I find the different paths a little counterintuitive, or just hard to intuit.
I wouldn't say there are paths yet. Maybe mini-paths, but nothing's permanently consequential so far (with one exception). I looked at the script, though I didn't go over it with a fine-toothed comb, and the only thing that seems like it's going to matter long-term is exactly what the game warns you about: don't neglect Anne and don't lie to her. Everything else is self-contained within a limited storyline, save for the
Nicole vs. January (vs. Elena, kinda) and
Eric vs. Dre choices. But those aren't paths yet. I thought, for a moment, that the three options given to Anne (and the two given to the MC) on the last night in Punta Cana would be the start of some long-term content influences
(interracial vs. lesbian vs. group), but it doesn't seem so, or at least I couldn't see any variables being tracked.
If you're "playing" a path at the moment it's mostly for your own purposes, if that makes sense.
the MC shows no sign of wanting to share, but she comes home and tells him about cheating, and Anne doesn't appear to start cheating on the MC when he pursues every opportunity for sex.
Since I didn't try to stop any of the extramarital activities I haven't seen what happens if you do, but it's possible. Some of the same sort of logical errors from the old version persist. For instance, sex with Randall is referred to in the aftermath even if you chose not to have it.
My personal belief is that there shouldn't be any sort of "faithful" path in the game. Plenty of other games for that. It should be taken as a given that one or both of them are going to have sex with others, and if there are paths they should be about whether their extramarital activities are pursued healthily and honestly, together or apart, secretly and destructively, etc. That doesn't mean that a player can't choose to keep the MC from taking advantage of his own opportunities, but that the player can't "stop" Anne (because that's the entire point of the game), but can instead only influence how those encounters fit into their relationship and what they do to it. But I'm not the dev, and so we'll see what we get. My hunch all along has been that the game wasn't originally intended to have a happy ending in which they stay together in marital bliss, but that subsequent feedback indicating that people would really like a game like that (because it more or less doesn't exist) may have influenced the content, and the revamp in which there's vastly improved communication and in which honesty is actually consequential would seem to bear that out. Pure speculation on my part, of course.
Also, on vacation when you stay out without her that would be a great opportunity to come back to the room and catch her cheating.
I find it difficult to call anything Anne does in Punta Cana cheating, since the MC's done nothing but urge her to have sex with pretty much everyone. (I guess there are options to the contrary, but as I said I don't see the purpose of playing this particular game if you're going to keep Anne to yourself.) Whether or not he chooses to watch or go have his own fun is his business. (She repeatedly asks him "were you watching?" without the answer seeming to matter, which suggests to me that the voyeurism kink is it's own separate thing.) In the original, Anne's cheating — which I'd define as concealing and/or lying about extramarital sex — doesn't really come up until Martin, and even then the first two encounters were with the MC's knowledge and permission, however grudging. Anne is offered a bunch of opportunities to cheat after that, but that's only known to the player; the MC is completely in the dark, save for the "I wonder where Anne is and if she's having sex?" home visits which never really paid off like I suspect they were intended to. The MC doesn't actually confront Anne's cheating until the second Ryan visit, and even then it's not because she's having sex with him — she not only has blanket permission from the MC to have sex with Ryan, but the MC sends Ryan home from the bar for that very reason — it's because she's lying about it.
The original version makes a bit of a hash of what seemed to be one of the core concepts of the game: the MC is really eager for Anne to show herself off and play around with others, but he 1) is increasingly indifferent/neglectful about it in terms of their own relationship, 2) doesn't appear to understand the concept of boundaries or limits (for either of them), and 3) is painfully (and increasingly) unmindful of how Anne feels about what they're doing, which leads to Anne no longer caring what he thinks. The revamp seems to have grasped this thread with both hands, which is important because it makes both their communication and their choices matter. Once Anne decides to take the big leap with Cornell she's much clearer about her expectations and limits, but also about what she expects from the MC. That she can be
so angry about Elena that she leaves the MC, angry but then apologetic, or encouraging and happy for him is a huge leap forward in the game taking the consequences of their activities seriously, but especially in treating the consequences of the MC's choices seriously.