how many games are doing these niche fetishes. Most of the games here are only about having sex (vanilla mostly) which I am not against. We can only say similar games like Ultimate Fighting Girl, a little bit of Tower of Trample, Under The Witch, etc... That's why I am quite obsessed with this game. Hell, I even changed my Profile Picture and my name just because of this game. I am not trying to show you that I am the biggest fan of Starvy's project, but I am telling you even if Starvy doesn't do any of my ideas in the future, I will never disappear since Starvy is the most wholesome creator and the game is simply one of the rarest and lovely games out there :love:
 
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Reactions: Starvy

Akina007

Member
Sep 1, 2018
142
307
What do you guys think of these ideas? I have already shared these ideas with Starvy(the Creator of this game), and I am wondering about your opinions as well.

About the ideas and rules of the gameplay:
...
Good idea, I thought something like this too, but not in such detail.
If make game like eliminate village, with npc not agressive only run and hide or call guards and guards who attack you with qte battle or press in right order.

Like in this manga

Good way iterrogation like in this short comics
 

Helblau

Newbie
Mar 12, 2019
98
113
Let me say this one more time, I am not against one-sided domination, but submissives like me would love to see something more than just dominating and that is the domination loss factor. Again if players do the QTEs correctly, they will always stay in the dominant position. But if the player fails to do the QTEs, they should lose their position from dominant to submissive, and they should suffer from the moves that they used on their victim.

I understand that you want to be a victim, then the solution is simple, just fail all of the QTEs and suffer easily right?;)

Again I am not pushing anything for the developer, the creator(Starvy) can do whatever he/she wants, it is his/her game. We can only give him/her some ideas to help the game to reach its full potential.

This game and this creator is a gem that I have never seen before, I mean just look at how many games are doing these niche fetishes. Most of the games here are only about having sex (vanilla mostly) which I am not against. We can only say similar games like Ultimate Fighting Girl, a little bit of Tower of Trample, Under The Witch, etc... That's why I am quite obsessed with this game. Hell, I even changed my Profile Picture and my name just because of this game. I am not trying to show you that I am the biggest fan of Starvy's project, but I am telling you even if Starvy doesn't do any of my ideas in the future, I will never disappear since Starvy is the most wholesome creator and the game is simply one of the rarest and lovely games out there :love:
That's exactly what a "switch" is. You're not describing temporary domination loss after the QTAs and surviving (which is also what I'd like to see so we agree there) or submissiveness. You're describing a complete role reversal. If Inazuma Male can attack Raiden with facesitting because Raiden did it to him first, it's not even about domination loss anymore, it's just switching the roles. It's contradictory because you claim you're submissive but want to dominate the girls back? Correct me if I misunderstood.

If it's possible to make everyone happy, sure why not? The more players are happy, the better. But the entire code has to be rewritten around those mechanics and it's more work to do. I'll happily share your enthusiasm if it happens.
 

Kuki Shinobu

Newbie
Mar 9, 2023
64
149
That's exactly what a "switch" is. You're not describing temporary domination loss after the QTAs and surviving (which is also what I'd like to see so we agree there) or submissiveness. You're describing a complete role reversal. If Inazuma Male can attack Raiden with facesitting because Raiden did it to him first, it's not even about domination loss anymore, it's just switching the roles. It's contradictory because you claim you're submissive but want to dominate the girl back. Correct me if I misunderstood.

If it's possible to make everyone happy, sure why not? The more players are happy, the better. But the entire code has to be rewritten around those mechanics and it's more work to do. I'll happily share your enthusiasm if it happens.
Just like Starvy said, new and attractive models need to be made(Aggressive NPC) to do the domination loss content. I know it's hard work even the creator said that he/she needs to find a person who knows the blender and make the models suitable for the correct bones for the animation. Yes I want everybody to be happy(naive I know), and I know that these things require lots of money and effort but I am not in a rush. I will stay here with this game until it is finished. Even if it takes years to turn these ideas into real, I will stay here and consume whatever Starvy cooked for us :)

About the switch, isn't temporarily changing the roles a domination loss? I mean when you temporarily lose your control over someone, doesn't that mean domination loss? This simply leads to getting dominated right? But you can gain that dominant position if you escape the grab by doing the QTEs right. Also, Inazuma Males don't have to use the moves we have, they can just rape our heroines xd(Those animations are not in the game yet for those who don't know)

Lastly, I can be dominant or submissive depending on my mood man xd. I am not always submissive :LOL:
 
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Helblau

Newbie
Mar 12, 2019
98
113
Just like Starvy said, new and attractive models need to be made(Aggressive NPC) to do the domination loss content. I know it's hard work even the creator said that he/she needs to find a person who knows the blender and make the models suitable for the correct bones for the animation. Yes I want everybody to be happy(naive I know), and I know that these things require lots of money and effort but I am not in a rush. I will stay here with this game until it is finished. Even if it takes years to turn these ideas into real, I will stay here and consume whatever Starvy cooked for us :)

About the switch, isn't temporarily changing the roles a domination loss? I mean when you temporarily lose your control over someone, doesn't that mean domination loss? This simply leads to getting dominated right? But you can gain that dominant position if you escape the grab by doing the QTEs right. Also, Inazuma Males don't have to use the moves we have, they can just rape our heroines xd(Those animations are not in the game yet for those who don't know)

Lastly, I can be dominant or submissive depending on my mood man xd. I am not always submissive :LOL:
If you're referring to new male exclusive animations, then sure why not. Would be cool to fuck some boobs ourselves. But still, this game was born with a specific theme in mind, if Starvy doesn't mind changing the context of the game and making an "all-in-one" that includes male domination (where we control the male) and all sorts of sexual positions then absolutely that makes the project absolutely gigantic. We'll see. For now, I like it as it currently is too.
 

GooShop

New Member
Feb 21, 2020
7
10
Wonderful game<3, but I really want to play as the victim instead of aggressors. And having the option to struggle and fight back. Like spamming a key to struggle and that will make the blue bar go down at a slower rate. And a QTE mini game for fighting back, if successful, the aggressor will change to another position, otherwise, neck will get snapped.
 

KangRandom

Newbie
Jul 17, 2022
17
3
Will you post the android version here?
Anyways, it would awesome if you could add other variation of breast suffocation or face sitting such as the works of boko887 (best mmd grappling animator), anyways. thank you as always cause this game is the one I've been looking for a long time
 
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WellIGuess

Member
Jan 23, 2019
191
117
I like how you think.

The main problem that stops me from letting victims become aggressors is that that could cause FvM situations where the dominant party is the male, and I honestly don't like the idea. If I wanted to stop that from happening, it would be possible to make it so only female victims can get the upper hand on you, but that brings us to yet another problem; the victim models just don't have the assets to make holds look attractive. It'd be unthinkable for the victim to try to pull off a breast smother or, heck, even a facesit with how slim they are.

So, we've got 2 problems to solve, how do we handle FvM, and how do we make holds by the NPC models look good.

The only solution I see that could solve both problems is adding some attractive models with better bodies as NPCs (we'll call them aggressive NPCs) and make it so only aggressive NPCs can turn the tables on you once you get them in a hold (they could be Genshin girls for example). We could also have it so the aggressive NPCs can also initiate holds on the player.

To be able to implement this solution though, I'd need to find someone who has some Blender knowledge and is able to re-rig both the current aggressor girl models and the future aggressive NPC models to have the same rig as the current victim models. Without this, neither aggressors nor aggressive NPCs will be able to play the victim role in holds since the victim side of the hold animations won't be compatible with their rigs (bone structures).

If anybody who reads this has 3D model rigging/re-rigging knowledge and is willing to help, please send me a DM. I'm willing to pay for this as well since the alternative is looking for someone on Fiverr who can do it, which will probably end up costing quite a bit more.

Also, if anyone can find a better solution for these problems, I'm all ears.
Can't really help on the modeling side since I've never done any work on Blender, but 'only elite opponents can reverse your holds on you' sounds like natural progression from the current 'faceless mook' type of victims/opponents. Though keep in mind if you go this route you'll have to provide a way for the player to actually interact with the system in the position of the victim, which might be quite a bit of effort to balance correctly. The current game is more or less just an interactive scene viewer, if you intend to go full-on game you're going to need to plan ahead quite a bit.
 
4.80 star(s) 13 Votes