- Feb 1, 2022
- 309
- 1,147
I have to say, i dislike the new skill progression system a bit where checks are made based on maximum possible points: E.g. a nerdy DnD background guy with high base science (10) will miss the science check with the doctor, just because he didn't use the "computer isn't working" excuse at work & didn't like the vampire life after talking to the forger. Imo if you are good at something, you should generally be able to make a check even if you don't single-minded always choose a vaguely science related answer. Also, some way of catching up (e.g. "learn" how to be more intimidating based on your new circumstances) over time would be great, so easy and (with some experience) normal checks get in range. But i understand that 2nd wish is way harder & would require lots of extra work.
I can understand the "percentage of max" system for relationships - but for abilities i would prefer if it wasn't so strict in disabling related content.
Thats nothing big tho & great game, reminds me of Vampire:Bloodlines and Vampire:Swansong
I can understand the "percentage of max" system for relationships - but for abilities i would prefer if it wasn't so strict in disabling related content.
Thats nothing big tho & great game, reminds me of Vampire:Bloodlines and Vampire:Swansong
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