VN Ren'Py The BloodRiver Saga: Retransmitter [v.0.05 Part 3 M&M HotFix] [ND Ferret Studio]

3.20 star(s) 11 Votes

userrandy

Member
Jan 8, 2020
152
130
Haven't played this yet, but hope: Momo and Nejire are also in this or will be added in the future!
 

ND Ferret Studio

Developers The BloodRiver Saga: Retransmitter
Game Developer
Apr 12, 2020
309
590
I didn’t want to raise this issue here, but from the Overview, it seems like something favorable for the three letter tag,
I use a translator, so I may have misinterpreted,
What I would not like (my opinion, nothing to be taken into account)
it would be to see Katsuki Bakugo (Kacchan) have sex with Ochaco Uraraka (Uravity),
Man, really, I hate this guy, for me, he would have died in the first episode of the anime.
So, if this is in the developer's plans (these two having sex), I would like him or someone to clear that doubt.
I withdraw from the game, and wish the developer luck.
No, Bakugou will not be with Ochaco. And no, there will be no ntr in this game.
 
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Nov 24, 2019
283
261
for those of who dont know what is rule 34 ?.
It is known as the rules of the internet.

Rule 34: There is porn of it. No Exceptions.
Rule 35: If no porn is found at the moment, it will be made.

It originated in 4chan and you can see one of the countless lists . But keep in mind multiple versions exist, and only a few ones are "universal", like rule 34 and rule 63.
 
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kumogekkou

Newbie
Sep 3, 2018
15
11
Is there any Asui content yet? I didn't get a "end of content" message for her, but can't find her anywhere exploring either.
 

ND Ferret Studio

Developers The BloodRiver Saga: Retransmitter
Game Developer
Apr 12, 2020
309
590
Is there any Asui content yet? I didn't get a "end of content" message for her, but can't find her anywhere exploring either.
Unfortunately, there is currently no content with Asui. Wait for our news updates about the game in our discord channel to find out more about what's new and interesting for you ^-^.
 

HansDampf788

Well-Known Member
Dec 31, 2018
1,897
6,286
ND Ferret Studio
where there wouldn’t be a hero №1, that gifted him his powers, but a cold, unscrupulous man,

Sigh, and I thought this story would be a little closer to how I would MHA to be.
 

Blade415

Newbie
Sep 2, 2018
29
9
I can't tell if I'm at the end of the content for this demo, or I'm missing something? I just asked Uraraka out on a date and am trying to select the desks to start class, and nothing happens. Should I write a bug report, if not how do I continue?
 

ND Ferret Studio

Developers The BloodRiver Saga: Retransmitter
Game Developer
Apr 12, 2020
309
590
I can't tell if I'm at the end of the content for this demo, or I'm missing something? I just asked Uraraka out on a date and am trying to select the desks to start class, and nothing happens. Should I write a bug report, if not how do I continue?
If you have asked Uraraka out on a date, you just have to wait until the next day when she calms down a bit. After that, it is imperative that she continue talking to you and agree on a rendezvous and the like. When the content comes to an end, you will be notified with a message that you have opened everything possible at this point (with the current character, in general there should be 2 such messages in the current version). I assume you have version 0.02 because it really doesn't have available desks (but don't worry, this won't affect the event).
 
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Blade415

Newbie
Sep 2, 2018
29
9
If you have asked Uraraka out on a date, you just have to wait until the next day when she calms down a bit. After that, it is imperative that she continue talking to you and agree on a rendezvous and the like. When the content comes to an end, you will be notified with a message that you have opened everything possible at this point (with the current character, in general there should be 2 such messages in the current version). I assume you have version 0.02 because it really doesn't have available desks (but don't worry, this won't affect the event).
Thanks you for your answer, I was stumped.
 
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ND Ferret Studio

Developers The BloodRiver Saga: Retransmitter
Game Developer
Apr 12, 2020
309
590
i am stuck in combat and i think there should be recovery skill at least or potions
In fact, there is logic in the way you should fight. Try to restore the initiative (Skip) and QL (Concentration) before the fight with
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Then defend from QL attacks(Quirk Protection(There is an error in the manual - they are swapped in places)), and hit with a hard attack(Hard Attack). Until you reduce enemy's HP a bit, and then finish him off with ultimate attack(Speed Storm). If something from the above you do not understand, then refer to the instructions (It is in the menu).
 

