Unity TG/TS LiveChanger [v0.3 Hotfix 1] [Suffer1n]

2.50 star(s) 2 Votes

Suffer1n

Newbie
Game Developer
Jul 26, 2021
37
56
Cheers Mate, my questions: the character pics you use in the banner and as tier pics on your discord look quiet similar to the ingame sample ingame pics on the OP. But yet the quality of the ingame graphics somehow look lower than the pictures in the banner. Did you rework the banner pictures by hand to look better? Will you rework the game graphics at some Point to resemble the other Pictures? Or are all pics made using ingame graphics and I just see it different?

So far I think the concept is interesting and I will try it if there is a bit more content.

Thanks a lot for your effort my friend! All the best for you.

Slava Ukraini.
Hi, I used other shaders on the banners that I haven't been able to implement in the game yet. The graphics will improve as the game grows. I need more experience in shadows, lighting, and shaders. The next updates will rework the gameplay and add new content.
 
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Smallfrie

Well-Known Member
Dec 25, 2018
1,000
370
Indeed, you are right, 3D graphics used for transformations puts a lot of strain on the video card. English is not my native language, so I misunderstood you. I will not abandon the project because 3D graphics are not suitable for such games, I respect your opinion very much. Maybe you just didn't like the cartoonish style of the graphics and you prefer the rendered photos in Ren-py. :geek: :sneaky:
3D graphics are for versatile object manipulation.
You can use it for TF but you have to understand that slow tf gets overlooked in this case.
So for justify 3D graphics usage on TG/TF you have to use it A LOT for impact.:sneaky::coffee:
Treat it as a good advice... quantity can be quality if you have enough.
 

Suffer1n

Newbie
Game Developer
Jul 26, 2021
37
56
3D graphics are for versatile object manipulation.
You can use it for TF but you have to understand that slow tf gets overlooked in this case.
So for justify 3D graphics usage on TG/TF you have to use it A LOT for impact.:sneaky::coffee:
Treat it as a good advice... quantity can be quality if you have enough.
You have misunderstood the essence of the game and the technical solutions that I have used, I do not change different 3D models of the main character, my model has a lot of bones that I change for transformation, for example I can change hips or breasts 1 cm per day, slowly. This is very similar to the avatar doll that is used in many ntml games on this topic.
 

Smallfrie

Well-Known Member
Dec 25, 2018
1,000
370
You have misunderstood the essence of the game and the technical solutions that I have used, I do not change different 3D models of the main character, my model has a lot of bones that I change for transformation, for example I can change hips or breasts 1 cm per day, slowly. This is very similar to the avatar doll that is used in many ntml games on this topic.
No misunderstanding here.. slow tf gets totaly disregarded by players if not integrated and brought out constantly.
It is true also to the avatars you mention.
It is something that either flashy and/or pumped full of mental/conversation stuff... enough to players stay engaged.
It is one of the deciding factor related to TF game popularity.
 

SissyAmelia

New Member
Nov 27, 2024
1
0
How to "unlock the first research"?
Also I can open the door in the living room by clicking on a small area but i can't go past the door
 

brosephius

New Member
Jun 30, 2021
7
18
I think this game is promising, and i look forward to future iterations of this game, however I see some flaws that are holding it back right now.

First and foremost, having to physically move around the house to do chores like showering and eating doesn't really add anything to the game, in fact it makes it significantly slower and clunkier, especially with the slow movement speed. Keeping up with stats like cleanliness can already be annoying in a ren'py came where it might take a couple clicks to clean up, but having to wait as the character slowly ambles about the house quickly gets tiresome.

The second point is more speculation, but i think making a game this "custom" will make the game WAY more janky, buggy and slow to develop for. For example, my playthrough ended after 20 minutes or so when i clicked the stairs while sitting on the toilet, causing my character to float down the stairs, then become locked in a walking animation forever. I'm not saying you shouldn't custom program all this stuff, but prepare for thousands of similar little issues like this to pop up.

I don't want to come off as too critical, i think this game could become really good, but at the moment i'm a bit concerned that the 3D movement aspect of the game could have more negatives than positives. However, that's ultimately just my opinion and i hope to be proven wrong about that in future releases!
 

Franklin_Payne2

New Member
Dec 24, 2024
1
0
Hm... Looks quite interesting and promising. Especially your idea to use 3d graphics, which is somehow very unpopular among VN developers, even for TG and feminization games, most of which are centered around visual look of protagonist and thus are much more easier to implement in 3d. And by the way, Suffer1n, your discord invitation seems to be invalid. Can you update it, please?
 

jjm152

Newbie
Oct 25, 2018
29
36
The side scroll perspective (where you can't see anything) and the clunky navigation and slow movement speed is made oh so much more delightful with having to watch the player character amble up the stairs to take a shit.

If you're going to use a 3D engine, why force perspective? Why not allow for the camera to follow above or behind the character and follow them as you navigate normally through the house? This really feels like you wanted to make a 2D game, but decided to use a 3D engine for it.

