Create your AI Cum Slut -70% for Mother's Day
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3.20 star(s) 13 Votes

Drages

Member
Game Developer
Jul 30, 2018
285
451
Hey Drages
I love your work!
However I have one issue: When the game is started, it seems it extracts the video from the installation folder to LocalLow. However, this happens regardless of whether it's launched the first time or not. This causes a rather long loading time and also unnecessary wear on SSD and NVMe drives by overwriting multiple GB of data with exactly the same one.
So it seems to me that a check whether or not the files are already there or possibly adding a command line argument to skip this process would bring quite a quality of life improvement and seems rather easy to implement.
Hey! Thx! A positive suggestion here!

Looks logical. I will ask my coder. Just, SSDs are not so weak, not so easy to die with some rewriting. I mean, if you get a 100 GB game install on your PC, it means 20 ToM :). My poor SSD's got 1.7 million images rendered for the ToM animations :)
 

lolnolol69

Member
Oct 25, 2022
117
175
As strong as SSDs are they're not meant to be written on continuously. The more is written the shorter the lifespan. So a 100GB game is fine if you install it and leave it, but writing 20GB every time you launch a game is not very consumer friendly. Also might explain a lot of bugs for people who might have smaller OS disks and maybe have <20GB free space.

A solution would be to write on the game's root folder, not in AppData, and advise players to install on a HDD. And artificially claim 20 extra GB on the root folder upon install/first launch, to reserve it for loading animations. This so that if players fill up their HDD to >90% and run the game, it doesn't unknowingly shorten their HDD's lifespan.
 
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3.20 star(s) 13 Votes