VN Ren'Py Test Render

Aviistic

Newbie
Apr 16, 2019
42
546
I just wanted to share a test render that turned out quite okay imo!
If you ignore the nipples piercings clipping through the shirt lol.
This took 20 minutes to render on my 3060ti, any devs know if that is a reasonable render time if I want to create a VN?
And of course I'd love to hear any feedback.
 

Keepal2

New Member
Dec 22, 2017
3
3
I'm not a specialist, but maybe you could add some soft light focused on the left of the character to bring her out of the scene (keep some contrast tho).
Nice post on the other thread btw, the light is really nice on this one, keep it up.
 

Mike the Red

Member
Apr 26, 2019
157
159
Sorry for resurrecting an old thread, but the reasonableness of that time depends on your render settings and desired outcome/patience. If you want a utility that helps stopped things up, I recommend V3DSO.

It allows you to easily reduce the texture sizes and subdivisions on unimportant objects and will automatically downscale textures files for you. Though I've noticed that downscaling the bump/normal maps has a highly negative effect on appearance, so you may want to restore those to their full size.
 

MissFortune

I Was Once, Possibly, Maybe, Perhaps… A Harem King
Respected User
Game Developer
Aug 17, 2019
5,376
8,645
Sorry for resurrecting an old thread, but the reasonableness of that time depends on your render settings and desired outcome/patience. If you want a utility that helps stopped things up, I recommend V3DSO.

It allows you to easily reduce the texture sizes and subdivisions on unimportant objects and will automatically downscale textures files for you. Though I've noticed that downscaling the bump/normal maps has a highly negative effect on appearance, so you may want to restore those to their full size.
Uh, knowingly bumping an old thread aside:

The rule of thumb with Scene Optimizer is that you (ideally) want to plan your scenes before using it. Have an idea of your frames jotted down/sketched out before doing anything. Knowing what you're going to be zooming in on (Sans the people, obviously. Unless you're on a lower-end GPU, you should avoid doing anything to figures, their clothing, and their hair.), helps you know what maps/textures you need to leave alone. Saves a lot of time and unnecessary work having to reload maps later on when/if you have to zoom in on something.