BrokePC

Newbie
Feb 20, 2020
37
36
Other than that Pig Princess game, every game I've found on here that I actually like ends up either Abandoned or collapses into Patreon fishing. This'll be the first one I've seen to actually start back up again.
I mean assuming a project has been abandoned is normal given the track record of patreon projects like this, but to assume it's no longer being developed cause the creator died is a stretch.
 
  • Like
Reactions: Topo_Gigio

Topo_Gigio

Member
Jan 8, 2018
215
212
Should have posted some pictures them, i dunno. Would be WAY easier
I don't have any right to share teasers/assets that were shared with me privately. But hey, even another member posted a screenshot of a recent conversation with the artist, and still people didn't believe it :)

At least now you got another teaser from the developer
 

ChickenChaser

Newbie
Game Developer
Mar 22, 2022
15
131

1707869897241.png


Let's talk about 0.8 ...
Hello everyone,
Sorry for the absent of update posts. I felt like we needed to be at the end of the current update before we speak.

I know a lot of you are rightfully disappointed with the lack of communication and I have only myself to blame. I feel really strongly about holding up expectations and when I start feeling like it’s not enough I just curl inside and distance myself to just concentrate on work.
There were a lot of things holding us back in this update – more complex gameplay, a big list of bugs and issues in the new code and constantly working around engine limitations.
During the last year while the game was mostly on hold a lot of things happened.
I myself had to do frequent side jobs and we both have our regular work. That took the most time from the game. I was also sick a lot this year, but now it’s all better. There is no secret or unique thing about it .. I just paused the moths I felt like the work done was not enough to justify it – so that was most of the time I was sick. The rest we worked as much as we could in between. We were also experimenting with updating our engine version but just lost a few weeks for nothing in the end.
A year ago I had been without a job and could concentrate on the game much much more then I can now. That could also make it look like I was not as invested anymore. I hope I can show you that’s not the case with the following posts.

2.png

So what's new in this update?

The forest area has been reworked. How?
We've fully reworked the forest area of the Big Beyond into something closer to the desert map. Made the tiles smaller, squared and more intuitive. All the old events and enemies are still the same there, it was mostly remade for newer players and to of course add more content down the line. Also, the navigation there was very confusing at times, we know.

This is how we plan on doing future map areas. We've also had ideas to make smaller areas that are more interactive. Like the map below.
It's a little cove area that could be a part of a future dungeon. It'll allow us to make it more interactive and introduce different ways for the player to complete the event.
Not only that, but now that we have the tile generation at a decent level we can start using it to make special dungeon events. Those will be unforgiving, hardcore places where the player is not allowed to save with all sorts of bonus scenes and events there.
Talking about navigation – we have also implemented some quick ways to go around the starting areas in a very small update way back and now made it even better.


There are 3 more posts which I'll post later, but tl;dr the development of the 0.08 update is almost finished.
 

mnfalo

Newbie
Feb 27, 2023
29
26

View attachment 3352387


Let's talk about 0.8 ...
Hello everyone,
Sorry for the absent of update posts. I felt like we needed to be at the end of the current update before we speak.

I know a lot of you are rightfully disappointed with the lack of communication and I have only myself to blame. I feel really strongly about holding up expectations and when I start feeling like it’s not enough I just curl inside and distance myself to just concentrate on work.
There were a lot of things holding us back in this update – more complex gameplay, a big list of bugs and issues in the new code and constantly working around engine limitations.
During the last year while the game was mostly on hold a lot of things happened.
I myself had to do frequent side jobs and we both have our regular work. That took the most time from the game. I was also sick a lot this year, but now it’s all better. There is no secret or unique thing about it .. I just paused the moths I felt like the work done was not enough to justify it – so that was most of the time I was sick. The rest we worked as much as we could in between. We were also experimenting with updating our engine version but just lost a few weeks for nothing in the end.
A year ago I had been without a job and could concentrate on the game much much more then I can now. That could also make it look like I was not as invested anymore. I hope I can show you that’s not the case with the following posts.

View attachment 3352393

So what's new in this update?

The forest area has been reworked. How?
We've fully reworked the forest area of the Big Beyond into something closer to the desert map. Made the tiles smaller, squared and more intuitive. All the old events and enemies are still the same there, it was mostly remade for newer players and to of course add more content down the line. Also, the navigation there was very confusing at times, we know.

This is how we plan on doing future map areas. We've also had ideas to make smaller areas that are more interactive. Like the map below.
It's a little cove area that could be a part of a future dungeon. It'll allow us to make it more interactive and introduce different ways for the player to complete the event.
Not only that, but now that we have the tile generation at a decent level we can start using it to make special dungeon events. Those will be unforgiving, hardcore places where the player is not allowed to save with all sorts of bonus scenes and events there.
Talking about navigation – we have also implemented some quick ways to go around the starting areas in a very small update way back and now made it even better.


There are 3 more posts which I'll post later, but tl;dr the development of the 0.08 update is almost finished.
That is so good to know, we appreciate the effort guys. Wish you the best!
 

tretch95

Well-Known Member
Nov 5, 2022
1,084
1,950
Can't really see anything in that screenshot.


