Others Completed The Demon's Stele & The Dog Princess [Alpha v2.0] [HappyLambBarn]

4.50 star(s) 53 Votes

ronzion`

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Feb 28, 2020
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Dog princess is better tho and the dev likes it more personally anyway. LL is basically abandoned so who cares. I just hope we get Dog princess update soonish, i feel like we may get update any moment now.
I think it's not the same partner that makes LOST LIVE so we get more of the dog's game.
 

Uzur123

Member
Jan 23, 2020
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I think it's not the same partner that makes LOST LIVE so we get more of the dog's game.
regarding "both games" read the blog, they explained it there in a popular way...

I'll try to sum it up: LL is "practically dead" (postponed for an indefinite period, and for more than 2 years for sure due to the life and family circumstances of the illustrator). The chance of resurrection is minimal, and the programmer is currently putting a cross on LL... So in the future, the illustrator of LL will have to beg the programmer to finish something on the morally dead Flash engine... There will definitely be no translation to the Unity engine, since it would require redrawing almost everything and the illustrator "will not", does "not want" to and "cannot" at the same time.

I could have missed something or written it incorrectly, for more precise circumstances there is news in the blog.
 
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ronzion`

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Feb 28, 2020
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regarding "both games" read the blog, they explained it there in a popular way...

I'll try to sum it up: LL is "practically dead" (postponed for an indefinite period, and for more than 2 years for sure due to the life and family circumstances of the illustrator). The chance of resurrection is minimal, and the programmer is currently putting a cross on LL... So in the future, the illustrator of LL will have to beg the programmer to finish something on the morally dead Flash engine... There will definitely be no translation to the Unity engine, since it would require redrawing almost everything and the illustrator "will not", does "not want" to and "cannot" at the same time.

I could have missed something or written it incorrectly, for more precise circumstances there is news in the blog.
I don't want LOST LIVE to "die" because I always have hope, even though I wouldn't look at his blog, I would think the game is finished and doesn't need any more additions, but because I saw it, it just gives me a lot of anticipation if it happens, and I have a feeling that maybe not everything we saw, because I definitely think he removed a lot of his plans, for example, sex toys and a bus ride and another position in bed, but things like the bathroom and the costumes, I think we'll get it next year, because I still have hope.
 

Xallvion

Newbie
Jul 12, 2020
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anyone got an idea why when i finish day 1 a survey opens and the game goes back to the title screen instead of proceeding to day 2?
 

torresm

Well-Known Member
Apr 5, 2020
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no when it would switch to the next day or a cutscene or anything after a blackout i am just yeeted back to the main menu and a browser opens with the survey
The alpha version is still incomplete, download the old v1.05 if you want to see the full story.
 
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winceptor

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Jan 8, 2023
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Unfortunately i think there will never be android 15 compatible version anymore. I tried running old flash version through Winlator emulator but its very slow, not recommended. Your best bet is to just keep waiting for unity remake now.
Update on this:
I managed to run 1.05 flash version of game on Winlator CMOD using following settings:
Screenshot_Winlator Cmod_20250913_122006.jpg Screenshot_Winlator Cmod_20250913_122009.jpg Screenshot_Winlator Cmod_20250913_122013.jpg Screenshot_Winlator Cmod_20250913_122023.jpg Screenshot_Winlator Cmod_20250913_122027.jpg Screenshot_Winlator Cmod_20250913_122040.jpg Screenshot_Winlator Cmod_20250913_122109.jpg

Warning:
This requires very powerful phone to run well (and Adreno gpu to support drivers, unless you find another configuration that works for you).
But the game ran surprisingly well considering how poorly it ran on PC at the time lol.
I got inconsistent fps between 10-30, but it was otherwise playable without issues.
Screenshot_Winlator Cmod_20250913_121032.jpg

So if you are VERY desperate to play this on Android 15+ then consider learning about Android Windows emulation.
I used Winlator CMOD (fork by coffincolors), its the most up to date version of emulator with active discussion and plugins are updated almost daily.

Winlator cmod:


Handy plugins collection repo:
 
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winceptor

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Update on this:
I managed to run 1.05 flash version of game on Winlator CMOD using following settings:
View attachment 5244341 View attachment 5244342 View attachment 5244343 View attachment 5244344 View attachment 5244345 View attachment 5244346 View attachment 5244347

Warning:
This requires very powerful phone to run well (and Adreno gpu to support drivers, unless you find another configuration that works for you).
But the game ran surprisingly well considering how poorly it ran on PC at the time lol.
I got inconsistent fps between 10-30, but it was otherwise playable without issues.
View attachment 5244357

So if you are VERY desperate to play this on Android 15+ then consider learning about Android Windows emulation.
I used Winlator CMOD (fork by coffincolors), its the most up to date version of emulator with active discussion and plugins are updated almost daily.

