Announcement of update 0.05 Part 3 / The great comeback!!!
Good health, dear Cossacks!!! First of all, we would like to clarify the situation as to why you haven't heard from us for a long time. We had a serious problem - due to the intense missile attacks in our country, there were big problems with electricity generation. First, let me say a word about that, and then we'll talk specifically about the current update.
Briefly, a lot of factors came together in the energy sector: targeted shelling by the ruzzians (thermal power plants, hydroelectric power plants and others), repairs to our nuclear power units, and the damn heat wave in southern Europe and Ukraine. All in all, it was a lot of fun and for most of the month we lived in a 7-for-2 mode: 7 hours without electricity and 2 with it. There is no need to explain how much this makes it difficult not only to work, but to live in general. For the sake of better understanding, we will attach the electricity supply schedule to the post, so you can check it out, hahahahaha...
Of course, everything is much better now and it's a sin to complain, considering the hell that is happening at the frontline every day. At the moment, we have electricity almost always, but it will definitely be until the winter period, as consumption increases then, and there are a lot of holes in our system because of our bastard neighbours. Therefore, we need to work hard and do as much as possible before this period!!!
Well, let's move on to the main thing - the announcement of the 0.05 Part 3 update!!! The update is route-oriented, as these are the last things that were planned for the 0.05 update:
- Delayed combat system (documentation ready from previous updates, implementation questions);
- The appearance of a new character and route - Toru Hagakure (Invisible Girl);
- Expansion of the Midnight rouge;
- Expanding the rouge of Mei;
- Adding some mini-games to places where they were marked "work in progress";
- Other minor changes.
You can see the finished structure of this particular update in the first picture, the most difficult stage is over. The next step is to write and translate the text for it, which takes time, but not as much as it might seem. After that, we will start writing the code for the game (mechanics, story). Moreover, the artist does not need to wait for the game text, he starts much earlier (now it is the turn of the programmer-developer to write the plot, which he is very "happy" about...).
So, based on the above, we can conclude that this is a completely "plot" update, ahahahaha!!! But don't worry, fans of the main story, we will return to it in update 0.06, so don't be sad there
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Unfortunately, due to the time we've lost, we can't guarantee that the update will be released at the end of the summer. We are currently targeting the end of September. But, of course, changes are possible (including positive ones), and we will keep you informed of any news and updates.
!!!Important!!! We have also decided to add something to our media campaign. We've been thinking for a long time about what kind of content you might be interested in during the development cycle, and in fact, the answer was always in front of us - the development itself. We want to be transparent with you and show you that the work is going on even in difficult circumstances, or at least be frank about the problems. That's why we decided to add a section of weekly or two-weekly mini-summaries of the game's development to show you that the work is not stagnant and motivate us to work regularly. The summaries will be free-form, in the form of what has or hasn't been done within a certain period of time, any delays, difficulties. In general, anything that is of interest to you and gives you an understanding of the development picture. If you have any thoughts or anything to add on this matter, we would be happy to hear from you.
We are extremely grateful for your support and patience. We are very ashamed that we did not communicate earlier, even with a small post, about what was going on. It was a very rude and ungrateful way of communicating with community. We will try to avoid such mistakes in the future. In fact, let's make a big comeback! Thank you for staying with us and supporting us! Budmo!!! Stand with Ukraine!!!
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