JL95

Member
Jul 22, 2018
205
271
177
Changing art and rewrite scenes just to be sure not to be banned on steam. This takes time.

Called it already once the dev team announced that they change even more after the visa/mastercard situation a few weeks ago.

Til this day we don't know what exactly is changing. They refuse to comment on that xD
To be honest they can keep their botched uncensored version. Luckily the mosaics are pretty tame so I will play the game in it's original state once the DLC drops. (Haven't played the base game yet)
they changed the femboy to look less of a boy?
 

KZ002

New Member
Feb 27, 2020
1
0
35
As the last quote says shorten the folder name and PATH, put it in simple directory. Use only ENGLISH/ASCII characters. That was the problem for me this time around, as the Unity is notorious for having that issue. When I renamed the folder it worked for me, however if you still have issues go to your %appdata%>locallow>bigSStudio>TheCensor> and open player.log with notepad, copy the whole thing for me and ill look at what might be causing problems, you can diagnose almost 99% of the problems with unity games that way.

But it is recommended to have at least 16gb of ram for unity games in general, if you have less than that it might be the issue because these kind of games are not always optimized and thus draw more ram than Battlefield 6 lol


Below is My Error What do you think ? you can Analysis ?
look like not issue about ram

Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.123 seconds
- Finished resetting the current domain, in 0.001 seconds
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
The script 'Censorer.GamePlay.GameRunner' could not be instantiated!
A scripted object (probably Censorer.GamePlay.GameRunner?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
UnloadTime: 0.917300 ms
ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown.
Could not load file or assembly 'UnityEngine.VideoModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
Could not load type of field 'Censorer.GamePlay.GameRunner:_beginningAnimation' (7) due to: Could not load file or assembly 'UnityEngine.VideoModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
at (wrapper managed-to-native) System.Reflection.Assembly.GetTypes(System.Reflection.Assembly,bool)
at System.Reflection.RuntimeAssembly.GetExportedTypes () [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at BlendModes.ComponentExtension+<>c.<GetExtensionMap>b__37_1 (System.Reflection.Assembly a) [0x00000] in <7430a2ab2efa4314905628406d0b6ade>:0
at System.Linq.Enumerable+SelectManySingleSelectorIterator`2[TSource,TResult].MoveNext () [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable+WhereEnumerableIterator`1[TSource].MoveNext () [0x0004e] in <673908c2ea674418a53dc8058a28ff38>:0
at BlendModes.ComponentExtension.GetExtensionMap () [0x000e1] in <7430a2ab2efa4314905628406d0b6ade>:0
at BlendModes.ComponentExtension.PreloadExtensionMap () [0x00000] in <7430a2ab2efa4314905628406d0b6ade>:0

Odin Serializer ArchitectureInfo initialization with defaults (all unaligned read/writes disabled).
Odin Serializer detected whitelisted runtime platform WindowsPlayer and memory read test succeeded; enabling all unaligned memory read/writes.
 
3.80 star(s) 63 Votes