4.80 star(s) 13 Votes

Akina007

Member
Sep 1, 2018
143
308
Neither running the game in japanese locale or setting the computer region to japan fixed the issue of controls just dying for some reason. Game doesnt respond to my inputs at all sometimes, except Esc. Sometimes it only responds after pressing the button a bunch of times
If you use win 11 change just "Regional format" to japanese, dont neet reboot
If no japanese just "add language"
More keyboard settings > Regional format > japanese

View attachment 3696710
 
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WellIGuess

Member
Jan 23, 2019
191
117
New aggressors are cool and all,and I don't want to diminish the work that goes in them, but the gameplay is starting to get stale since everyone has access to the same moves anyway. New moves are a good way to spice everyone up but I'm gonna go ahead and say it: the next big step has to be biting the bullet and overhauling the victims. A few voiceovers, customizable costumes, and at least a couple different animations would go a loooong way.
 

GrimzySatire

New Member
Dec 24, 2023
8
6
New aggressors are cool and all,and I don't want to diminish the work that goes in them, but the gameplay is starting to get stale since everyone has access to the same moves anyway. New moves are a good way to spice everyone up but I'm gonna go ahead and say it: the next big step has to be biting the bullet and overhauling the victims. A few voiceovers, customizable costumes, and at least a couple different animations would go a loooong way.
Agree, though he cant because he lost a member of his team that would be doing stuff like victims. Its unfortunate af since I think you're spot on. Its becoming really stale and I hope something can be done about it.
 
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Dysonthiox

Newbie
Aug 16, 2020
39
43
New aggressors are cool and all,and I don't want to diminish the work that goes in them, but the gameplay is starting to get stale since everyone has access to the same moves anyway. New moves are a good way to spice everyone up but I'm gonna go ahead and say it: the next big step has to be biting the bullet and overhauling the victims. A few voiceovers, customizable costumes, and at least a couple different animations would go a loooong way.
I agree with you on this. Hopefully Starvy is coming up with a way to fix this problem, cause this game is real promising.
 

Helblau

Newbie
Mar 12, 2019
99
116
New aggressors are cool and all,and I don't want to diminish the work that goes in them, but the gameplay is starting to get stale since everyone has access to the same moves anyway. New moves are a good way to spice everyone up but I'm gonna go ahead and say it: the next big step has to be biting the bullet and overhauling the victims. A few voiceovers, customizable costumes, and at least a couple different animations would go a loooong way.
The quality of the game and the models have definitely seen massive improvements so far, but for this particular aspect I agree (although not entirely). I don't think the victims need as much work as you're saying, but the game itself is more of a simulator that you can control. The thing is, this is supposedly a femdom project that targets players that want to be submissive. Having control over what the aggressors do, instead of being the victim yourself reacting to the aggressor, kind of defeats the whole purpose of being submissive, you typically don't want control as a submissive. You want to lose control.

One of the ways it can immediately become more interesting, is by adding struggle mechanics. Or to put it simply, combat. There's still a lot of work to do coding-wise in the background in order to add struggle so it's not that simple. But in my opinion, there is nothing that would spice this game up more than this.

The vision I have is that I open the game to fap as the aggressor is trying to kill/interrogate me, the only thing I have to do as a victim is struggle with directional keys or choose one out of 2 or more answers and the incorrect one will snap my neck.
 

Dysonthiox

Newbie
Aug 16, 2020
39
43
The quality of the game and the models have definitely seen massive improvements so far, but for this particular aspect I agree (although not entirely). I don't think the victims need as much work as you're saying, but the game itself is more of a simulator that you can control. The thing is, this is supposedly a femdom project that targets players that want to be submissive. Having control over what the aggressors do, instead of being the victim yourself reacting to the aggressor, kind of defeats the whole purpose of being submissive, you typically don't want control as a submissive. You want to lose control.

One of the ways it can immediately become more interesting, is by adding struggle mechanics. Or to put it simply, combat. There's still a lot of work to do coding-wise in the background in order to add struggle so it's not that simple. But in my opinion, there is nothing that would spice this game up more than this.

The vision I have is that I open the game to fap as the aggressor is trying to kill/interrogate me, the only thing I have to do as a victim is struggle with directional keys or choose one out of 2 or more answers and the incorrect one will snap my neck.
For me personally, I'd love a game where you have to actively avoid the aggressors, where you have to hide from them or they will put you in a hold and kill/interrogate you. Add some reverse rape and some feet content (foot smothering and the like) and that would be what my vision for this game would be.
 

Starvy

Member
Game Developer
Sep 6, 2023
118
437
The quality of the game and the models have definitely seen massive improvements so far, but for this particular aspect I agree (although not entirely). I don't think the victims need as much work as you're saying, but the game itself is more of a simulator that you can control. The thing is, this is supposedly a femdom project that targets players that want to be submissive. Having control over what the aggressors do, instead of being the victim yourself reacting to the aggressor, kind of defeats the whole purpose of being submissive, you typically don't want control as a submissive. You want to lose control.

One of the ways it can immediately become more interesting, is by adding struggle mechanics. Or to put it simply, combat. There's still a lot of work to do coding-wise in the background in order to add struggle so it's not that simple. But in my opinion, there is nothing that would spice this game up more than this.

The vision I have is that I open the game to fap as the aggressor is trying to kill/interrogate me, the only thing I have to do as a victim is struggle with directional keys or choose one out of 2 or more answers and the incorrect one will snap my neck.
Very much agree with everything said here, you understand this kind of stuff well.
 

Dysonthiox

Newbie
Aug 16, 2020
39
43
Very much agree with everything said here, you understand this kind of stuff well.
Honestly I agree with most of the stuff too, but I'd add more to what he said at the end, like this:
For me personally, I'd love a game where you have to actively avoid the aggressors, where you have to hide from them or they will put you in a hold and kill/interrogate you. Add some reverse rape and some feet content (foot smothering and the like) and that would be what my vision for this game would be.
Combine this with the struggle mechanics idea he proposed and I think this would truly elevate this game.
 
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Nemo de Nemo

Member
Jul 30, 2020
122
81
Long as we're throwing out suggestions...

I think a new victim skin of one of the...was it Fatui Witch(?) type enemy to diversify the victim pool a bit.
The suggestion is super simple since I'm suggesting a literal skin swap.
Come to think of it, could double up as anonther aggressor if so desired.

While adding gameplay could be a great idea, I do enjoy Termine for the animation gallery that it is and would like the simulator portion to stay relatively intact as a sort of gallery to enjoy at one's liesure even if Termine decides to evolve from what it is now. The rng associated with what Helblau envisions would be fun to experience/mess around with, but I think having the option to control the encounter would be nice to have as well.
 
4.80 star(s) 13 Votes