Helblau
Newbie
- Mar 12, 2019
- 98
- 113
Ultimately it's all up to the vision of the developer. We can bring up all sorts of individual ideas, but for example farting has been requested en masse and despite the high demand it's not taken into account. It probably wouldn't make it to the game even if it won a poll. I can say that I personally wanted the game to stay Genshin exclusive, but Kafka will be added. It is what it is.In my opinion that makes the gameplay boring since there is no risk of doing anything wrong, and even putting something like"Risk of killing the victim before extracting information" is not enough stimulation for me... Though, I understand your opinion, everyone has different tastes, but you can still be dominant if you don't miss the QTE you know?
I just want to see the "Domination" and "Domination Lost" concepts together that's all.
There are a lot of ideas that seem boring to you, but for me and a lot of other people that have commented, the concept of having aggressors and victims (well defined roles) makes more sense rather than everyone being a switch. I don't want to fight a victim, I want to be the victim and struggle. And die, potentially.
Out of the ideas that you came up with, I do like the quick time actions though. I've always been a big fan of struggle mechanics in the games Ultimate Fighting Girl 2 or Girl Beats Hero that are based on pressing the right keys on time, as you mentioned. But simple button mash struggle mechanics like Cursed Blacksmith or Forest of The Blue Skin work very well too.