Others Completed The Demon's Stele & The Dog Princess [Alpha v2.0] [HappyLambBarn]

4.50 star(s) 53 Votes

winceptor

Active Member
Jan 8, 2023
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I have no idea how you guys get to day 2. No matter what I do, when my stamina ends I get a bunch of points, the damn survey pops up and that's it, i'm back at the beginning of the game. It's frustrating as hell!
By playing the original flash game instead of unfinished unity remake. Or the builds by EldenMoose.
 

winceptor

Active Member
Jan 8, 2023
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  • Missing some assets like a proper splash screen. I'm going to make a dope one soon.
One thing, make sure its still possible to enable cheats (different from dev mode).
You used to enable cheats by tapping hearts in the splash/loading logo of happylambbarn screen. In some build i found it difficult to do. Not many know about this cheat either i guess?
 

winceptor

Active Member
Jan 8, 2023
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I gotta say, the web version of the formerly flash game works super well. I did not think it was possible to even do this way without flash. Great job man, you did well.
I think this web version actually makes android apk unnecessary now lol.
 

EldenMoose

Newbie
May 23, 2022
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One thing, make sure its still possible to enable cheats (different from dev mode).
You used to enable cheats by tapping hearts in the splash/loading logo of happylambbarn screen. In some build i found it difficult to do. Not many know about this cheat either i guess?
The one that let's you instant win at the puzzles? That will stay yeah, maybe I should really quick add the version switcher and release that build tomorrow so you can pick the version you want.
 

EldenMoose

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May 23, 2022
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I gotta say, the web version of the formerly flash game works super well. I did not think it was possible to even do this way without flash. Great job man, you did well.
I think this web version actually makes android apk unnecessary now lol.
Well, have you tried it on mobile? Because on some devices, the touch issue as the Android build of it has problems still.

I didn't do much tbh, the old flash player and airsdk binaries that run most flash games are super garbage. Maybe I should make a desktop binary too?

What I need to do is fully rebuild the game as an HTML5 Canvas or utilizea different minimal engine. I'm thinking of actually writing up an engine for a game I've been planning, and once done, port the assets of this game to it and continue the development if the develop has quit by then.
 

winceptor

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Jan 8, 2023
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Yeah, i played web version on my phone and it works fine altho maybe not the best performance in some scenes. I could not switch over to "touch controls" tho.
I will try apk version later to compare.
 

EldenMoose

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May 23, 2022
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Okay, so new Android, WebPlayer, and (initial) Windows builds planned for tomorrow. Possibility of MacOS, iOS, and Linux builds too, but really depends on what time I wake up at lol, so don't get your hopes up.

Desktop builds, even on integrated graphics (based on low end to high end Intel 9th gen up to the current gen integrated GPUs) will be running at 30+ FPS. On my development PC switched to integrated (Intel UHD Graphics 770, which is on a 14th Gen i5 14600k CPU), it hits and stays consistently at the FPS cap (60FPS). Also, the cap is there because the animations were not programmed for anything higher and end up breaking various scripted actions and also looks very weird.

So look forward to that as it should solve all of the problems people have when wanting to play the full original story without crazy lag.

EDIT: I forgot I need a mac to build MacOS and iOS apps with xcode, which I don't have. So for sure no MacOS or iOS for now.
 
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Uzur123

Member
Jan 23, 2020
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That's just the flash player experience. Its software from 1996, it was already outdated 15 years ago, crazy it lasted as long as it did.
Are you sure you got the year right? Or is this some kind of "joke"?
Without going into details, Flash was shut down in 2020 because website standards had evolved to the point where animations (and many other functions) could be implemented on websites without third-party software. Consequently, the game launchers at the end of their service life were no earlier than 2019 software. Although I won't deny that back in 2019, Flash engines couldn't utilize a significant portion of computer resources and were generally slow.
 
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Quanxlord

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Jul 10, 2022
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Are you sure you got the year right? Or is this some kind of "joke"?
Without going into details, Flash was shut down in 2020 because website standards had evolved to the point where animations (and many other functions) could be implemented on websites without third-party software. Consequently, the game launchers at the end of their service life were no earlier than 2019 software. Although I won't deny that back in 2019, Flash engines couldn't utilize a significant portion of computer resources and were generally slow.
Bruh what are you on about? I am aware that flash shut down relatively recently, but it was created in 1993 and released in 1996, and started to fade out of regular use since html5 came out in 2008
 
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Uzur123

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Jan 23, 2020
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Bruh what are you on about? I am aware that flash shut down relatively recently, but it was created in 1993 and released in 1996, and started to fade out of regular use since html5 came out in 2008
This doesn't mean Flash hasn't evolved at all since 1996...

In other words, you won't be able to run the latest SWF files using Flash from 1996.

I don't deny that performance and unstable FPS are caused by the Flash engine's aging.
But it's certainly not 15 years out of date, and certainly not nearly 30, as you suggest.
I would still admit that it is 10-12 years out of date from the current day (year).
 

