The Daz Studio and Related Product Deals Thread (Daz3D, Renderosity, Renderotica, etc.)

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orgtech

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For anyone who already bought the item prior to reading the promo. You can add the conditional item to card by clicked the purchased button on it's product page.I was todays year old when finding this out.
Ah, that's a nice new hack.

Specifically, if there's a 'buy product X for a discount' requirement, and already owning product X doesn't count & you actually have to buy it to get the deal, then you can always buy it again to get the discount; but normally, that would be a waste of money. However, since they implemented the "bundle is discounted by the products you already own", apparently you can always re-purchase a bundle for $0 since you already own all products in it. So if the requirement is 'buy bundle X for a discount' and you already own X, you can just rebuy it for $0 to get the discount.
 

OhWee

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I've been grabbing the $2.99 'christmas' items at Daz3D.com over the last couple of weeks, to keep my punch card count up. Today's was pretty much a no brainer...



'Cuz it's skimpy and has undress/reveal morphs...

Would have been cool if it was designed for G8F as well, them's the breaks!
 

Jumbi

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Coupon code: WHAT-I-WANTED
It's running for the whole day, that's nice. I hate it when these flash sales only run for a few hours. Although truth be said, they often end up extending said flash sales in those cases.

Also, am I the only one getting Grand Theft Auto vibes from the promo image above? LOL
 

OhWee

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Was I the only one that was expecting the Daz3D.com July sale to be extended to today? The punch count part of the sale is gone now, as are the $2.99 (minus punch card discount) deals and the extra freebies.

'Final 24 hours' usually ends up with an extended sale, so you understand my thought process here...

Not too worried, I haven't bought much this month anyways, but I was sniping here and there..

The extra 60% off wishlist thing is almost interesting to me, but there aren't many artists included in today's sale, and nothing in today's sale that looks particularly interesting to me is lining up with my wishlist atm. Hopefully y'all are having better luck.

Ahh well...
:cool:
 

DSSAlex

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Was I the only one that was expecting the Daz3D.com July sale to be extended to today? The punch count part of the sale is gone now, as are the $2.99 (minus punch card discount) deals and the extra freebies.
I was thinking the same thing. They always say the sale will end Sunday and they always extend it to Monday. They're getting cagey.
 

ouch2020

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Coupon code: WHAT-I-WANTED
Well, by now I think it has ended anyway, but be aware, despite the "fine print" in the image, in reality lots of products are not covered - I had lots of stuff in my wishlist (35 items), but to find 3 where it would apply it correctly, I had to do a number of trial and errors.
 
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ouch2020

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If anybody is interested, there are two new plugins to work with Blender that have a discount now.

One is a new Blender to DAZ which is supposed to allow to get stuff from Blender, but it installs on Daz side, so my guess is that it is an import, supposedly full scenes but also characters with the rig. If I saw correctly, it mentions using FBX, if that is true, it would mean they have improved a lot the FBX import in DAZ - though it may be only with that plugin installed, and I think it also converts the materials.
Not to be confused with a plug-in for Blender that is supposed to do the same from the other side (and it is also paid) - I had tried it.
Since I had tokens and there is a discount already, I got it for around 24 USD, will need to see when I can play with it - main use I can see, much more easily (hopefully) get in the many characters and other stuff that can be found for free for Blender (direct import, rather than objects to rig, wrapping, etc.).
I would not bet that you will never need to re-rig transferring from an existing Gx base, or never need to adapt the rig a bit (even because in Blender there is no real base reference rig for human figures, there are various), but at face value it seems to be good.
For retouching a bit a character, some clothes or adding a morph to gens or similars, I personally prefer to simply use mesh grabber with the add-on directly in DAZ, due to the steep learning curve of Blender and the whole in-out process, but it is true that when it comes to creating e.g. environments completely from scratch, Blender is a better choice (I mixed and matched, played with surface and geometry editors in DAZ, and with tools for kitbashing is good enough, but it is not for modelling from scratch).
Though notice tools like the "DAZ Generations" on Blender side can stil be useful (although maybe it was bad luck with those characters, but DAZ Generations when I tried it tended to deform a bit some parts), it does not have the same purpose.

The other plugin is what they call FAST Animation Studio Tools - it looks like DAZ decided that there is enough people using Blender for animations (personally, I use the DAZ timeline only for dForce with a sequence of position, though I am not in animations, and at the same time, even like this I have to fight sometime, for animations, I am sure would be much worst), so that is a way to simplify their life.
It seems quite powerful and complete, though with two caveats: 1) if someone wants to use the phonemes lipsync system, it has to use an Azure service, which also means, your stuff goes to the cloud managed by whomever located wherever (if you do NSFW stuff, may become a problem in future), and at a first look is not something you can change/block (maybe by not paying or if you do not use it they will not get anything); 2) there is a possible contradiction, it says " Genesis 3, 8, 8.1, and 9 supported" but also " Supported Daz Content: Genesis 1, 2, 3, 8, 8.1, 9", it may be because they made the one click import only for the more recent ones, but then, it is not clear how you will get the other "generations" onboard.
Tricky part is the cost, 149.99, now discounted to 104.99, it is a good base discount, but still make it not exactly a cheap thing...

