pantypriv

Member
Oct 9, 2021
175
200
Get the bones in there, then flesh it out and rework things as needed. Then again, falling into the constant reworking of old content is a pretty easy trap to fall into for newer devs.
Very much agreed.

I'm aware that my initial comment across as...ignorant (because it is), but this was the first game in this vein (apart from one that was text based only) that I played and its still not finished years later? I'm just a bit disappointed/perplexed and becoming more and more cynical, since I've seen so many games by now, build up a fanbase, probably become too ambitious for their (devs) own good, and then its abandoned or "on hold".
And a lot site "health reasons", "family issues", which is some cases probably is true (if Westane is having a truly tough time I sympathize), but its far too common for me to believe in every occasion.
Some take the money and run for the hills, and some burn out or realize they're in over their heads, but can't be honest about it, as honesty is something that's lacking in our age (if I can be so cliched).

So I might have been a bit unfair, to Westane, but its fueled by a trend that I've been seeing.

All that being said...the dom John route, which I discovered by chance back in the day, has taken on a life of it own?
He's potentially so powerful that he can take over all routes, and that's complicated to write/dev routes out of.
Personally, whilst I really like games that have things happen to the MC, that can't be controlled if you make bad choices, I also like to do multiple playthroughs, testing all kinds of things.
 
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Gluttonous

Newbie
Feb 18, 2018
56
35
Should I say expected? When I first saw that the project spent about two years on daily interaction systems outside of the non-plot, and then rolled them back to the point where only some of the UI survived, I already realized that the project's updates were more like being forced onto a chariot and having to continue. I just didn't realize that after returning the focus of the updates to the plot last year, things were still so bad that they couldn't be done.
 

Diconica

Well-Known Member
Apr 25, 2020
1,142
1,204
So I was just reading the reason for going on hold and decided to look at the code of the game.
The biggest issue I noticed is that it was overly manually produced. By that I mean a lot of work had to be repeated over and over again for each character. I think that was a by product of the engine and potential lack of experience.

Right now I am working on a web based game engine for my son to use for D&D like games. A spell and a serum affect the character similarly in a technical manor. A component is attached to the character. The component modifies the character state.
Depending on the state and conditions events can be attached and when the triggers for the events come true the event plays.

What this means is sure I have to create dialog for the characters and events to play out differently but none of the I also need to define a trigger but the rest of the code remains the same for all characters. In truth I could create default character reactions and alternate reactions and dialog and such so it could be attached to random characters also.

Not sure how hard it is to modify the engine to allow something like I have it probably would cut down on the work that is required if it is possible.

It might be a better option to simply limit scope of what you do on this phase of the game and move to a different engine for a part 2 if it is to be continued. In my case I didn't find any of the current engines any easier to modify than it was to simply make my own given what I wanted in it. That probably isn't true for most.
 
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Mar 30, 2025
14
19
Should I say expected? When I first saw that the project spent about two years on daily interaction systems outside of the non-plot, and then rolled them back to the point where only some of the UI survived, I already realized that the project's updates were more like being forced onto a chariot and having to continue. I just didn't realize that after returning the focus of the updates to the plot last year, things were still so bad that they couldn't be done.
You could tell by the way the content was made that the dev got sick of the game. MCS-X leading to game over or your tongue getting cut out? The transformations used to be fun and, while serious, never boring or overtly cruel.
 

Palantir_T

New Member
Jul 12, 2020
8
2
Hello Admin 7767 :)

I want want to warn you and other peoples about a VIRUS major problem .... My Antivirus detected a TROJAN in "The Company" HTML file... :oops:

I can't play this game anymore.. :(
Can you check all your files before spare on download sites please...

Thanks you very much. (y)

The Company Virus.png
 

finalcut315

Member
May 6, 2018
100
155
kind of a bummer after so long not much has really changed. If I could make a request some more content with men would be cool, especially since you can play as women it would be nice.
 

HaseoOfDeath

Engaged Member
Game Developer
Sep 13, 2017
3,267
6,091
The Company news was shared today:




The Company - Backend Roadmap: (June 2025 - December 2025)

  • Reevaluate and rebuild condition checks throughout the game
  • Update code base, improving readability and efficiency and removing (lots) of depreciated functions and passages
  • Update UI elements and identify QOL improvements
  • Expect to re-release The Company January 2026
The Company - Release Roadmap: (January 2026 - December 2026)

  • Start work on implementing Chapter 5
  • Finish adding character content for characters lacking it
  • Wrap up any remaining systems that need it
  • Add endings and epilogues
  • Expect to release The Company in H2 2026

The Company - Working Under the Hood
So for those who have been paying close attention, this won't be super illuminating, but right now the biggest thing holding back expansion and development of The Company is the fact that over the years of learning and stumbling, the game has become a tight, entangled web of mysteries... which sounds cool but super isn't.

To put it more plainly, if I wanted to add new scenes or change how something works, or even address bugs and issues, it means navigating a dark labyrinth of conditions and events that reference events that reference events that use a macro that was made for the one event that has to be referenced by... you get the idea. This specific complexity is further complicated by the game's inherent need to account for all possible MC and NPC states in any given scene, which is of course the game's bread and butter.

The only way to address this is to go in with a sledgehammer and start ripping out legacy, antiquated systems and functions, and rebuild the engine in a way that is presentably familiar (if not identical) but mechanically sustainable... and the only way to do that is too effectively halt development on the game entirely until renovations have completed.

Without the need to release steady updates for the game, this is a task that I'm now actually excited to tackle, time consuming and frustrating as I expect it to be. The end result is going to be a version of The Company that, from a developer point of view, actually MAKES SENSE for once. For the players, this translates into a way to quickly and easily introduce new content into the game, and identify where things are going wrong.

I expect this to be finished by the end of the year at the latest, which means 2026 is going to "start" with The Company going full bore on implementing Chapter 5, wrapping up character arcs, and introducing proper endings and epilogues to the game. You can expect dev blogs to drop from now til then going over progress being made to this end!

This has been a lengthy one, which is actually kind of comforting for those who remember how we operated from the beginning. I can't wait to share more on both games, and until then, thank you all for your continued feedback and support!
 

RickyBobby47

Newbie
May 14, 2025
38
19
Should I say expected? When I first saw that the project spent about two years on daily interaction systems outside of the non-plot, and then rolled them back to the point where only some of the UI survived, I already realized that the project's updates were more like being forced onto a chariot and having to continue. I just didn't realize that after returning the focus of the updates to the plot last year, things were still so bad that they couldn't be done.
Visual Novels (2D art & 3D models) are just way more popular now than they were back in the day.

You can have a game with real porn and have to search high and low for fresh new clips across thousands of videos for your game.

Or you can just create 3D renders that are customizable, even if the customization is slight, and build your story lines and narratives around that.

With the click a button you can attract the LGBT (trans enthusiasts & lesbians) crowd as well.
 
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