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VN Ren'Py The BloodRiver Saga: Retransmitter [v.0.05 P3] [ND Ferret Studio]

3.20 star(s) 11 Votes

ND Ferret Studio

Developers The BloodRiver Saga: Retransmitter
Game Developer
Apr 12, 2020
298
577
i actually like java more presicely because of future usage, as i can keep importing more and more code and it will not crash with any other node i have.
for me phyton is to use at the moment, and java for bigger projects.....
Unfortunately, I had no experience of using Java at all. Thanks to university, I was familiar with c++, but at a rather superficial level. I agree that each project has its own tool. Although I really like Python, I have no desire to write everything in it. Especially considering dynamic data typing and the horror it can bring :HideThePain:.
 
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Reactions: Hrea_

ND Ferret Studio

Developers The BloodRiver Saga: Retransmitter
Game Developer
Apr 12, 2020
298
577
Update summary / Development plan

Good health, dear Cossacks!!! Dear friends, thank you for such a warm welcome to the 0.05 Part 2 update!!! Our expectations were much lower, but the community managed to surprise us. For us, this is a manifestation of incredible trust in us as developers, and we appreciate it. We can safely say that the release was quite successful, as well as the introduction of 2 important things - save support and sound in animated scenes. The announcement of version 0.05 Part 3 will be coming later, where you will learn more about the content of the update. So now, let's talk about our plans for the near future and what you can expect.

Right now, we have a small problem - our developer-programmer is going to defend his diploma next month, so his resources are very limited and this is the reason for infrequent posts (but at least after that he will graduate from the university and will be completely free!). Given this, a realistic scenario for the summer for us is:
  • June - creating the structure, writing the entire plot for the 0.05 Part 3 update.
  • July - release of the Ukrainian localization for version 0.05 Part 2 at the beginning of the month + bug fixes from players, small improvements, etc. Implementation of the combat system, its tutorial and everything related to it. Moreover, everything is very easy here, because the only thing left is the implementation - the documentation of the mechanics has already been written (because it was originally planned for the 0.05 Part 2 update).
  • August - setting up the plot, scenes, sounds. At the end of the month or at the beginning of the next one - release of version 0.05 Part 3.
Also this year, we set ourselves the task of closing some additional things that we should have done a long time ago - the global gallery, titles, the Easter Egg Manager, and other smaller features. But they are definitely planned for the next update after 0.05 Part 3.

We will be sharing both general and exclusive content with you along the way, so be sure to stay tuned! In case there are any changes, we will keep you informed and tell you as it is. And thank you for following and supporting us!!! Budmo!!! Stand with Ukraine!!!
wrkinprgrs.png
 
Last edited:

Hrea_

Newbie
Nov 5, 2017
30
40
Update summary / Development plan

Good health, dear Cossacks!!! Dear friends, thank you for such a warm welcome to the 0.05 Part 2 update!!! Our expectations were much lower, but the community managed to surprise us. For us, this is a manifestation of incredible trust in us as developers, and we appreciate it. We can safely say that the release was quite successful, as well as the introduction of 2 important things - save support and sound in animated scenes. The announcement of version 0.05 Part 3 will be coming later, where you will learn more about the content of the update. So now, let's talk about our plans for the near future and what you can expect.

Right now, we have a small problem - our developer-programmer is going to defend his diploma next month, so his resources are very limited and this is the reason for infrequent posts (but at least after that he will graduate from the university and will be completely free!). Given this, a realistic scenario for the summer for us is:
  • June - creating the structure, writing the entire plot for the 0.05 Part 3 update.
  • July - release of the Ukrainian localization for version 0.05 Part 2 at the beginning of the month + bug fixes from players, small improvements, etc. Implementation of the combat system, its tutorial and everything related to it. Moreover, everything is very easy here, because the only thing left is the implementation - the documentation of the mechanics has already been written (because it was originally planned for the 0.05 Part 2 update).
  • August - setting up the plot, scenes, sounds. At the end of the month or at the beginning of the next one - release of version 0.05 Part 3.
Also this year, we set ourselves the task of closing some additional things that we should have done a long time ago - the global gallery, titles, the Easter Egg Manager, and other smaller features. But they are definitely planned for the next update after 0.05 Part 3.

We will be sharing both general and exclusive content with you along the way, so be sure to stay tuned! In case there are any changes, we will keep you informed and tell you as it is. And thank you for following and supporting us!!! Budmo!!! Stand with Ukraine!!!
Good luck
 
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Reactions: ND Ferret Studio

ND Ferret Studio

Developers The BloodRiver Saga: Retransmitter
Game Developer
Apr 12, 2020
298
577
Finally, the long-awaited freedom!!!

Good health, dear Cossacks!!! Our developer-programmer has finally almost finished his thesis! This month and the last one have been hell for him, as anyone who graduated from university can understand what a pain in the neck it is. The presentation and demonstration will take place on Tuesday, after which he is completely free!

Anyway, after that, our developer will be completely free and ready to devote all his attention to our project. The number of posts and content should increase now that we're done with this huge time-eating machine...

