Ren'Py The BloodRiver Saga: Retransmitter [v.0.06 Asui x Uraraka x Mina x Toru Hotfix] [ND Ferret Studio]

3.20 star(s) 11 Votes

RustyHorseman

Member
Dec 4, 2019
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For the two new mini-games:
The Slot machine is perfectly fine. It is responsive enough and is more a test of reflexes than luck. Severs its purpose and could be used for other things in the future. The cleaning raid for example, few scenes describing some habits of the villain, we combine the logic that A + B means he is hiding the data in C with the slots showing what where we can check out.
The Check for success would be alright, but there is like a .2-.3 second delay when you hit the button to stop. If we need to take into account deceleration, then fine, but it covers just enough distance that missing feels like getting a lag spike before taking a winning shot in the old Xbox lobbies.
 

RustyHorseman

Member
Dec 4, 2019
175
301
228
So to test out the minigames, had to pick "play from new content" because I saved after the papparazi scene. Got to play though the mall date again and I am getting serious homewrecker vibes from Mina, and if this is all leading up to an "acid breaks up bounds (and forms new ones, science fact for you)" joke....I would have to congratulate who ever is the father on the team for that dad tier joke.
 
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ND Ferret Studio

Developers The BloodRiver Saga: Retransmitter
Game Developer
Apr 12, 2020
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For the two new mini-games:
The Slot machine is perfectly fine. It is responsive enough and is more a test of reflexes than luck. Severs its purpose and could be used for other things in the future. The cleaning raid for example, few scenes describing some habits of the villain, we combine the logic that A + B means he is hiding the data in C with the slots showing what where we can check out.
The Check for success would be alright, but there is like a .2-.3 second delay when you hit the button to stop. If we need to take into account deceleration, then fine, but it covers just enough distance that missing feels like getting a lag spike before taking a winning shot in the old Xbox lobbies.
Thanks for your review. I agree with you about the 2nd mini-game. I will try to find a way to optimise the delay. I also had some strange results sometimes, but unfortunately I could not get an answer why. I will take this into consideration!
 

ND Ferret Studio

Developers The BloodRiver Saga: Retransmitter
Game Developer
Apr 12, 2020
387
714
278
So to test out the minigames, had to pick "play from new content" because I saved after the papparazi scene. Got to play though the mall date again and I am getting serious homewrecker vibes from Mina, and if this is all leading up to an "acid breaks up bounds (and forms new ones, science fact for you)" joke....I would have to congratulate who ever is the father on the team for that dad tier joke.
Let's not lie, this is the first time we've ever heard of acid-related jokes. ChatGPT helped us to understand. But that doesn't negate the narrative meta-joke that was created by accident, ahahahahaha... :KEK: :KEK: :KEK:
 

ND Ferret Studio

Developers The BloodRiver Saga: Retransmitter
Game Developer
Apr 12, 2020
387
714
278
Plot plan for update 0.06 and other documentation / Update news!!!

Good health, dear Cossacks!!! Have you been waiting for news from us? And here we are! Of course, we were going to do it a couple of days earlier, but some technical work in the city interfered. We are glad that you showed a real interest in the interim update with mini-games, we did not expect such results! Thank you!!!

So, we would like to inform you that we have already finished the story plan for the 0.06 update. We had to finish this first, so that the developer-artist could not wait for the Toru update to be released and start working. So this work had to be done in advance to speed up the release of the update. Well, we can congratulate the game for finally finishing the season 1 story in the 0.06 update, yahoo!!! But don't worry, the next arcs will not move so slowly, and some will be shortened to the maximum :cool:. We are finally coming out of a slow start that was uneven and very scratchy, but it was influenced by so many things that we can't count, hahahahahaha...

In general, our game development has always been under a lot of pressure from the outside, and since 2022, it's gone to every possible extent. Sometimes we ask ourselves, how are we still holding on!? Sometimes it's better to stop, but we were too stubborn, so we keep fixing everything we've done here :HideThePain:. Many years have passed, we have gained experience and understanding that allows us to finally take the right steps.

That's why after the last update we not only developed a plot plan, but also revised everything we had written, coordinated all the things that had been postponed before. In the 2nd picture, we have written the goals and actions of all the characters in the story, and in the 3rd picture, we have written everything about the main villain in detail - abilities, goals, and events. Everything is now clear and concise, gives clues for the future, and you can always look it up if you don't remember some details. We advise all new developers to do this - believe me, it's worth the time (most of them have notes, but they are not organized and very vague). This period in development can be called the result of looking at the story, its structure and problems, forgotten paths. A very important thing in the long run, which we have already accomplished!

As for the updates, the plans have not changed, expect the last update of the 0.05 series with Toru next month, and after that a big update 0.06 with a combat system and hot scen... oops, we shouldn't have said that, hehehehe...

Well, there are still many surprises to come. Let's end on such a positive note, or rather a fierce one! We promise we will have something to surprise you! Thanks for your attention!!! Budmo!!! Stand with Ukraine!!!

plot_map0.06.png ГЗ (Фарроу).png Цілі персонажів.drawio.png
 

Karnewarrior

Engaged Member
Oct 28, 2017
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After the update with Toru, we will definitely post a road map.
In a way, you just did. It's just blurred out.

It's still nice to know there's one for the devs though. Most games on here don't have roadmaps, and those die very frequently. Games with roadmaps have better survival rates.
 

ND Ferret Studio

Developers The BloodRiver Saga: Retransmitter
Game Developer
Apr 12, 2020
387
714
278
In a way, you just did. It's just blurred out.

It's still nice to know there's one for the devs though. Most games on here don't have roadmaps, and those die very frequently. Games with roadmaps have better survival rates.
Let's put it this way: this project runs on willpower. Of course, moral and financial support helps, but the main thing is that we don’t want to abandon it — it just wouldn’t be fair to everyone who’s supported us all this time. So we keep chipping away at this rock ╰(‵□′)╯

Just saying — the project is alive and kicking, and it’s not planning to die anytime soon ψ(`∇´)ψ"
 

ND Ferret Studio

Developers The BloodRiver Saga: Retransmitter
Game Developer
Apr 12, 2020
387
714
278

Good health, dear Cossacks!!! While we are actively working on writing the plot text for the Toru update, we wish you a happy holiday! We would like to remind you that the art and animations for the update are ready, so the update is just around the corner. Expect more news soon! Thank you for your attention!!! Budmo!!! Stand with Ukraine!!!

P.S. Izuku, don't be so shy!!!

 
3.20 star(s) 11 Votes