AccidentalGadgeteer
Active Member
- Oct 8, 2020
- 686
- 922
We're rebranding to ONLY adding dead pornstars. Be excited!How many dead porn stars will the new game have?
When there's no more room in hell, the dead will fuck the living...We're rebranding to ONLY adding dead pornstars. Be excited!
Was an enjoyer of early DomJohn forever ago, only finally got to see it through to the end now, can't agree more - what the hell kind of an ending is it when he (or Tasha) doesn't even knock you and your family up?Westane seems very adamant that The Company will be finished in 2026. but a long year long break is necessary since DomJohn's ending was the clear sign that the writing was already taking a dive. This could end up saving TC instead of forcing out a shit ending and letting it be the finale
Where can I find this?-SourceCode for The Company is now Public. Mod, edit, created, go nuts!
Where can I find this?
No.Perhaps if they had focused on finishing the story and the game instead using that much resources on art work, it would have been finished by now?
Your bias is pretty blatant.And then they could have worked on their own unique artstyle?
But I admit, I'm biased, didn't care for the style the went for.
So I'll clear something up. Westane was basically not really losing anything by adding art to the game. All of Chapter 1 was completed long ago so it was basically replacing images with art and that would take seconds if not minutes. That content was finished so there was no wasting time otherwise when adding artwork to it.Snugglepuff: fair points. But I've been playing this game, off and on, for a long time (I have not been able to keep up with the discussions though), and it seems like we have been waiting for a conclusion of the story for an overtly long time.
I get that some characters needed rework, and perhaps even such reworks was crucial for a conclusion to even be possible.
As for art...I would have been quite happy with whatever style, as long as it was open for mods made by others to replace it, in case it didn't fit.
And in general I don't think that the art style is the crucial thing, the story/plot is.
What artwork? Art branch hasn't been meaningfully updated since 2023, even then it was like the first chapter iirc. All work since then was on main branch for the most part. Not to mention the story and everything probably was mapped out for the most part, just had to be implemented. Why that wasn't done instead of refactoring older sections, I don't really know. I'm not in the dev's shoes. If it were me, I would have saved the "infinite development" section of gamedev till after I had my ducks in a row first. Get the bones in there, then flesh it out and rework things as needed. Then again, falling into the constant reworking of old content is a pretty easy trap to fall into for newer devs.Perhaps if they had focused on finishing the story and the game instead using that much resources on art work, it would have been finished by now?
I am fascinated by the mind that thinks making a TF game turns someone trans and not that someone who is subconsciously trans might be drawn to TF games.Still, all the news is kind of par for the course, dev makes TF game, and ends up drinking their own kool-aid and joining the "other team" after writing/coding for a TF takes over their life. Followed by "indefinite" hiatus. It was inevitable, it happens every time. Crazy to think it went on for this long before the plug was pulled.
Very much agreed.Get the bones in there, then flesh it out and rework things as needed. Then again, falling into the constant reworking of old content is a pretty easy trap to fall into for newer devs.
You could tell by the way the content was made that the dev got sick of the game. MCS-X leading to game over or your tongue getting cut out? The transformations used to be fun and, while serious, never boring or overtly cruel.Should I say expected? When I first saw that the project spent about two years on daily interaction systems outside of the non-plot, and then rolled them back to the point where only some of the UI survived, I already realized that the project's updates were more like being forced onto a chariot and having to continue. I just didn't realize that after returning the focus of the updates to the plot last year, things were still so bad that they couldn't be done.