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Puma1978

Well-Known Member
Feb 25, 2022
1,573
1,941
:ROFLMAO: The difference is that Anna has more guys to fuck in the game. And how many women does Tony have in the game? . So Anna fucks more times in this game because she can with everyone. And Tony can't do it with everything.
Tony can fuck all his office staff , his Ex and also Annes best friend and the girls in the cafeteria including female visitors there.....to be serious...some of them are even hotter than Anne...and obviousley there was even the plan to get Victoria impregnated by Tony.
 

robrize2169

Well-Known Member
Oct 8, 2022
1,877
3,844
i didn't really keep track of how many girls Tony was fucking, but he had lots of them. but obviously not as many as Anne. even though throughout the game, there are some choices that block her fucking certain guys, such as Martin etc, she does participate in lots of threesomes and gangbangs more so than Tony who mainly just fucks one girl at a time with the occasional threesome. suprised there was never any threesome with Anne and Nicole though. seemed logical to me that it would happen. but it never did.
 
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Sadowdark

Conversation Conqueror
Mar 4, 2020
6,816
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i didn't really keep track of how many girls Tony was fucking, but he had lots of them. but obviously not as many as Anne. even though throughout the game, there are some choices that block her fucking certain guys, such as Martin etc, she does participate in lots of threesomes and gangbangs more so than Tony who mainly just fucks one girl at a time with the occasional threesome. suprised there was never any threesome with Anne and Nicole though. seemed logical to me that it would happen. but it never did.
There seems to be a scene where Tony wants to join the threesome, to which Anna indignantly asks Tony to wait his turn, Tony waits his turn and they were supposed to act as a couple, not alone.
 
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robrize2169

Well-Known Member
Oct 8, 2022
1,877
3,844
hm i don't remember seeing the scene you mentioned. was that on a specific route? cuck route perhaps? if so that is why i never saw it. played hotwife and cheating routes and don't recall seeing that. plus i didn't like the cheating route much so i didn't play it all the way to the end of ch 14.
 
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Sadowdark

Conversation Conqueror
Mar 4, 2020
6,816
9,812
hm i don't remember seeing the scene you mentioned. was that on a specific route? cuck route perhaps? if so that is why i never saw it. played hotwife and cheating routes and don't recall seeing that. plus i didn't like the cheating route much so i didn't play it all the way to the end of ch 14.
:unsure:It may have changed because I haven't played it in a long time
 

Adviar5050

Active Member
Aug 11, 2020
857
1,581
Once again, the lesson I hope the developer learns is that you have to have a story around the porn. It doesn't have to be any great story but there has to be reasons for people to get into the situations they do and then consequences for what they do. You don't have to like it but the game A Life Worth Living has a story to it that leads into certain events happening. This game never had it. It just seemed he wrote each week as a standalone story rather than build to something. So if he does do a new game, think it through, come up with an idea and then have reasons for what is happening.
 

WuzzyFuzzy

Well-Known Member
Jan 23, 2020
1,586
3,215
An all-to-common refrain from devs of these game types. Don't get me wrong, I feel neither entitled to complain nor celebrate. Things happen and life gets in the way sometimes. I feel most devs get into this business, if you will, not being fully aware or educated about time-management, the creative process and technical limitations. For example, and it may seem a bit incongruent, but I still see new devs spitting out CG in deflated PNG format, offering subpar artwork. What that tells me is they haven't done their homework.

The above doesn't necessarily apply to Mircom, not at this stage in the game, but one of his mistakes was to introduce so many LIs and their resulting pathways. Every new route not only robs existing routes of a richer story, but exponentially increases the amount of coding variables and all the CG that has to accompany the expanding story. After a while this tends to grind down the motivation and drive of an individual developer. Releases are fewer and farther in between, complaints go up, motivation declines.

