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davethewizard

Newbie
Jun 25, 2017
50
59
Westane seems very adamant that The Company will be finished in 2026. but a long year long break is necessary since DomJohn's ending was the clear sign that the writing was already taking a dive. This could end up saving TC instead of forcing out a shit ending and letting it be the finale
Was an enjoyer of early DomJohn forever ago, only finally got to see it through to the end now, can't agree more - what the hell kind of an ending is it when he (or Tasha) doesn't even knock you and your family up? ;)
 
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pantypriv

Member
Oct 9, 2021
193
225
Perhaps if they had focused on finishing the story and the game instead using that much resources on art work, it would have been finished by now?
And then they could have worked on their own unique artstyle?

But I admit, I'm biased, didn't care for the style they went for.
 
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Snugglepuff

Devoted Member
Apr 27, 2017
8,321
9,080
Perhaps if they had focused on finishing the story and the game instead using that much resources on art work, it would have been finished by now?
No.

And then they could have worked on their own unique artstyle?

But I admit, I'm biased, didn't care for the style the went for.
Your bias is pretty blatant.

The art came well after the game had been started, and iirc after quite some time had only gotten as far as the prologue, and Chapter 1. That's all.
The rest of the time was taken up with reworking characters, content and events, all while still working on the story, and devoting a smaller amount of time to the Freeplay Mode.

Now, out of all that, why would you think that art from a third-party would make the game take longer to make, when it was only being done as an alternative whilst still using clips/gifs/pics from real-porn?
Don't forget that images are more easily replaced/substituted than adding/reworking entire sections of content.
 

pantypriv

Member
Oct 9, 2021
193
225
Snugglepuff: fair points. But I've been playing this game, off and on, for a long time (I have not been able to keep up with the discussions though), and it seems like we have been waiting for a conclusion of the story for an overtly long time.
I get that some characters needed rework, and perhaps even such reworks was crucial for a conclusion to even be possible.

As for art...I would have been quite happy with whatever style, as long as it was open for mods made by others to replace it, in case it didn't fit.
And in general I don't think that the art style is the crucial thing, the story/plot is.
 

HaseoOfDeath

Engaged Member
Game Developer
Sep 13, 2017
3,319
6,148
Snugglepuff: fair points. But I've been playing this game, off and on, for a long time (I have not been able to keep up with the discussions though), and it seems like we have been waiting for a conclusion of the story for an overtly long time.
I get that some characters needed rework, and perhaps even such reworks was crucial for a conclusion to even be possible.

As for art...I would have been quite happy with whatever style, as long as it was open for mods made by others to replace it, in case it didn't fit.
And in general I don't think that the art style is the crucial thing, the story/plot is.
So I'll clear something up. Westane was basically not really losing anything by adding art to the game. All of Chapter 1 was completed long ago so it was basically replacing images with art and that would take seconds if not minutes. That content was finished so there was no wasting time otherwise when adding artwork to it.

Over the last 2 years, she was dead set on finishing characters and made it to about 80% of The Company being finished. Only John and Chanel really needed to be finalized but as people could tell from Dom John, the ending took a dive in quality. This was the first time Westane's personal life basicall affected The Company for the worse.

While she did end up redoing parts of the game, that wasn't just for wasting time or resources. This was the first game Westane had ever made. The coding and overall structure of the game is a mess and Westane knows this. To fix the code structure, add content, and also finish the game was just too much alongside a divorce, a home on the brink of collapse, and more.

In the end, 80% of The Company is fully done but it took awhile getting there. That last 20% requires a healthier mindset. If you look at Dom John, it's not worth completing the game as it because it would end up so terrible, all the fun memories you have over TC would have been wasted.
 
May 31, 2019
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Perhaps if they had focused on finishing the story and the game instead using that much resources on art work, it would have been finished by now?
What artwork? Art branch hasn't been meaningfully updated since 2023, even then it was like the first chapter iirc. All work since then was on main branch for the most part. Not to mention the story and everything probably was mapped out for the most part, just had to be implemented. Why that wasn't done instead of refactoring older sections, I don't really know. I'm not in the dev's shoes. If it were me, I would have saved the "infinite development" section of gamedev till after I had my ducks in a row first. Get the bones in there, then flesh it out and rework things as needed. Then again, falling into the constant reworking of old content is a pretty easy trap to fall into for newer devs.

