VN Ren'Py The BloodRiver Saga: Retransmitter [v.0.05 P3] [ND Ferret Studio]

3.20 star(s) 11 Votes

Karnewarrior

Well-Known Member
Oct 28, 2017
1,887
2,323
I'd say it's got a decent amount of content. Less than it ought to, but then, the developers are literally at war so I feel like that qualifies as extenuating circumstances.

I just got all the H in the current version, at least according to the gallery. You got some 6-7 Uraraka scenes, 4-5 Tsuyu scenes, a scene with an OC, a handful of Mei scenes, and some teasers for Midnight, Toga, and someone else.

Some developers would even call that complete, but then a lot of them are only light H, some flashed titties or handjobs and such, so there's clearly a lot more coming.
 
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ND Ferret Studio

Developers The BloodRiver Saga: Retransmitter
Game Developer
Apr 12, 2020
319
601
I'd say it's got a decent amount of content. Less than it ought to, but then, the developers are literally at war so I feel like that qualifies as extenuating circumstances.

I just got all the H in the current version, at least according to the gallery. You got some 6-7 Uraraka scenes, 4-5 Tsuyu scenes, a scene with an OC, a handful of Mei scenes, and some teasers for Midnight, Toga, and someone else.

Some developers would even call that complete, but then a lot of them are only light H, some flashed titties or handjobs and such, so there's clearly a lot more coming.
The only thing we would like to say is that we are not military, if that's what you mean (although it could still happen). It's been more or less calm where we are for a long time now, except for the rocket attacks, of course.

As for the game, we have a lot of plans for development (although we want to finish it as soon as possible and not delay it), so we keep working :3

One or two updates, and the core of the game will be ready, then there will be even more content (/ =ω=)/.
 
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Karnewarrior

Well-Known Member
Oct 28, 2017
1,887
2,323
I wasn't trying to imply you were necessarily military, although I'm given to understand that the line between military and civilian is a bit blurred in Ukraine right now.

Instead, I was trying to say that developing a game while rockets are hitting your neighbors is a good reason to have a slow development. Very reasonable. Understandable.

In fact with that in mind development could even be called fast!
 
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TheDarkMagician

New Member
May 3, 2018
2
7
Exciting first date just invite Uraraka somewhere, said for me to talk to her but every time i try Deku say " i think it's better not to bother her now." i tried to talk in diferent days used the computer and nothing, i think i am stuck.
Never mind a load a prior save and this time it works XD.
 

Karnewarrior

Well-Known Member
Oct 28, 2017
1,887
2,323
Waiting for the call for Uraraka to wake up, it been 5 weeks and still nothing.
Try filling out other questlines. Uraraka woke up for me in the span of a week or so.
Tsuyu and Mei are the two most likely holding you back, unless you're not doing main missions for some reason.
 
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Bahamuht

New Member
Aug 2, 2020
7
3
Try filling out other questlines. Uraraka woke up for me in the span of a week or so.
Tsuyu and Mei are the two most likely holding you back, unless you're not doing main missions for some reason.
Finished Mei's stuff and also Main missions, everything is waiting on Uraraka now.
 
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ND Ferret Studio

Developers The BloodRiver Saga: Retransmitter
Game Developer
Apr 12, 2020
319
601
Finished Mei's stuff and also Main missions, everything is waiting on Uraraka now.
As I understand it, you were skipping time through the "Wait till" function, but now it's not working correctly, and you're actually skipping one day at a time, not several. So you can sleep for a few more days and everything should work.
 

ND Ferret Studio

Developers The BloodRiver Saga: Retransmitter
Game Developer
Apr 12, 2020
319
601
Exciting first date just invite Uraraka somewhere, said for me to talk to her but every time i try Deku say " i think it's better not to bother her now." i tried to talk in diferent days used the computer and nothing, i think i am stuck.
Never mind a load a prior save and this time it works XD.
It's a shame that this bug was missed at the very beginning of the game, which erases the event with Uraraka. I hope the rest of the game went smoothly. :censored:
 

ND Ferret Studio

Developers The BloodRiver Saga: Retransmitter
Game Developer
Apr 12, 2020
319
601
renpy code format is like java with a touch of C++ and the bullshit callers of python. in other words, a fuckfest if you dont know where to look.
I, myself, really like the structure of Python. Other languages are too bulky and overloaded for me.
 

Hrea_

Newbie
Nov 5, 2017
31
45
i actually like java more presicely because of future usage, as i can keep importing more and more code and it will not crash with any other node i have.
for me phyton is to use at the moment, and java for bigger projects.....
 

ND Ferret Studio

Developers The BloodRiver Saga: Retransmitter
Game Developer
Apr 12, 2020
319
601
i actually like java more presicely because of future usage, as i can keep importing more and more code and it will not crash with any other node i have.
for me phyton is to use at the moment, and java for bigger projects.....
Unfortunately, I had no experience of using Java at all. Thanks to university, I was familiar with c++, but at a rather superficial level. I agree that each project has its own tool. Although I really like Python, I have no desire to write everything in it. Especially considering dynamic data typing and the horror it can bring :HideThePain:.
 
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ND Ferret Studio

Developers The BloodRiver Saga: Retransmitter
Game Developer
Apr 12, 2020
319
601
Update summary / Development plan

Good health, dear Cossacks!!! Dear friends, thank you for such a warm welcome to the 0.05 Part 2 update!!! Our expectations were much lower, but the community managed to surprise us. For us, this is a manifestation of incredible trust in us as developers, and we appreciate it. We can safely say that the release was quite successful, as well as the introduction of 2 important things - save support and sound in animated scenes. The announcement of version 0.05 Part 3 will be coming later, where you will learn more about the content of the update. So now, let's talk about our plans for the near future and what you can expect.

Right now, we have a small problem - our developer-programmer is going to defend his diploma next month, so his resources are very limited and this is the reason for infrequent posts (but at least after that he will graduate from the university and will be completely free!). Given this, a realistic scenario for the summer for us is:
  • June - creating the structure, writing the entire plot for the 0.05 Part 3 update.
  • July - release of the Ukrainian localization for version 0.05 Part 2 at the beginning of the month + bug fixes from players, small improvements, etc. Implementation of the combat system, its tutorial and everything related to it. Moreover, everything is very easy here, because the only thing left is the implementation - the documentation of the mechanics has already been written (because it was originally planned for the 0.05 Part 2 update).
  • August - setting up the plot, scenes, sounds. At the end of the month or at the beginning of the next one - release of version 0.05 Part 3.
Also this year, we set ourselves the task of closing some additional things that we should have done a long time ago - the global gallery, titles, the Easter Egg Manager, and other smaller features. But they are definitely planned for the next update after 0.05 Part 3.

We will be sharing both general and exclusive content with you along the way, so be sure to stay tuned! In case there are any changes, we will keep you informed and tell you as it is. And thank you for following and supporting us!!! Budmo!!! Stand with Ukraine!!!
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3.20 star(s) 11 Votes