Addition, just tried an experiment. Put it in the basket, then tried to apply token, that in theory give "up to 45% discount" on the price shown - as I had already noticed in the past, that is marketing BS, formally/legally they can say they wrote "up to", practically, even with the maximum of applicable tokens, 8 , you get less, it would still cost 73.49 USD so it is really only a 30% discount, far from 45%.

Also, for people more deeply in Blender, at a first look at the images, till when it is closed, looks like the interface will be more or less the normal Blender one, but once it is open, it modifies it more than other plug-ins.
 
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oaiki

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Well, by now I think it has ended anyway, but be aware, despite the "fine print" in the image, in reality lots of products are not covered - I had lots of stuff in my wishlist (35 items), but to find 3 where it would apply it correctly, I had to do a number of trial and errors.
Yeah, there are always nuances, sometimes covert, to the Daz T&C, particularly round the 'New' Releases as the qualifying period can extend to 3 months... then there are items that never seem to qualify for promos :(

Today's "30% Off" is no better, it's not an "Extra" 30% (wouldn't make a difference in my case as none of my wish-listed items have a discount), it won't stack with the "Gadget" Artist items (*Hypothesis - couldn't test it*); so its just the standard discount usually applied to to new Releases ...
 
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Schlongborn

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The other plugin is what they call FAST Animation Studio Tools - it looks like DAZ decided that there is enough people using Blender for animations (personally, I use the DAZ timeline only for dForce with a sequence of position, though I am not in animations, and at the same time, even like this I have to fight sometime, for animations, I am sure would be much worst), so that is a way to simplify their life.
That plugin is just a wrapper around Diffeomorphic plus a whole bunch of (imho) uneccessary stuff. So instead of paying >100$ for this I'd recommend just using Diffeomorphic instead. I know it is just a wrapper because I am active in the Diffeomorphic repo from time to time reporting bugs, and the guy who made that new blender plugin is active there too.

So he is just reselling the work of the Diffeomorphic author, which honestly is kind of fine by itself since the license allows it, but I still feel like pointing out that he is asking quite a bit of money there for what I think is mostly other peoples work + AI generated code. Which again, I think is fine, I wish him the best, but from my perspective it just seems very expensive.

Also, I've been working on an addon (which also wraps Diffeomorphic, so no shaming here for that part) for syncing Daz and Blender for a while that does something similar in a (imho) better way. And I was planning to release that for free (donationware). So maybe just wait a bit, seeing that plugin there makes me think I should just go ahead and release it.

To make it clear I talk about the FAST one. The other one I know nothing about.
 
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oaiki

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So ... issues with the F95 media servers over here ...



5% off Gift Card

or 10% with a New Release over $1

or 15% with 2+ New Releases over $1


Expires 2025-07-29 21:00UTC
 

Jumbi

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Well, by now I think it has ended anyway, but be aware, despite the "fine print" in the image, in reality lots of products are not covered - I had lots of stuff in my wishlist (35 items), but to find 3 where it would apply it correctly, I had to do a number of trial and errors.
There were some exclusions, like Daz+ items and new releases. All in all, unless the buyer had thousands of items in their wishlist, chances to get real good deals were scarce. I did not find anything worth it to apply the code to among my ~750 wishlisted products, for example.

Also, I've bought a gift card. Although a 15 % Off on it is not awesome, I was in need of one, since my remaining store credit wasn't much. Thanks for the notice, oaiki. :)
 
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ouch2020

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That plugin is just a wrapper around Diffeomorphic plus a whole bunch of (imho) uneccessary stuff. So instead of paying >100$ for this I'd recommend just using Diffeomorphic instead.

[...]

Also, I've been working on an addon (which also wraps Diffeomorphic, so no shaming here for that part) for syncing Daz and Blender for a while that does something similar in a (imho) better way. And I was planning to release that for free (donationware). So maybe just wait a bit, seeing that plugin there makes me think I should just go ahead and release it.

To make it clear I talk about the FAST one. The other one I know nothing about.
Sorry, I should have pointed out that I had seen that product uses diffeomorphic - but I could not say if diffeomorphic was just being wrapped around, or used as base for some functions integrated in a full product, you have the knowledge to say that.

