Pervtron3000

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Jan 3, 2019
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Btw if you want to swap out the pics of the different slaves to images more pleasing to you, they're in this folder directory.
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And heres a preview of the men.
Teen Red is :oops:

Others weren't my cup of tea, but you can .
 

Pervtron3000

Member
Jan 3, 2019
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Seems a bit greedy to me to try and make the slavery system of all things all about submissive players too.
Subs already get quite a few more options and perks, so I would hope that at least slave training (!) is geared towards dominant players.


And the PC can already train the slaves dominantly, and stick them in a closet at home.

And the sub options just happen to have some purple button CSS options, I think more as a warning for non-subs. The alternatives to the purple sub buttons are more dominant, they just don't have a special CSS class.
 

DownTheDrain

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Because dev time is finite and Westane's approach is to completely focus on one thing at a time before he moves on to something else.
In an ideal world, sure, to each their own. In reality it would probably lead to another year or so with new content for only one specific part of the audience (looking at you, Dom John updates) and I'd rather avoid that.

And the PC can already train the slaves dominantly, and stick them in a closet at home.

And the sub options just happen to have some purple button CSS options, I think more as a warning for non-subs. The alternatives to the purple sub buttons are more dominant, they just don't have a special CSS class.
The current slave training system is very bare-bones compared to actual slave trainer games. Not a huge surprise of course, as it wasn't even part of the gameplay until recently.
If it is turned into something worthwhile it should probably focus on the traditional audience for slavery games first, before becoming yet another playground for subs where the dom players are an afterthought.
 

Pervtron3000

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Jan 3, 2019
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I've heard the take that subs are catered to more than doms before, and I suppose that makes sense.
In games that feature sub/dom, you would end up seeing more sub than dom because that is the more common BDSM fantasy. The range of fantasies that involve a more passive role in sex certainly exceeds that of dominating another sexually.

I suppose if you exclude hyperagency sexual fantasy harem games, I could see the perspective of sub roles being more catered to. But the submission fantasies, or hypoagency, or no-agency sexual fantasies, I sort of see them as the other side of everything else where the PC makes everything happen.

From my perspective, it is a rare occasion where the game NPCs make decisions for you that don't result in a short-circuited "bad end". Sort of assuming that "well obviously you wouldn't want this, so Game Over". Whereas the opposite is usually assumed. You're assumed to want more power, more control, more esteem.

Things like Dommy Mommy Ava, or Mind Broken Ava just doing what she wants, and you don't get a say in it, pretty rare.
Even going the Dom John route, you basically have to sign a legal document saying that "yes I understand, I want to face the peril" in order for it to continue.

 
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DownTheDrain

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I've heard the take that subs are catered to more than doms before, and I suppose that makes sense.
In games that feature sub/dom, you would end up seeing more sub than dom because that is the more common BDSM fantasy. The range of fantasies that involve a more passive role in sex certainly exceeds that of dominating another sexually.

I suppose if you exclude hyperagency sexual fantasy harem games, I could see the perspective of sub roles being more catered to. But the submission fantasies, or hypoagency, or no-agency sexual fantasies, I sort of see them as the other side of everything else where the PC makes everything happen.

From my perspective, it is a rare occasion where the game NPCs make decisions for you that don't result in a short-circuited "bad end". Sort of assuming that "well obviously you wouldn't want this, so Game Over". Whereas the opposite is usually assumed. You're assumed to want more power, more control, more esteem.

Things like Dommy Mommy Ava, or Mind Broken Ava just doing what she wants, and you don't get a say in it, pretty rare.
Even going the Dom John route, you basically have to sign a legal document saying that "yes I understand, I want to face the peril" in order for it to continue.

It depends if we're talking about adult games in general or games like this in particular.

Generally speaking there are probably more games for doms, at least with male protagonists, although the number of femdom and netorare-like titles has been steadily increasing. Female protagonists used to be mostly cocksleeves, though that may have changed as I'm not really interested in playing as a woman.
The problem with many games with dominant MCs is that they're poorly-written and often just pic and gif collections with some flavor text and grind. I guess it's much easier to write interesting dominant love interests than submissive ones.

When it comes to games like The Company, that supposedly cater to both audiences, the dominant players usually get shafted though. In a majority of these the gameplay heavily favors subs and the dominant experience is limited to saying no at certain points and then missing all that content.
Just like almost all transformation games are M2F, with some silly backstory about how you're really a dude even though you play exclusively as a female MC.