Still, all the news is kind of par for the course, dev makes TF game, and ends up drinking their own kool-aid and joining the "other team" after writing/coding for a TF takes over their life. Followed by "indefinite" hiatus. It was inevitable, it happens every time. Crazy to think it went on for this long before the plug was pulled.

Can't say the new game really interests me either. It's Whoremaker, but without any of the stuff that makes WM fun (like self participation), and no TF.
 

docjane112

Member
Apr 28, 2020
103
182
Still, all the news is kind of par for the course, dev makes TF game, and ends up drinking their own kool-aid and joining the "other team" after writing/coding for a TF takes over their life. Followed by "indefinite" hiatus. It was inevitable, it happens every time. Crazy to think it went on for this long before the plug was pulled.
I am fascinated by the mind that thinks making a TF game turns someone trans and not that someone who is subconsciously trans might be drawn to TF games.
 

pantypriv

Member
Oct 9, 2021
193
225
Get the bones in there, then flesh it out and rework things as needed. Then again, falling into the constant reworking of old content is a pretty easy trap to fall into for newer devs.
Very much agreed.

I'm aware that my initial comment across as...ignorant (because it is), but this was the first game in this vein (apart from one that was text based only) that I played and its still not finished years later? I'm just a bit disappointed/perplexed and becoming more and more cynical, since I've seen so many games by now, build up a fanbase, probably become too ambitious for their (devs) own good, and then its abandoned or "on hold".
And a lot site "health reasons", "family issues", which is some cases probably is true (if Westane is having a truly tough time I sympathize), but its far too common for me to believe in every occasion.
Some take the money and run for the hills, and some burn out or realize they're in over their heads, but can't be honest about it, as honesty is something that's lacking in our age (if I can be so cliched).

So I might have been a bit unfair, to Westane, but its fueled by a trend that I've been seeing.

All that being said...the dom John route, which I discovered by chance back in the day, has taken on a life of it own?
He's potentially so powerful that he can take over all routes, and that's complicated to write/dev routes out of.
Personally, whilst I really like games that have things happen to the MC, that can't be controlled if you make bad choices, I also like to do multiple playthroughs, testing all kinds of things.
 
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Gluttonous

Newbie
Feb 18, 2018
56
36
Should I say expected? When I first saw that the project spent about two years on daily interaction systems outside of the non-plot, and then rolled them back to the point where only some of the UI survived, I already realized that the project's updates were more like being forced onto a chariot and having to continue. I just didn't realize that after returning the focus of the updates to the plot last year, things were still so bad that they couldn't be done.
 

Diconica

Well-Known Member
Apr 25, 2020
1,144
1,207
So I was just reading the reason for going on hold and decided to look at the code of the game.
The biggest issue I noticed is that it was overly manually produced. By that I mean a lot of work had to be repeated over and over again for each character. I think that was a by product of the engine and potential lack of experience.

Right now I am working on a web based game engine for my son to use for D&D like games. A spell and a serum affect the character similarly in a technical manor. A component is attached to the character. The component modifies the character state.
Depending on the state and conditions events can be attached and when the triggers for the events come true the event plays.

What this means is sure I have to create dialog for the characters and events to play out differently but none of the I also need to define a trigger but the rest of the code remains the same for all characters. In truth I could create default character reactions and alternate reactions and dialog and such so it could be attached to random characters also.

Not sure how hard it is to modify the engine to allow something like I have it probably would cut down on the work that is required if it is possible.

It might be a better option to simply limit scope of what you do on this phase of the game and move to a different engine for a part 2 if it is to be continued. In my case I didn't find any of the current engines any easier to modify than it was to simply make my own given what I wanted in it. That probably isn't true for most.
 
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Mar 30, 2025
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Should I say expected? When I first saw that the project spent about two years on daily interaction systems outside of the non-plot, and then rolled them back to the point where only some of the UI survived, I already realized that the project's updates were more like being forced onto a chariot and having to continue. I just didn't realize that after returning the focus of the updates to the plot last year, things were still so bad that they couldn't be done.
You could tell by the way the content was made that the dev got sick of the game. MCS-X leading to game over or your tongue getting cut out? The transformations used to be fun and, while serious, never boring or overtly cruel.
 
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