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queefdesu

Newbie
Jul 26, 2017
74
123
227
Is there any way to prevent the odd delay between each decision in game ?
it seems to get worse the further you progress
 

HaseoOfDeath

Engaged Member
Game Developer
Sep 13, 2017
3,453
6,319
755
Is there any way to prevent the odd delay between each decision in game ?
it seems to get worse the further you progress
Might be the bandwidth where it's good some days and bad others. See if this continues as you play
 

orellion

Member
May 12, 2023
247
247
187
Is there any way to prevent the odd delay between each decision in game ?
it seems to get worse the further you progress
It's just a limitation of the twine engine. To keep track of your character progress, that takes variables, and each history state (one page rewind) of the game requires memory to hold another copy of all those variables. There are ways to code twine games more efficiently, but they are rarely used.
 

queefdesu

Newbie
Jul 26, 2017
74
123
227
It's just a limitation of the twine engine. To keep track of your character progress, that takes variables, and each history state (one page rewind) of the game requires memory to hold another copy of all those variables. There are ways to code twine games more efficiently, but they are rarely used.
thanks for the explaination, i guess ill just avoid this game then
 

PTSdev

Member
Oct 21, 2019
117
419
207
Is there any way to prevent the odd delay between each decision in game ?
it seems to get worse the further you progress
Search for this in the HTML file:
Config.history.maxStates = 10;

Change the value to 1 or 2. 1 completely removes the roll back / history function. 2 still allows you to roll back one turn.

This should speed up the game significantly, but slowdown still can happen due to objects / arrays growing larger over time. I haven't looked into the code deeply, but I suspect that the amount of stored data increases over time which leads to longer loading times on passage transitions.
 

Jaxter

Member
Feb 21, 2018
255
200
175
Slowdown persists through reloads, so while it may be mitigated by reducing history it is not the cause.
It also happens in the offline version, so it's not bandwidth.
 
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GamerDaddy

Engaged Member
Feb 6, 2023
2,790
1,718
296
i don't wanna get banned, but i'm sure me saying that alone made you understand what i wanted to say
yes i know what you wanted to say (i was just saying deepfakes are a big nono on most sites. talking about them is ok post is where the warnings/bans start)
 
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queefdesu

Newbie
Jul 26, 2017
74
123
227
Search for this in the HTML file:
Config.history.maxStates = 10;

Change the value to 1 or 2. 1 completely removes the roll back / history function. 2 still allows you to roll back one turn.

This should speed up the game significantly, but slowdown still can happen due to objects / arrays growing larger over time. I haven't looked into the code deeply, but I suspect that the amount of stored data increases over time which leads to longer loading times on passage transitions.
thank you, i will give this option one last try before deciding to give this up for good

really exciting game with so many different archs to explore but this tedious nuisance can ruin anything no matter how good the game might be
 

cringeassnaenaebaby

New Member
Sep 19, 2020
1
0
72
There used to be a Mod called the " More action mod" which added some scene Variation - with every action there were multiple options selected at random i.e anal-fuck.1,2 or 3. This added so much to the game but I can't find it anywhere. Does anyone have it, please let me know!
 
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