Thanks to this, the content of the 0.05 Part 3 update will be announced at the end of the month. We already have some work on it and we are sure that you will like what we have prepared.

We are extremely grateful for your support and patience. It is your faith in us that inspires us to work even harder and exceed your expectations. Stay tuned for all the exciting news and updates! If there are any changes or news, we will definitely inform you. Thank you for following and supporting us!!! Budmo!!! Stand with Ukraine!!!

wrkinprgrs.png
 

LeedMeep

Member
Jan 18, 2020
158
209
Finally, the long-awaited freedom!!!

Good health, dear Cossacks!!! Our developer-programmer has finally almost finished his thesis! This month and the last one have been hell for him, as anyone who graduated from university can understand what a pain in the neck it is. The presentation and demonstration will take place on Tuesday, after which he is completely free!

Anyway, after that, our developer will be completely free and ready to devote all his attention to our project. The number of posts and content should increase now that we're done with this huge time-eating machine...

Thanks to this, the content of the 0.05 Part 3 update will be announced at the end of the month. We already have some work on it and we are sure that you will like what we have prepared.

We are extremely grateful for your support and patience. It is your faith in us that inspires us to work even harder and exceed your expectations. Stay tuned for all the exciting news and updates! If there are any changes or news, we will definitely inform you. Thank you for following and supporting us!!! Budmo!!! Stand with Ukraine!!!

Glad the programmer finally graduating his uni. cannot wait for part 3 for 0.05 news soon (hopefully)
 
  • Heart
Reactions: ND Ferret Studio

ND Ferret Studio

Developers The BloodRiver Saga: Retransmitter
Game Developer
Apr 12, 2020
298
577
Announcement of update 0.05 Part 3 / The great comeback!!!

Good health, dear Cossacks!!! First of all, we would like to clarify the situation as to why you haven't heard from us for a long time. We had a serious problem - due to the intense missile attacks in our country, there were big problems with electricity generation. First, let me say a word about that, and then we'll talk specifically about the current update.

Briefly, a lot of factors came together in the energy sector: targeted shelling by the ruzzians (thermal power plants, hydroelectric power plants and others), repairs to our nuclear power units, and the damn heat wave in southern Europe and Ukraine. All in all, it was a lot of fun and for most of the month we lived in a 7-for-2 mode: 7 hours without electricity and 2 with it. There is no need to explain how much this makes it difficult not only to work, but to live in general. For the sake of better understanding, we will attach the electricity supply schedule to the post, so you can check it out, hahahahaha...

Of course, everything is much better now and it's a sin to complain, considering the hell that is happening at the frontline every day. At the moment, we have electricity almost always, but it will definitely be until the winter period, as consumption increases then, and there are a lot of holes in our system because of our bastard neighbours. Therefore, we need to work hard and do as much as possible before this period!!!

Well, let's move on to the main thing - the announcement of the 0.05 Part 3 update!!! The update is route-oriented, as these are the last things that were planned for the 0.05 update:

  • Delayed combat system (documentation ready from previous updates, implementation questions);
  • The appearance of a new character and route - Toru Hagakure (Invisible Girl);
  • Expansion of the Midnight route;
  • Expansion of the Mei route;
  • Adding some mini-games to places where they were marked "work in progress";
  • Other minor changes.
You can see the finished structure of this particular update in the first picture, the most difficult stage is over. The next step is to write and translate the text for it, which takes time, but not as much as it might seem. After that, we will start writing the code for the game (mechanics, story). Moreover, the artist does not need to wait for the game text, he starts much earlier (now it is the turn of the programmer-developer to write the plot, which he is very "happy" about...).

So, based on the above, we can conclude that this is a completely "plot" update, ahahahaha!!! But don't worry, fans of the main story, we will return to it in update 0.06, so don't be sad there :).

Unfortunately, due to the time we've lost, we can't guarantee that the update will be released at the end of the summer. We are currently targeting the end of September. But, of course, changes are possible (including positive ones), and we will keep you informed of any news and updates.

!!!Important!!! We have also decided to add something to our media campaign. We've been thinking for a long time about what kind of content you might be interested in during the development cycle, and in fact, the answer was always in front of us - the development itself. We want to be transparent with you and show you that the work is going on even in difficult circumstances, or at least be frank about the problems. That's why we decided to add a section of weekly or two-weekly mini-summaries of the game's development to show you that the work is not stagnant and motivate us to work regularly. The summaries will be free-form, in the form of what has or hasn't been done within a certain period of time, any delays, difficulties. In general, anything that is of interest to you and gives you an understanding of the development picture. If you have any thoughts or anything to add on this matter, we would be happy to hear from you.

We are extremely grateful for your support and patience. We are very ashamed that we did not communicate earlier, even with a small post, about what was going on. It was a very rude and ungrateful way of communicating with community. We will try to avoid such mistakes in the future. In fact, let's make a big comeback! Thank you for staying with us and supporting us! Budmo!!! Stand with Ukraine!!!

plot_map0.05p3.png 1722262426684.png
 
Last edited:

LeedMeep

Member
Jan 18, 2020
158
209
Announcement of update 0.05 Part 3 / The great comeback!!!

