Get the bones in there, then flesh it out and rework things as needed. Then again, falling into the constant reworking of old content is a pretty easy trap to fall into for newer devs.
Very much agreed.
I'm aware that my initial comment across as...ignorant (because it is), but this was the first game in this vein (apart from one that was text based only) that I played and its still not finished years later? I'm just a bit disappointed/perplexed and becoming more and more cynical, since I've seen so many games by now, build up a fanbase, probably become too ambitious for their (devs) own good, and then its abandoned or "on hold".
And a lot site "health reasons", "family issues", which is some cases probably is true (if Westane is having a truly tough time I sympathize), but its far too common for me to believe in every occasion.
Some take the money and run for the hills, and some burn out or realize they're in over their heads, but can't be honest about it, as honesty is something that's lacking in our age (if I can be so cliched).
So I might have been a bit unfair, to Westane, but its fueled by a trend that I've been seeing.
All that being said...the dom John route, which I discovered by chance back in the day, has taken on a life of it own?
He's potentially so powerful that he can take over all routes, and that's complicated to write/dev routes out of.
Personally, whilst I really like games that have things happen to the MC, that can't be controlled if you make bad choices, I also like to do multiple playthroughs, testing all kinds of things.