Hey
SLim_Games, not sure if this has been reported, so I apologise if this is a repeat. Tried searching for keywords but came up with nothing so here goes.
The camera angle picker thing in the game has a performance issue. When it first opens, the animation plays fine (more or less). But when you pick a different camera angle, then that animation plays with significant lags. Even when you switch back to the first animation (the default one), you can see it playing with lags too.
I might have identified the cause, which I think is to do with the
current_cam
definition:
Code:
def current_cam(pic):
if pic_select != pic:
renpy.hide(pic)
renpy.show(pic)
setattr(store, pic_select, pic)
I think this piece of code is supposed to hide the currently playing animation (
pic_select
) and show the newly selected one (
pic
). Instead it hides then shows the newly selected one, without hiding the one currently playing.
So I think the hide line in the above snippet should actually be: