The gameplay definitely leaves much to be desired. The key for avoiding the thugs trying to kill you when you're out and about is to not give up Hector Salazaar to the police, when they interrogate you during the prologue. There's no upside to it (apart from you feeling good about the fact, I guess), in fact, you'll severely limit the content for Bella's storyline. Just keep your lips tight during the interrogation and later you'll be able to make peace with Salazaar, once you get out of the prison.It might be good for those who understand English well... but I couldn't get out of the 1st area, I talked to the beggar in the 1st area and followed his advice, every street I enter I get killed by the thugs.... this is a game that has fun content but is very complex, I already had experience with a certain zombie game that was more or less similar in terms of the gameplay system but the game was so complex that the DV itself abandoned it.
I wish you good luck with it.
One of the biggest issues of this game are the hidden requirements (for stats, relationship points, etc.), where in most cases the dialogue doesn't provide any hints why the player fails to progress, so it becomes a big guessing game of rinse and repeat. Also, so many things are randomized that for some quests the player isn't even guaranteed to progress even if all the requirements are met. Having player consult the walkthrough for every quest he/she can't progress with is already a big red flag for poor quest/mechanics design.This game is so f... annoying! I mean, i appreciate the effort by the dev, but it's too difficult, even with the Walkthrough, cause some things just doesn't happen the way its in there, idk if are bugs or what. Just feel that could be a lil bit more straight foward.
I'd recommend using URM instead - much more convenient (and with configurable options) than the console.how do i get the console to work?
Agree 100%! It made me quit, i don't have the time nor the patience to keep goingOne of the biggest issues of this game are the hidden requirements (for stats, relationship points, etc.), where in most cases the dialogue doesn't provide any hints why the player fails to progress, so it becomes a big guessing game of rinse and repeat. Also, so many things are randomized that for some quests the player isn't even guaranteed to progress even if all the requirements are met. Having player consult the walkthrough for every quest he/she can't progress with is already a big red flag for poor quest/mechanics design.
I like the art and the characters, and the story is passable (even ignoring some big plot holes), but it appears that it's the clunky game mechanics that are the thing holding it back from being good. The game should just drop the needs for eating, going to the toilet and showering, cause they play very little part in the narrative and are unnecessary things to micro-manage and a giant waste of time. The only thing that can be kept is the energy stat because of the fighting mechanics and for having some semblance of the daily cycle.
It isn't working, it's restarting the gamesave with bridjet full