- Mar 8, 2020
- 1,350
- 3,538
For a game that is primarily a VN, I found it just clunky and pulls the player out of the story immersion. What was the advantage of it? click arrows to go to Shevonas or Zoeys doors. Quests could have been handled much better with just a screen - maybe named "mission" screen next to the glossary that negates all the free roam parts..just click the next quest to start that story part. I found it pointless really and it probably added a lot more work for the dev, not to mention adding lengthier time to updates.Oh come on. You don't have to do anything at all. Just put your bags in the fridge, enter your room and choose which quest you want to play first.
The Hospital free roam, I thought the "Schools In" quest was broke for me because I missed the keypad part.
Love the game so far, but fuck I hate freeroam/sandbox exploration stuff. Felt the same with other games that do it like BaDiK, etc. Oh well I can live with it if the game is good enough.
Last edited: