This game is an extremely high quality game running in the extremely subpar RPGM engine. Why RPGM when there's so many better game engines out there?
Story 2/10
You're a newbie town garrison guard and it's your job to patrol the streets and make sure it's safe. And that's pretty much it. Arrest the wrong-doers and rise through the ranks.
Gameplay 5/10
There are two main phases of the game. On patrol and off duty.
Patrol is what it sounds like. You walk through the map and talk to suspicious individuals looking for crimes. An encounter can be: nothing, male (so you check for crime), female (so you check for crime in their tops and bottoms), npc runs (so you chase), and battle. For the females you can either fine them, fuck them, or arrest them, which places them in your dungeon.
The off duty has several options. You can go to town (for prostitutes/strip bar) or go down to your dungeon and... do things... to your prisoners.
However, the main complaint I have with this game is due to the engine. Each time you load a girl on screen, it takes 5 seconds of black screen. This may seem nitpicky but the entire selling point of the game is the RNG generation of girls. Those 5 seconds really adds up fast.
Art 5/10
Characters themselves are randomly generated. The art style is alright but nothing to write home about.
There are a variety of scenes that every character can go through. There's about 10 scenes in total. It's quite few, but they're done extremely well.
Overall 5/10
I can tell a lot of work went into this game. They really pushed RPGM to its limits. Other than moving around the map and text boxes, everything else is pretty much custom. But again, why? They could have made a better game in Unity.
To be better, they needed to flesh out the game some more. There's some endgame content, but they need more endgame content. And more scenes. More unlocks. The game is good as it is, but to be great it needs more.