The Company is actually pretty decent in that regard. To me the split feels about 60/40 in favor of subs, unlike the usual 80/20 in other titles that claim to be for everyone. I still feel pushed towards submission and sissification but it's not inevitable and there are no barriers where the content just stops if you don't submit.
 

Pr0GamerJohnny

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From my perspective, it is a rare occasion where the game NPCs make decisions for you that don't result in a short-circuited "bad end". Sort of assuming that "well obviously you wouldn't want this, so Game Over". Whereas the opposite is usually assumed. You're assumed to want more power, more control, more esteem.
Very true, and a nice way of expressing a theme similar to a frustration of mine; player agency, and specifically involved aggressive decisions are rarely punished, and hands-off 'go with the npcs preference' paths are rarely rewarded.

If games were more realistic it'd be a mixture of the two, sometimes the above is good, other times, in real life, being overly aggressive is what gets you a 'bad end', and taking a step back, letting things work themselves out is what gets you more engagement.

The Company is actually pretty decent in that regard. To me the split feels about 60/40 in favor of subs, unlike the usual 80/20 in other titles that claim to be for everyone. I still feel pushed towards submission and sissification but it's not inevitable and there are no barriers where the content just stops if you don't submit.
I mean this relates to my complaint a few pages back - The Company is still skewed heavily in favor of submission/humiliation/whatever. Yes, there is content for both general routes. But the ease and frequency of transforms one way is so incredibly disproportionate compared to the other way.

Notice - you never have a random incident where you bump into Penny at work while she's holding vials and you accidentally become some testosterone-infused he-man, regardless of your prior state.
 

DownTheDrain

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I mean this relates to my complaint a few pages back - The Company is still skewed heavily in favor of submission/humiliation/whatever. Yes, there is content for both general routes. But the ease and frequency of transforms one way is so incredibly disproportionate compared to the other way.

Notice - you never have a random incident where you bump into Penny at work while she's holding vials and you accidentally become some testosterone-infused he-man, regardless of your prior state.
I didn't claim it was balanced, and frankly it isn't, but it's better than most of the competition. At least you actually can play the game both ways.

Of course you better play it with a walkthrough or the (outdated) wiki, or you end up getting strap-on fucked and cucked by your sister like I did in my last playthrough. I had to fix that via console since there was no way back in-game and nothing so much as hinted at it being a sub path when I made the initial decision.
 

Pr0GamerJohnny

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I didn't claim it was balanced, and frankly it isn't, but it's better than most of the competition. At least you actually can play the game both ways.

Of course you better play it with a walkthrough or the (outdated) wiki, or you end up getting strap-on fucked and cucked by your sister like I did in my last playthrough. I had to fix that via console since there was no way back in-game and nothing so much as hinted at it being a sub path when I made the initial decision.
Exactly - that's more what I was referring to- your second paragraph on how its very easy to get stuck. And there's a LOT of these switches too, most are permanent, like the ones that affect dreams. Good gameplay should be semi-intuitive, and not require a walkthrough.

Whereas, it's nearly impossible to WANT to play a sissy/sub path and accidentally get stuck as mr dominant bro. So ironically, the sub paths are almost higher agency than the dom paths if you don't know the random events while playing.
 
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DownTheDrain

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Exactly - that's more what I was referring to- your second paragraph on how its very easy to get stuck. And there's a LOT of these switches too, most are permanent, like the ones that affect dreams. Good gameplay should be semi-intuitive, and not require a walkthrough.

Whereas, it's nearly impossible to WANT to play a sissy/sub path and accidentally get stuck as mr dominant bro. So ironically, the sub paths are almost higher agency than the dom paths if you don't know the random events while playing.
I'd mostly blame that on zero in-game documentation, outdated external sources and probably a bunch of spaghetti code or some such.
I mean I seemingly also locked myself out of Tasha losing her dick, which isn't necessarily related to being dom or sub.

The fact that you can't tell what you'll get when you click on something is a general issue but it definitely hits harder for the non-sissy, non-sub players.
 

BlackCube

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May 18, 2021
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This game is one of the greats. It's helped inspire me to create my own HTML game. Truly an inspiration.
The only thing is that the process of using serum to corrupt is a bit unpredictable for what the outcome is. So if you have a particular fetish or goal, it's hard to tell which serum route to take.
It's likely this was intended to add a sense of unpredictability due to the serum being a science experiment, but I found searching for my most preferred serum path as more of a chore rather than exciting.
 