Chance for the "death in ukraine" theory to be correct is still 51.74%, unless we see an actual game update
 

ChickenChaser

Newbie
Game Developer
Mar 22, 2022
15
131
Okay, it's time to post the rest of the patreon posts.

imagekjoi.png

New battle system.
There's a new battle system implemented. We felt that the old one is too simple and not engaging enough. Our future plan for the battle system is to have classes that'll introduce different ways of fighting. Each class is planned to be unlocked in different ways. One such way would be by finding a book, containing forbidden knowledge and if the players decides to follow through with some of the instructions in the book, they might find themselves unlocking a new class that'll bring in a new set of cards that can be used in battle. The cards will have some synergistic effects and make the player think about which ones to include in his deck and which to throw away. We are planning to really bump up the difficulty in later stages and updates so strategizing to unlock all the content will be a must.

For now though – there are not a lot of cards yet because of our time constraints but this is definitively a high priority and we will focus on adding a bunch as we go.
The limitations of the engine made this battle system a pain to make. In the end we had to settle on compromises and made us re-think our ideas and understanding of the engine multiple times. The process was slow and full of issues. It’s mostly because we are lacking experience and working on something really new to us. The visuals had to wait the longest here since we never fully knew how it will turn out in the end.
In the end we are really happy with it - how it looks and feels. I have also learned many new techniques I could use for later stages. For example – I have many ideas for small animations and visuals I want to make and this is what I could do. (special thanks to mr. Topo Gigio for helping me with animation rendering)
I have attached a short clip of the animations below. I'm thinking of showing you the step by step process of making them, I think it would be really interesting to some of you.

View attachment 2024-02-12 01-00-38.mp4

















image.png

New Quest system.
“The quests and instructions are not clear enough” – was the most common complaint I’ve seen - more or less since the beginning. Therefore we have worked very hard to make the quest screen much simpler and direct to use. I've shown this screen before but now everything is 100% filled in and with an extra option to show already completed quests.
A bigger window now allows the quests to be much more detailed, while the character icons were moved to a new “progress” section. There it will show how much story is left for any character to complete and in the future it will say short hints or directions on what to do for that specific character.
We plan on moving the “progress” screen once again when we complete the new character sheet screen we have in mind. There it will all work together and make it much more centralized.

fafa.jpg
Story!
The long awaited storyline with the landlady Helena is here, or at least the first part of it. In order to win her heart, there will be quite a few adventures you'll have to go through culminating in our first ever dungeon event with a boss at the end. There are also small bonus scenes, which you'll be able to find through different stages.
Our plan was to make it more intimate with this character and to engage the player in different ways. Right now there are a few new animations and a bunch of static scenes (a big chunk of older ones have been remastered).
Please – keep in mind that we mostly used our time on other aspects of this update and the amount of NSFW content is only a little bigger than usual. This will be different in the upcoming updates since we are now finished with the hardest parts. I have already sketched out future scenes with Helena that will be included in the 2’nd part of her storyline.


Quality of life changes and animations and small bugfixes.
We've added new animations for the menu and we are working on character sheets for every character in the game. We've also added better text boxes, there's a better UI for navigation in-game as well. There were quite a few bug fixes that we did that are just too many to list and we forgot them ourselves. Either way please tell us if you find anything, we'll fix it asap in a quick patch after 0,08 release.


imagev.png

What’s left before release of 0,08?
-Having a few big playthroughs to check if every system is well connected and is working.
-Making sure all the side content from earlier is accessible.
-Making some small tutorials for the new systems and new players.
-Making final tweaks to story parts and dialogues.
-Proof reading and balancing some enemies.

So, what about the future of the Big Beyond?
This update is next to ready. Afterwards we are looking at releases between 2 and 4 months, depending on the type of content we are to dish out.
As some of you may know, right now the development of the Big Beyond is more of a passion project and we still need to work out main jobs in order to feed ourselves. I’m hopeful still that if the project reaches a bigger following I will be able to dedicate work on the game full time as I have in past times.
Story-wise, the next update will focus on the desert city, that's located on the northern part of the desert. Your involvement will be crucial in shaping the city's destiny. Will you contribute to transforming it into the desert's crown jewel, as it is destined to be, or allow it to decline into a decaying shell, plagued by crime and becoming a notorious center for illicit activities? The desert city story will cover between 2 and 3 updates because of it’s big scope. That being said, the desert city will not be the sole thing we will be putting out. I will work on the short story and quest for the orc girl and some things about the sister story will be re-written. It won’t be too different to the current one but the overall flow and dialogues will be better.
About the overall story, we've discussed the direction we wish to take everything. The whole new area, towns, characters are already planned. As I’ve said before – we will try to make the base game we have in mind first and then we can start adding all kinds of bonus stuff on top. There might also be some smaller rewrites/retcons to certain characters. That's still being discussed and we'll update you.
Regarding the battle system. There are still things that we are planning on adding, but we just didn't have the time to add them for this update. The next class will come as side content for a future update. I cannot say which class that might be, but maybe(a strong MAYBE) we can put it to a vote on patreon. The idea behind the class introductions is to have a questions to obtain the class and possibly even have a nice scene with a new female character related to the class fantasy. For example, if you are trying to unlock a class like Warlock, you get a nice scene with a demon.
Thank you for taking the time to read through this. I hope it was all interesting and worthwhile.
I wish you a great day and I also wish to again thank everyone who has supported me and this project through everything. It means the world to me, Tjop-

-----------------------------------------------------------

That's the rest of the posts. It's lengthy, I know.

If you have any questions ask away, I'll try to answer everything to the best of my ability. ;)
 
4.10 star(s) 39 Votes