EldenMoose

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May 23, 2022
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Bruh what are you on about? I am aware that flash shut down relatively recently, but it was created in 1993 and released in 1996, and started to fade out of regular use since html5 came out in 2008
By that logic, Java should have died a long time ago.

In addition to Steve Jobs not supporting Flash on the newly released iPhone & iPad being a huge blow, the main issue was not Flash at it's core, but ActionScript3 and the way Adobe went about things in the push for their framework to support more complex stuff. Which led to a heaping of bugs and exploits in the engine. So they just gave up.

Also, Html5 is completely different now than it was when it released. It was absolutely not a replacement for flash at the time. Mozilla and whatever the other foundations that worked on that, spent a lot of time getting things to where they are now.

Also, you should know that I am actually using Wasm (Web Assembly) and a special runtime with polyfills to run the actual original flash file. Which the performance of is solid. So in short, there are a lot of underlying issues and you can't really point at one thing.

I could go on forever, but I'll shut up now. I have desktop releases and Android releases to work on lol.
 
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Quanxlord

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Jul 10, 2022
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By that logic, Java should have died a long time ago.

In addition to Steve Jobs not supporting Flash on the newly released iPhone & iPad being a huge blow, the main issue was not Flash at it's core, but ActionScript3 and the way Adobe went about things in the push for their framework to support more complex stuff. Which led to a heaping of bugs and exploits in the engine. So they just gave up.

Also, Html5 is completely different now than it was when it released. It was absolutely not a replacement for flash at the time. Mozilla and whatever the other foundations that worked on that, spent a lot of time getting things to where they are now.

Also, you should know that I am actually using Wasm (Web Assembly) and a special runtime with polyfills to run the actual original flash file. Which the performance of is solid. So in short, there are a lot of underlying issues and you can't really point at one thing.

I could go on forever, but I'll shut up now. I have desktop releases and Android releases to work on lol.
Apples to oranges, unlike flash, java is a programming language so it will stick around for ages, cobol first appeared on 1959 and is still around. Also i never said that html5 was created to replace it and it instantly did it, it happened over the span of almost a decade.
 

Uzur123

Member
Jan 23, 2020
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So, bad news?
I don't understand what you mean by "bad news," since there's no news yet.

And the user I was quoting, read my messages and was able to "insert".
Incidentally, he also noted that it wasn't entirely convenient and not very clear.
 

EldenMoose

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May 23, 2022
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I don't understand what you mean by "bad news," since there's no news yet.

And the user I was quoting, read my messages and was able to "insert".
Incidentally, he also noted that it wasn't entirely convenient and not very clear.
I also don't get what he's saying. Though, while I get that people are impatient in general, it's just crazy that the concept of patience and pacing oneself to others is non-existent, especially when having sexual encounters. Additionally, the whole concept of trial and error mixed with common sense, isn't that a core part of game design? Then again, my brains overthinks way more than it should. That or I may have been drinking too much.

TheFuckIsThat.png
Image Credit: Me in photoshot about an hour ago while quite intoxicated.


Apples to oranges, unlike flash, java is a programming language so it will stick around for ages, cobol first appeared on 1959 and is still around. Also i never said that html5 was created to replace it and it instantly did it, it happened over the span of almost a decade.
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EldenMoose

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May 23, 2022
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Added a Windows release build (unoffical, created by me) to my port collection of the game just now.

Using the old Flash version, this one has the full story content/puzzles from the original and runs just as fast as the Unity version. Has proper hardware GPU support (read build notes if you have a laptop with decrete), so the game runs consistently at 60fps for me.

Go to my builds post for it.
 
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thurlon

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Apr 3, 2023
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Warning: The following builds are INCOMPLETE test builds of the game for Android.

Bug Reporting & Feedback


Current Android Build Notes (v20250924b1)
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Current Windows Build Notes (v20250925b4)
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Current WebPlayer Build Notes (v20250924b2)
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Important Notes (all platforms)
  • N/A

Available Builds (Always install the current unless specifically told otherwise)
  • Android.Release.v20250924b1 Current
    • Supports Android 16 and additional device (screen) sizes
  • Windows.v20250925b4 Current
    • Initial release
  • WebPlayer. Current
    • Fixed polyfills

Past Builds (out of date, only download if specifically told to do such by the Moose)
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Don't forget the headpats!
windows defender deleted file and said there's trojan?
image_2025-09-26_003520638.png
 

EldenMoose

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May 23, 2022
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That makes no sense. But if you don't trust it, then just trash it and move on then.

As for anyone else who is now worried because of that fabrication, I just scanned it myself with Windows Defender directly on a different machine and it's fine. Feel free to scan it with , it shows that it is clean. Otherwise, don't download it as I couldn't care less.

I'll drop the source code later too, but I can't put the game files I used in a public repo, so you'll have to have your own game files to make it work. Though, some changes were made directly to the swf.

EDIT: I added the base source so you can see everything of the core application. The rest of it is either publically available open source code or paid content (the swf game) that I can not host on there.
 
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4.50 star(s) 53 Votes