Might be the bandwidth where it's good some days and bad others. See if this continues as you playIs there any way to prevent the odd delay between each decision in game ?
it seems to get worse the further you progress
It's just a limitation of the twine engine. To keep track of your character progress, that takes variables, and each history state (one page rewind) of the game requires memory to hold another copy of all those variables. There are ways to code twine games more efficiently, but they are rarely used.Is there any way to prevent the odd delay between each decision in game ?
it seems to get worse the further you progress
thanks for the explaination, i guess ill just avoid this game thenIt's just a limitation of the twine engine. To keep track of your character progress, that takes variables, and each history state (one page rewind) of the game requires memory to hold another copy of all those variables. There are ways to code twine games more efficiently, but they are rarely used.
Search for this in the HTML file:Is there any way to prevent the odd delay between each decision in game ?
it seems to get worse the further you progress
most sites wont allow deepfakes i speak from experienceman deepfake technology will make games like these crazy in the futur.
Imagine the possiblities
i don't wanna get banned, but i'm sure me saying that alone made you understand what i wanted to saymost sites wont allow deepfakes i speak from experience
yes i know what you wanted to say (i was just saying deepfakes are a big nono on most sites. talking about them is ok post is where the warnings/bans start)i don't wanna get banned, but i'm sure me saying that alone made you understand what i wanted to say
Yes. What don't you like about it?i don't really enjoy the nudist mother path, is it really the only path to Family funtime?
He must be a NeverNude.Yes. What don't you like about it?
it feels too easy.Yes. What don't you like about it?
I mean you did drug her like three times by that point...it feels too easy.
thank you, i will give this option one last try before deciding to give this up for goodSearch for this in the HTML file:
Config.history.maxStates = 10;
Change the value to 1 or 2. 1 completely removes the roll back / history function. 2 still allows you to roll back one turn.
This should speed up the game significantly, but slowdown still can happen due to objects / arrays growing larger over time. I haven't looked into the code deeply, but I suspect that the amount of stored data increases over time which leads to longer loading times on passage transitions.
Just wait for the public release, it'll have fewer bugs.New update dropped. If anyone has a download, that would be appreciated.
If there was, I don't think it's ever been here.There used to be a Mod called the " More action mod" which added some scene Variation