Well, if you release your thing, you should make a post here, I cannot promise 100, but if I use it and if it works, you could get something ;-). Honestly I had used diffeomorphic a couple of times with mixed results, but I am not much of a blender user, so I cannot judge.

Although I can give some results for the other plug-in.

Effectively, I realised the author is the same as the author of the Blender to Daz plugin that is available on Blender Market, even the pictures are the same, so, it is the same product.
You can see below some images of results, except the one with the character in red, that one, was my own export from Blender and import in DAZ as OBJ.
One warning, by default, it saves the blender file before exporting to DAZ - problem, that means if you modify the blender file to delete something to simplify the export, you will loose stuff in the original file, I suggest disabling that option.

1) Does it try to export the rig, textures, materials and apply them in DAZ as advertised ? I would say yes.
2) Does it try and succeed always ? No, and honestly at a first look is more no than yes. Sometime in the texture files folder there is almost nothing or not all the files, in one case, when all the files were there, looking at the surfaces in DAZ they seemed to have been assigned correctly, but nonetheless the textures were not shown, I suspect that the mapping was not transported correctly, though the surfaces are copied correctly.
3) Does it work well for the "fixed assets" like environment, cameras and lights ? I think so, though I tried only with one thing, but while the lights seems OK, I am not sure it really created the cameras in DAZ, although it did create something called camera.
4) Does it try to export all at once as promised ? Yes, but it may create problems exploding some mesh, my suggestion if you want to export characters is to export them naked and with no hair, and then export separately clothes, hairs and similar things.
5) Does it export keyshapes as morphs as promised ? In one case, it did, I had even forgotten that character had keyshape in Blender (the others, I did not check, but I think they did not have keyshapes already at the origin).
6) Does it copy the rig ? Hmm, in one case where I checked, the winged lady, it did, though effectively she was seen in Daz not as a character, but as a group of figures, one for each part in Blender (wings, eyes, tongue, etc.). But at least e.g. the wings had bones. Unfortunately, either the there was no chain in blender, or the chain was lost, so i.e. in the wings the bones were connected correctly, it would be possible to move an intermediate bone in a way, e.g. changing the y coordinate, that made no sense (but if moving the first bone, the rest would follow correctly).

7) The real question, can it help bringing stuff over to Daz ? Yes, but especially if it is characters, it may not be the "just use this, import in DAZ, and it is pretty much done" that is suggested by the advertising images and video. It can help and speed up things, but you may still need on a case by case to add up work of your own.

For some aspects, like textures, you may still want to do also in parallel a traditional OBJ+MTL export and mix the two (the name of the surfaces seems to stay the same as the original, in that, no problem).
And for characters with rigging, it may be very good if it transfer OK the rig, so you get a rigged figure and not an object, but then you may anyway want to transfer the rigging from a Gx character, at last for more or less humanoid characters, so the bones and influence maps can be copie and you do not have to go crazy and manually have to pose every bone, and can use standard daz stuff with it.
I will need to try, but for the "lady in red", combining the bone transfer from a G8 with a bone transfer from a tail add-on, and a bone transfer from wings, may actually give a bone structure that is compatible with pre-made stuff, without having to go crazy doing everything by hand.

Notice it may be just my bad luck, but at least since 4.22 (or already 4.21, cannot remember, I need to try again with 4.15), "convert object to figure" does not work, crashes, I had to go around also extracting a donor rig to start rigging a figure I had bought.
amelia.png amelia2.png

dangerroom.png raven.png qop.png qop2.png
 

ouch2020

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There were some exclusions, like Daz+ items and new releases. All in all, unless the buyer had thousands of items in their wishlist, chances to get real good deals were scarce. I did not find anything worth it to apply the code to among my ~750 wishlisted products, for example.

Also, I've bought a gift card. Although a 15 % Off on it is not awesome, I was in need of one, since my remaining store credit wasn't much. Thanks for the notice, oaiki. :)
Knew about the exclusions in the fine print (I tend to read the fine print), but I see you are confirming is more exclusions than inclusions, if in a whishlist of 750 items you could not find anything worth applying it.
 

Jumbi

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Hello,

There's a new mid-week coupon code running on Renderosity. This time, it offers a slightly bigger extra discount than usual (25% off) at the cost of requiring a minimum purchase of $25. Remember that these weekly coupons on Renderosity are not single use. You can use them on different orders.

Sin título.jpg


I still have some credit left (not much, sadly) at Rendo from those awesome gift certificates that we could get with a discount of 50% not that long ago. Honestly, I don't see myself spending regularly there after I completely run out of Rendo store credit. I already spend quite a lot on the Daz Store. And this has never been an investment for me. This is just a recently acquired hobby, that I do for pure entertainment, from which I don't make any money at all. And I belong to that huge group of people who sadly are not rich.
 
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