Thanks guys! I'm a perfectionist and think that I made the lighting a little too red toned, though it does match the sky. I also tried to make it look like they were related yet different. Also, I refuse to use "base models" - I might start with one. But I then modify it in several subtle ways to make something unique and original. Don't know about you folks, but I'm personally tired of seeing the same characters in multiple games. Same for "locations". Trying to find a good balance between render times and quality. There are many things you can do to up the quality in the 3delight engine, but then it starts taking as long to render as iray. I still so far prefer it though as I don't actually want "photorealistic". Aiming for something that looks "animated" yet "alive" while avoiding the "uncanny valley". I don't want my models to look washed out, rushed or like mannequins. A lot of care has gone into these characters and honestly, I might scrap this "mom" and start over. The mom should be around 40-50 in age, having started her family around her early 20's. I personally know some women that age who look much younger than my figure here. I was actually afraid she looked "too old" but I'm glad you guys think she looks good. I might keep her after all.
Here was an early revision of "sister" but I thought she looked "too young". I'm quite satisfied with how she is now, but would kind of like to maybe go back to this and age it up a bit while maintaining the same look.
Additionally, here is a pic I made of the newer sister on a beach at sunset without makeup. Feel I got the lighting more "correct" in this one and it was an earlier test run. I'm always experimenting. Changing values. Tweaking things. I want to give you folks a "polished" product.