Which brings me to another point...or two:

First, as I have attempted to recommend to new developers (without much success), the entire arc of a story should be written before the first piece of code or artwork is ever created. It's called storyboarding and there's a reason why cinema creatives do it this way. It anticipates how much work will be needed and keeps the project defined and on track.

And related to the above is this...Whatever the release schedule is (and personally I think 4x/year is fine as I don't like 10 minute updates), have the first two releases made before you release the first. Then stay ahead one release. That way, just in case you run into some unforeseen obstacle and are delayed, you can make it appear you're still on schedule by releasing the next installment. That would keep the screech way down as there are thousands of entitled players of these games that become quite upset if their expectations aren't met.

Second, why so few of these devs work in teams? Ok, you might state, what about payment structure. I admit someone somewhere might take advantage, but if structured correctly, payment should be made on work completed. So if a writer submits his work, a coder his, and the CG artist his, then whoever is the agreed upon leader can then structure a payment to suit the time invested. There are teams producing games on this site and they are making it work and quite well in some cases. A single person has a huge uphill battle in going it alone. I think they think they can pocket all the money, but when the project goes off the rails, how much do they then make? Better to have three people making something as opposed to one person making nothing.

Oh well, enough pontificating from me. Just take whatever advice GetOutOfMyLab has to offer. He's a smart cookie.
 

Bosti

Newbie
Jan 21, 2018
49
94
It would be great if dev would finish week 15.
To end the game.
I really liked the game as it was.
 
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dian091

Active Member
Apr 17, 2020
646
846
This game has become an empty moult Anna fucks anything that moves, with or without Tony's permission. And the couples in this game have been gone for a long time, because they operate separately. And your choices are ignored by the game no matter what you choose, like bar job, Martin and many more. And what route you are on and what the stats say in the game is not important. Anna ended up as a paid whore at her uncle's strip bar, she's going to be collecting information from wealthy clients for Uncle Tony, that's how I predicted she'd end up. Her character is a complete idiot, a stupid racial whore, for example: "Working in a bar will help me become famous. I want everyone to know about me on the Internet. It's awfully smart, it's crappy dialogue written for idiots. Tony, the gay cuckold idiot, you're forced to play him for the entire game. Of course, he agrees to let his wife work in this bar.
Anyone, she's still only doing anything on two legs.
 

Segnbora

Well-Known Member
Aug 30, 2017
1,803
3,215
one of his mistakes was to introduce so many LIs and their resulting pathways. Every new route not only robs existing routes of a richer story
Exactly. Not only does it add a tremendous amount of development time, and shorten the content on each route
per release, but it dilutes anything that has actual narrative importance. Both were constant, and valid, complaints with this game. Devs, unless they have a large team, simply can't service more than a small handful of routes unless they're going to reuse art and just change the dialogue/coding (which, I'd argue, is what should've been happening here all along).

the entire arc of a story should be written before the first piece of code or artwork is ever created
Yep. I'm a writer, and I can easily crank out 1000 words without an outline (perhaps a few minutes to organize my thoughts), but once we're talking 100,000 words or more, I wouldn't type a single character without a thorough outline...including the intended conclusion.

This always felt like a story that was going to end in disaster (and, around the end of the first revamp, it actually could end in premature disaster), but you can't get to the disaster, or even properly set it up, if your entire story is inventing new NPCs for the couple to bang.
 

Puma1978

Well-Known Member
Feb 25, 2022
1,573
1,941
There seems to be a scene where Tony wants to join the threesome, to which Anna indignantly asks Tony to wait his turn, Tony waits his turn and they were supposed to act as a couple, not alone.
At me Tony joined tbe threesome but afterwards Anne mentioned she would have prefered if he had waited..
 

Kylepred89

Newbie
Apr 27, 2017
94
233
Maybe you need like a partner or something mircom3d? You know what would be good besides updates and game news is like art pieces. Maybe a story comic with few pages release once a week on patreon. Keep people entertain while you work on the main project.
 
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