Winlator cmod:


Handy plugins collection repo:
Altho i have to say Unity remake with these same settings runs like 200% better than old flash version. So i suggest you just keep waiting for the remake to catch up with content.
 

EldenMoose

Newbie
May 23, 2022
55
143
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(Note - There is a TL;DR: at the bottom)

Because I am so tired of all these notifications of Android version and other odd chatter, I decided to just build v1.05 and v1.07 into a simple single APK that works on Android OS versions 10-16 with no extra nonsense. I'll supply the source code once I am fully done so you can build it on your own if you'd rather do that than have a precompiled apk binary.

The main part is all done and testing on my device shows it working. Just a few tweaks I need to make tohow it displays, but should probably test on other devices first to see how it currently runs on such. So far, I have tested it on Android OS 14, 15, & 16 on an LG V60 UltraWide, a Samsung Galaxy S24+, and a debugging emulator.


I can't seem to embed it here, so you get a link instead. Also no audio because I always have audio off on my phone since I'm mostly deaf (and forgot to turn it back on).

I'm going to add a few things like a version picker upon launch to select which version you want to play (1.05 or 1.07), custom resolutions for the weird phones, and try to adjust for ultrawide phones in addition to making the game full width. I'm also going to try and implement a few patches to make sure it doesn't eat at the battery at the least. Anything further I'd have to decompile the SWF and rebuild it. The only way I'd actually do that is if this game ends up with no update for another year or if I can find a good artist that would work with me modding the game itself.

That being said, I will release it in a few days once I add all this stuff (I'd consider uploading this test build, but we all know that tons of people are going to not understand the meaning of a "test" build, so I'll just polish it first), but could use some help in testing it out on the weird device sizes / older phones. If you'd like to help test, please send a DM to me (include the make/model/OS version about your phone so I can determine if it will be helpful or not) as I don't want to flood this thread with more posts (I will ignore any direct replies). Note that it may take me like a full day to even get a chance to look at DMs as it's time for me to sleep and I have a work project to finish up tomorrow. So please be patient.

Lastly, I can probably create a running version of it for iOS, but I don't have an Apple device to build on. So for now, I'm not going to bother.

TL;DR:
1. I got v1.05 and v1.07 working as a normal apk (both on the same apk) and seems to be running great.
2.
Need a few days for further additions before I release the standalone APK and the source code to go with it.
3. There is a test run .
4. Testing the debug build, but you have to read the wall of text for info about it.
5. Will be uploading a release version of the APK during the weekend probably.

(To answer a potential question of, "Can you do this for other flash games?". Yes I can, but I don't have time for that. However, I could easily modify this source code into something that could make it easier for those who would like to do it. I also would not mind helping some get it done themselves too. But please don't reply to me in this thread about it as that is a bit off topic. Instead, DM or mention me in the thread it relates to maybe?
 
Last edited:

winceptor

Active Member
Jan 8, 2023
501
534
160
(Note - There is a TL;DR: at the bottom)

Because I am so tired of all these notifications of Android version and other odd chatter, I decided to just build v1.05 and v1.07 into a simple single APK that works on Android OS versions 10-16 with no extra nonsense. I'll supply the source code once I am fully done so you can build it on your own if you'd rather do that than have a precompiled apk binary.

The main part is all done and testing on my device shows it working. Just a few tweaks I need to make tohow it displays, but should probably test on other devices first to see how it currently runs on such. So far, I have tested it on Android OS 14, 15, & 16 on an LG V60 UltraWide, a Samsung Galaxy S24+, and a debugging emulator.

Video of it working on a Samsung Galaxy S24+
I can't seem to embed it here, so you get a link instead. Also no audio because I always have audio off on my phone since I'm mostly deaf (and forgot to turn it back on).

I'm going to add a few things like a version picker upon launch to select which version you want to play (1.05 or 1.07), custom resolutions for the weird phones, and try to adjust for ultrawide phones in addition to making the game full width. I'm also going to try and implement a few patches to make sure it doesn't eat at the battery at the least. Anything further I'd have to decompile the SWF and rebuild it. The only way I'd actually do that is if this game ends up with no update for another year or if I can find a good artist that would work with me modding the game itself.

That being said, I will release it in a few days once I add all this stuff (I'd consider uploading this test build, but we all know that tons of people are going to not understand the meaning of a "test" build, so I'll just polish it first), but could use some help in testing it out on the weird device sizes / older phones. If you'd like to help test, please send a DM to me (include the make/model/OS version about your phone so I can determine if it will be helpful or not) as I don't want to flood this thread with more posts (I will ignore any direct replies). Note that it may take me like a full day to even get a chance to look at DMs as it's time for me to sleep and I have a work project to finish up tomorrow. So please be patient.