Good health, dear Cossacks!!! First of all, we would like to clarify the situation as to why you haven't heard from us for a long time. We had a serious problem - due to the intense missile attacks in our country, there were big problems with electricity generation. First, let me say a word about that, and then we'll talk specifically about the current update.

Briefly, a lot of factors came together in the energy sector: targeted shelling by the ruzzians (thermal power plants, hydroelectric power plants and others), repairs to our nuclear power units, and the damn heat wave in southern Europe and Ukraine. All in all, it was a lot of fun and for most of the month we lived in a 7-for-2 mode: 7 hours without electricity and 2 with it. There is no need to explain how much this makes it difficult not only to work, but to live in general. For the sake of better understanding, we will attach the electricity supply schedule to the post, so you can check it out, hahahahaha...

Of course, everything is much better now and it's a sin to complain, considering the hell that is happening at the frontline every day. At the moment, we have electricity almost always, but it will definitely be until the winter period, as consumption increases then, and there are a lot of holes in our system because of our bastard neighbours. Therefore, we need to work hard and do as much as possible before this period!!!

Well, let's move on to the main thing - the announcement of the 0.05 Part 3 update!!! The update is route-oriented, as these are the last things that were planned for the 0.05 update:

  • Delayed combat system (documentation ready from previous updates, implementation questions);
  • The appearance of a new character and route - Toru Hagakure (Invisible Girl);
  • Expansion of the Midnight rouge;
  • Expanding the rouge of Mei;
  • Adding some mini-games to places where they were marked "work in progress";
  • Other minor changes.
You can see the finished structure of this particular update in the first picture, the most difficult stage is over. The next step is to write and translate the text for it, which takes time, but not as much as it might seem. After that, we will start writing the code for the game (mechanics, story). Moreover, the artist does not need to wait for the game text, he starts much earlier (now it is the turn of the programmer-developer to write the plot, which he is very "happy" about...).

So, based on the above, we can conclude that this is a completely "plot" update, ahahahaha!!! But don't worry, fans of the main story, we will return to it in update 0.06, so don't be sad there :).

Unfortunately, due to the time we've lost, we can't guarantee that the update will be released at the end of the summer. We are currently targeting the end of September. But, of course, changes are possible (including positive ones), and we will keep you informed of any news and updates.

!!!Important!!! We have also decided to add something to our media campaign. We've been thinking for a long time about what kind of content you might be interested in during the development cycle, and in fact, the answer was always in front of us - the development itself. We want to be transparent with you and show you that the work is going on even in difficult circumstances, or at least be frank about the problems. That's why we decided to add a section of weekly or two-weekly mini-summaries of the game's development to show you that the work is not stagnant and motivate us to work regularly. The summaries will be free-form, in the form of what has or hasn't been done within a certain period of time, any delays, difficulties. In general, anything that is of interest to you and gives you an understanding of the development picture. If you have any thoughts or anything to add on this matter, we would be happy to hear from you.

We are extremely grateful for your support and patience. We are very ashamed that we did not communicate earlier, even with a small post, about what was going on. It was a very rude and ungrateful way of communicating with community. We will try to avoid such mistakes in the future. In fact, let's make a big comeback! Thank you for staying with us and supporting us! Budmo!!! Stand with Ukraine!!!

View attachment 3877901 View attachment 3877902
fair enough, cannot wait for Midnight rouge route or smth
 
  • Hey there
Reactions: ND Ferret Studio

ND Ferret Studio

Developers The BloodRiver Saga: Retransmitter
Game Developer
Apr 12, 2020
298
577
fair enough, cannot wait for Midnight rouge route or smth
Ahhh, how much a translator hates this word, you should know o_O. I'm tired of correcting the same thing every time... :BootyTime: We hope you like what we have prepared for her route!
 
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RustyHorseman

Member
Dec 4, 2019
129
174
Ahhh, how much a translator hates this word, you should know o_O. I'm tired of correcting the same thing every time... :BootyTime: We hope you like what we have prepared for her route!
Have you tried using DeepL to translate things. It is pretty helpful when ever I write stories or play Japanese only games and will typically give multiple answers like "did you mean X? Y? Z?". Its not perfect, but it is a super helpful tool if you need to translate pages of text or phrases that may not have a 1to1 translation but get the point across.
 
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Reactions: ND Ferret Studio

ND Ferret Studio

Developers The BloodRiver Saga: Retransmitter
Game Developer
Apr 12, 2020
298
577
Have you tried using DeepL to translate things. It is pretty helpful when ever I write stories or play Japanese only games and will typically give multiple answers like "did you mean X? Y? Z?". Its not perfect, but it is a super helpful tool if you need to translate pages of text or phrases that may not have a 1to1 translation but get the point across.
Yes, we already use DeepL. And it is really very useful. Thanks for the advice anyway! For some reason, he just doesn't like this word in Ukrainian, there are probably too many matches for him. Anyway, translation is impossible without understanding English, it is very difficult to grasp the context without it. It's good that we've made progress in this.
 
3.20 star(s) 11 Votes