docjane112

Member
Apr 28, 2020
100
174
Still, all the news is kind of par for the course, dev makes TF game, and ends up drinking their own kool-aid and joining the "other team" after writing/coding for a TF takes over their life. Followed by "indefinite" hiatus. It was inevitable, it happens every time. Crazy to think it went on for this long before the plug was pulled.
I am fascinated by the mind that thinks making a TF game turns someone trans and not that someone who is subconsciously trans might be drawn to TF games.
 

pantypriv

Member
Oct 9, 2021
164
179
Get the bones in there, then flesh it out and rework things as needed. Then again, falling into the constant reworking of old content is a pretty easy trap to fall into for newer devs.
Very much agreed.

I'm aware that my initial comment across as...ignorant (because it is), but this was the first game in this vein (apart from one that was text based only) that I played and its still not finished years later? I'm just a bit disappointed/perplexed and becoming more and more cynical, since I've seen so many games by now, build up a fanbase, probably become too ambitious for their (devs) own good, and then its abandoned or "on hold".
And a lot site "health reasons", "family issues", which is some cases probably is true (if Westane is having a truly tough time I sympathize), but its far too common for me to believe in every occasion.
Some take the money and run for the hills, and some burn out or realize they're in over their heads, but can't be honest about it, as honesty is something that's lacking in our age (if I can be so cliched).

So I might have been a bit unfair, to Westane, but its fueled by a trend that I've been seeing.

All that being said...the dom John route, which I discovered by chance back in the day, has taken on a life of it own?
He's potentially so powerful that he can take over all routes, and that's complicated to write/dev routes out of.
Personally, whilst I really like games that have things happen to the MC, that can't be controlled if you make bad choices, I also like to do multiple playthroughs, testing all kinds of things.
 
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Gluttonous

Newbie
Feb 18, 2018
55
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Should I say expected? When I first saw that the project spent about two years on daily interaction systems outside of the non-plot, and then rolled them back to the point where only some of the UI survived, I already realized that the project's updates were more like being forced onto a chariot and having to continue. I just didn't realize that after returning the focus of the updates to the plot last year, things were still so bad that they couldn't be done.
 

Diconica

Well-Known Member
Apr 25, 2020
1,137
1,198
So I was just reading the reason for going on hold and decided to look at the code of the game.
The biggest issue I noticed is that it was overly manually produced. By that I mean a lot of work had to be repeated over and over again for each character. I think that was a by product of the engine and potential lack of experience.

Right now I am working on a web based game engine for my son to use for D&D like games. A spell and a serum affect the character similarly in a technical manor. A component is attached to the character. The component modifies the character state.
Depending on the state and conditions events can be attached and when the triggers for the events come true the event plays.

What this means is sure I have to create dialog for the characters and events to play out differently but none of the I also need to define a trigger but the rest of the code remains the same for all characters. In truth I could create default character reactions and alternate reactions and dialog and such so it could be attached to random characters also.

Not sure how hard it is to modify the engine to allow something like I have it probably would cut down on the work that is required if it is possible.

It might be a better option to simply limit scope of what you do on this phase of the game and move to a different engine for a part 2 if it is to be continued. In my case I didn't find any of the current engines any easier to modify than it was to simply make my own given what I wanted in it. That probably isn't true for most.
 
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SugomaJeff

New Member
Mar 30, 2025
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Should I say expected? When I first saw that the project spent about two years on daily interaction systems outside of the non-plot, and then rolled them back to the point where only some of the UI survived, I already realized that the project's updates were more like being forced onto a chariot and having to continue. I just didn't realize that after returning the focus of the updates to the plot last year, things were still so bad that they couldn't be done.
You could tell by the way the content was made that the dev got sick of the game. MCS-X leading to game over or your tongue getting cut out? The transformations used to be fun and, while serious, never boring or overtly cruel.
 
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