I honestly gave up on this game when I thought about how much "fun' it is to navigate slowly around that house to do stuff like eat and piss.
 

YATA2021

Newbie
Feb 26, 2021
15
14
update's out. Here's the link to the free version, and the changelog.




V0.3


Improved character textures for both male and female (including the main character).


  • Reworked Emma's texture—she now looks older.
  • Partially redesigned the interface.
  • Reworked character hair.
  • Reworked character eyes.
  • Reworked streaming system.
  • Reworked research menu.
  • Reworked save menu.
  • Reworked undressing menu.
  • Rebalanced the game.
  • Reworked dialogues.
  • Reworked the info menu.
  • Significantly improved the debug menu (see Discord for details).
  • Removed the cringe-worthy masturbation animation.
  • Removed and reworked certain glasses.
  • Partially fixed bugs related to bad colliders in interactive interactions.
  • Partially fixed bugs in interactive animations.
  • Partially implemented physics for clothing and hair.
  • Added new skill tree branches.
  • Added many new research points.
    Added shop for cloths and pills.
    Added wigs.
  • Added full-fledged sex animations (alpha test).
  • Added a fully functional inventory system.
  • Added new clothing types.
  • Added more clothing options.
  • Added a mask for streaming.
  • Added auto-saves.
  • Added a mirror to view the character.
  • Added a wardrobe to change the character's outfit.
  • Added "vitamins" for character modification.
  • Added NPC movement and interaction with the environment.
  • Added a quick-interact button for interactive objects (alpha test).
  • Added new character emotions.
  • Made many other minor improvements.

 

Suffer1n

Newbie
Game Developer
Jul 26, 2021
37
56
update's out. Here's the link to the free version, and the changelog.

Mega


V0.3


Improved character textures for both male and female (including the main character).


  • Reworked Emma's texture—she now looks older.
  • Partially redesigned the interface.
  • Reworked character hair.
  • Reworked character eyes.
  • Reworked streaming system.
  • Reworked research menu.
  • Reworked save menu.
  • Reworked undressing menu.
  • Rebalanced the game.
  • Reworked dialogues.
  • Reworked the info menu.
  • Significantly improved the debug menu (see Discord for details).
  • Removed the cringe-worthy masturbation animation.
  • Removed and reworked certain glasses.
  • Partially fixed bugs related to bad colliders in interactive interactions.
  • Partially fixed bugs in interactive animations.
  • Partially implemented physics for clothing and hair.
  • Added new skill tree branches.
  • Added many new research points.
    Added shop for cloths and pills.
    Added wigs.
  • Added full-fledged sex animations (alpha test).
  • Added a fully functional inventory system.
  • Added new clothing types.
  • Added more clothing options.
  • Added a mask for streaming.
  • Added auto-saves.
  • Added a mirror to view the character.
  • Added a wardrobe to change the character's outfit.
  • Added "vitamins" for character modification.
  • Added NPC movement and interaction with the environment.
  • Added a quick-interact button for interactive objects (alpha test).
  • Added new character emotions.
  • Made many other minor improvements.
Hi, thank you so much for your help :3. I'm a bit behind on finishing everything in one day, so I'll update the page now. Thanks again so much :3
 

Suffer1n

Newbie
Game Developer
Jul 26, 2021
37
56
Hm... Looks quite interesting and promising. Especially your idea to use 3d graphics, which is somehow very unpopular among VN developers, even for TG and feminization games, most of which are centered around visual look of protagonist and thus are much more easier to implement in 3d. And by the way, Suffer1n, your discord invitation seems to be invalid. Can you update it, please?
Please forgive me, I was busy working on the project and did not pay attention to the comment at all. Yes, indeed, I changed the link, periodically the link to the discord breaks, I do not quite understand why.
 

Suffer1n

Newbie
Game Developer
Jul 26, 2021
37
56
The side scroll perspective (where you can't see anything) and the clunky navigation and slow movement speed is made oh so much more delightful with having to watch the player character amble up the stairs to take a shit.

If you're going to use a 3D engine, why force perspective? Why not allow for the camera to follow above or behind the character and follow them as you navigate normally through the house? This really feels like you wanted to make a 2D game, but decided to use a 3D engine for it.

I honestly gave up on this game when I thought about how much "fun' it is to navigate slowly around that house to do stuff like eat and piss.
Hi, I listened to people's opinions and changed a lot, now movement is easier, tedious things related to the toilet and the like are simplified and easier, as well as the beginning of dialogues. I hope you can give the game a second chance.
 
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Suffer1n

Newbie
Game Developer
Jul 26, 2021
37
56
seems like its a long wait for update,pitty
I've finished developing a robust game framework, so updates will be released every month, although they won't be as substantial as this one. Thank you for following the project.
 
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2.50 star(s) 2 Votes