Karnewarrior

Well-Known Member
Oct 28, 2017
1,820
2,196
Yeah, the first two dudes shred me with heavy attacks and I usually go into the boss fight with ~300 HP.
Then he just pummels me into the dirt before I can even get a turn.
As it stands you have to get really lucky with your dodges otherwise you bleed HP too quickly and no amount of IT or QL will save you - the defenses just don't block enough damage to be worth it. Every turn spent in combat is at least 100 of your HP gone, which means you can spend a maximum of 10 turns in combat if you don't roll dodges. Simply not enough to survive two goons and a boss fight.
 

ND Ferret Studio

Developers The BloodRiver Saga: Retransmitter
Game Developer
Apr 12, 2020
309
590
Yeah, the first two dudes shred me with heavy attacks and I usually go into the boss fight with ~300 HP.
Then he just pummels me into the dirt before I can even get a turn.
As it stands you have to get really lucky with your dodges otherwise you bleed HP too quickly and no amount of IT or QL will save you - the defenses just don't block enough damage to be worth it. Every turn spent in combat is at least 100 of your HP gone, which means you can spend a maximum of 10 turns in combat if you don't roll dodges. Simply not enough to survive two goons and a boss fight.
well i know that but the first two normaly get me down to 500 or lower
It's really strange. I just checked and I have 880 HP left. Try Hard Attack3x > Skip2x > Hard Attack3x
 

Karnewarrior

Well-Known Member
Oct 28, 2017
1,820
2,196
It's really strange. I just checked and I have 880 HP left. Try Hard Attack3x > Skip2x > Hard Attack3x
Entering the boss fight with 184 HP... and yup, he one-shotted me immediately.

Edit: Tried the same strategy another time, going into the boss fight with 604 HP this time. Boss guarded first turn so no one-shotting.

I think what's happening is combat is too random - the mooks are able to deal 150 or so HP of damage every time they hard attack you and they have three chances to do so each. Between two mooks that's potentially a lot of damage. Blocking is basically useless because it doesn't stop enough damage to make up for the lost turn. The boss is quick to use his super too, in my experience, so you need to go into his fight with good health.

Taken all together, this means you're sort of stuck simply spamming hard attack until the dice roll your way. With no way of knowing what your opponent is going to do next turn and little to help even if you did, your best option is always the same: deal maximum damage and pray it's enough to get you out of the fight before you die horribly.

I think my solution would be two things:

1) Make the enemy AI less random and more telegraphic. The AI needs to have eyes on and consider the situation before them - just a simple nested if tree would do a decent enough job I think. I think forcing them to make either a quick attack or a guard on the first turn would help a lot and be easy to handwave in-universe as them being cautious of the MC.

Then they can decide to use a quick attack or heavy attack depending on the player's health, their health, and the player's ability to hit back; enemies who see you have lots of IT, plenty of QL, and a decent amount of health should be more likely to guard or use heavy attacks to knock your health down quickly. Enemies with low health should guard more often than usual as well. Enemies who see you're low on HP should restore their IT for a flurry of quick attacks that may kill you if you're not guarding yourself.

This decision should be made at the end of the enemies turn as well, so that you can add in some kind of telegraph to tell the player if the enemy is likely to attack, guard, or use their quirk (and this should be unreliable, but not so much that it's useless - it'll probably take some tinkering to find the exact right number but I'd angle for about 75% accuracy for a quick estimate)

2): Make Guard more useful. 5 turns is a long time but 20% isn't much reduction. Perhaps make it a 2 turn block and 50% reduction? Or make it only last 1 turn, but somehow put the enemy on the back foot or debuff them. That'd go a long way towards making guarding have a noticable effect in combat. 20% of 150 is only 30 damage, which is less than a single quick attack. If you guard and then the enemy smashes you with a heavy attack each time, you've only blocked one heavy attack's worth of damage and four have gotten through. I don't think splitting it into quirk attacks and normal melee is a good idea either, especially with such a low reduction. Rather I think it'd work better as a stronger guard that costs the more valuable QL resource as opposed to the rather transient IT resource.








Edit: Yeah, the boss whooped my ass. First hit he landed on me did 400+ HP damage, then he missed three shots while I smacked him with heavy attacks only doing 60 or so (did he get a better version of Guard or something?), and then he finished me off with what appeared to be a quick attack for 180 damage.

I'm going to Save Editor. It's time to cheat!
 
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3.20 star(s) 11 Votes