Lastly, I can probably create a running version of it for iOS, but I don't have an Apple device to build on. So for now, I'm not going to bother.

TL;DR:
1. I got v1.05 and v1.07 working as a normal apk (both on the same apk) and seems to be running great.
2.
Need a few days for further additions before I release the standalone APK and the source code to go with it.
3. There is a test run video on PixelDrain.
4. Something else, but you have to read the wall of text for info about it.

(To answer a potential question of, "Can you do this for other flash games?". Yes I can, but I don't have time for that. However, I could easily modify this source code into something that could make it easier for those who would like to do it. I also would not mind helping some get it done themselves too. But please don't reply to me in this thread about it as that is a bit off topic. Instead, DM or mention me in the thread it relates to maybe?
I assume this source code is a fresh thing you came up with and managed to wrap flash game into apk? Instead of trying to extract the existing apk versions i mean. I am curious to see the result. Good luck!

If you need to test on Android 15 device with weird screen res (2480x1116) then i can try the apk on my Redmagic 10 Air. I can run the unity version on my phone without issues so i can just play that one, altho its missing half the content from flash. I can also run flash version through wine emulator, but it runs like ass so this apk would be nice to have.

Lastly, i really hope your apk or your post will be added to the op so that people will stop asking for android apks.
 

EldenMoose

Newbie
May 23, 2022
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I assume this source code is a fresh thing you came up with and managed to wrap flash game into apk? Instead of trying to extract the existing apk versions i mean.
Yes, I am actually not even touching the original APK at all. I am just using the base flash files that I purchased myself for desktop (The ones that came with the exe). To sum it up, I only use the raw flash files and trash the rest of the files like the exe and such. All the exe does is invoke a standalone flash player. Speaking of which, I may be able to release a desktop version that would run a bit faster than the original standalone exe player, especially on older systems; platform agnostic.

I'll do a write up on how it all works once I finish everything.
 
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winceptor

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Jan 8, 2023
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I actually tried to run the swf file directly using some flash players for android, but it did not work. It probably needs some specific launch commands or something?
If you know how to make it perhaps work in existing flash players for android, people could drop any flash version of the game on their phones and play without need of separate apks.
 

Uzur123

Member
Jan 23, 2020
452
326
197
Have they added blowjob as of yet? Or is it still in progress?
The scene itself was partially implemented (and maybe even completely), but it was deliberately "didn't add" of the alpha demo.
Some screenshots could be seen somewhere on the blog, but I haven't seen the scene itself, even as a "video teaser."
So it's safe to say "it's still in development..."
We're waiting for some news from the developers.
 

sabata2

Newbie
Jan 22, 2021
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Yes, I am actually not even touching the original APK at all. I am just using the base flash files that I purchased myself for desktop (The ones that came with the exe). To sum it up, I only use the raw flash files and trash the rest of the files like the exe and such. All the exe does is invoke a standalone flash player. Speaking of which, I may be able to release a desktop version that would run a bit faster than the original standalone exe player, especially on older systems; platform agnostic.

I'll do a write up on how it all works once I finish everything.
Very interested in your progress and when you publish the APK, and GitHub.
 
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EldenMoose

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May 23, 2022
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Very interested in your progress and when you publish the APK, and GitHub.
I may drop a RC build tomorrow night for anyone to test and give feedback.

I am also thinking maybe I should create a thread in the "Programming, Development, & Art" category (Or maybe some other category?) in the forums for this little project. This way I can have a nice spot to edit and update for progress, new builds, feedback, support, etcetc.
 
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winceptor

Active Member
Jan 8, 2023
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I may drop a RC build tomorrow night for anyone to test and give feedback.

I am also thinking maybe I should create a thread in the "Programming, Development, & Art" category (Or maybe some other category?) in the forums for this little project. This way I can have a nice spot to edit and update for progress, new builds, feedback, support, etcetc.
I think its fine to keep posting here since not much is going on with the actual game updates.
 
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Verge1970

Newbie
Aug 26, 2024
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So, how do you insert? The question has been asked multiple times. As far as I can tell it's never been answered.
 

OtakuGamer11

Active Member
Jan 19, 2019
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It has, I don't remember the exact answer, but I think the unity version is a lot more strict with how much foreplay you need before being allowed to insert. it's annoying really.
 

EldenMoose

Newbie
May 23, 2022
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So, how do you insert? The question has been asked multiple times. As far as I can tell it's never been answered.
  1. Head pats
  2. Legs up
  3. Legs aside (She will get mad if you you don't do foreplay)
  4. Panties aside
  5. Click the penis icon or move cursor to the bottom and click when the icon shows up
  6. Intense head pats
  7. Penis into the vagina (You will lose instantly after you insert if no foreplay)

No more asking pls, only head pats.
 
4.50 star(s) 53 Votes