EdgeOfShadow
Well-Known Member
- Sep 24, 2017
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Lol, people saying that coding takes a lot of time have no idea what they are talking about, assuming you know what you are doing and that you are not actively sabotaging yourself in various ways it would take less time to code a scene than to write it. Way less.
The only bottlenecks i could see are creating art and implementing it into that convoluted modular model system.
Speaking of convoluted modular model system,
The only bottlenecks i could see are creating art and implementing it into that convoluted modular model system.
Speaking of convoluted modular model system,
Those 4157 files translate to exactly how many scenes? 20? That's what i've meant by not actively sabotaging yourself.i like both games but The Curse of Pleasure is in whole another level my dude, just check the amount of work done in the Art department, as for SKA v0.19 there are 340 files in the Pictures folder, while on TCoP 0.8 there is a whoping 4157 files! damn boy thats thick ass folder.