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BlackCube

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I'd mostly blame that on zero in-game documentation, outdated external sources and probably a bunch of spaghetti code or some such.
I mean I seemingly also locked myself out of Tasha losing her dick, which isn't necessarily related to being dom or sub.

The fact that you can't tell what you'll get when you click on something is a general issue but it definitely hits harder for the non-sissy, non-sub players.
Funny. I wrote my post right under yours and made the same observation you're both talking about. I'm sure we're all far from the first to mention the lack of obvious direction these serums will go.
 

Zephea

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Sep 7, 2019
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Funny. I wrote my post right under yours and made the same observation you're both talking about. I'm sure we're all far from the first to mention the lack of obvious direction these serums will go.
That kinda depends upon who your dos'ing at the moment. The Wiki and the chart(s) on the OP will give you a good idea of what each route/path is - unless you prefer the mystery, of course. :>)
 
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Pr0GamerJohnny

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Funny. I wrote my post right under yours and made the same observation you're both talking about. I'm sure we're all far from the first to mention the lack of obvious direction these serums will go.
I agree it should be better telegraphed in game. Some are easy enough, like "have this girl flirt with others" vs "have this girl kiss you", but most are very ambigious - like who would suspect that the sister 'camgirl' path is actually the 'love path', and requires 'kiss you' versus the other sluttier option, forgetting text.
 

BlackCube

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That kinda depends upon who your dos'ing at the moment. The Wiki and the chart(s) on the OP will give you a good idea of what each route/path is - unless you prefer the mystery, of course. :>)
fair enough! even then, I'm personally not a fan of charts or wikis open on other tabs as a means of information for the sake of it (imo) being less user-friendly and stream-lined, but it's nice that it's an option at least.
 

Pervtron3000

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Jan 3, 2019
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Thomas is a teen male with medium length, red hair. He has a large cock resting on a pair of huge balls.

Although Thomas was good at soccer and won quite a few games for his team, he was much more interested in his academic pursuits. Young men with his kind of physique became more highly sought after in recent years, so The Company kidnapped him to increase their supply of male slaves. Thomas has shown himself to be hypersexual, and open to nearly any kind of training and experiences. However, this also means he will seek pleasure from wherever he can find it, regardless of who his "mistress" might be.

Thomas has become a sex-addicted nymphomaniac, finding himself completely unable to ever be satisfied, and always looking for new partners. Thomas has become very dominant towards other slaves as a result of his repeated training. Thomas has become a true willing slave, and will do anything to please his mistress, whoever that might be at the time.

Being especially fond of him, you decided to keep Thomas for yourself. He now spends his days living in your bedroom, staying in your large walk-in closet and serving your every whim.
Got muh S Rank house slave

Though would be nice if you could suck off your slaves as an additional option.
I think that even if you go dom route, additional PC subby scenes could be repurposed and just flipped on its head about who is the input and who is the output.
I can sort of see the patterns in the scenes. Setting explanation, assertive character action+dialog+inner monologue, receptive character action+dialog+inner monologue, repeat until everyone's balls are empty
 
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Pervtron3000

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So, does this give ya'll the impression that your slaves don't actually cum?
As a lover of men, the idea of my male sex partner not cumming is deeply unsatisfying...
 

Pervtron3000

Member
Jan 3, 2019
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I'd mostly blame that on zero in-game documentation, outdated external sources and probably a bunch of spaghetti code or some such.
I mean I seemingly also locked myself out of Tasha losing her dick, which isn't necessarily related to being dom or sub.

The fact that you can't tell what you'll get when you click on something is a general issue but it definitely hits harder for the non-sissy, non-sub players.
Even some of the wiki documentation isn't accurate. I turned Penny into a whore before she became John's fuck slave, and she continues to whore for me. The wiki implies that this wouldn't be the case.
If you fall into the Dom John route, serum's influence on Penny will be nullified, unless you made her obedient to you, or a domme.
So while it makes sense that she would continue to whore, because the serums are supposed to be permanent, the documentation is just.. incomplete.
 

Chaos369

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Sep 28, 2020
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I asked this an update or 3 ago but have they done any work on making Jon your bitch without changing his gender yet?
 
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