Okay, so new Android, WebPlayer, and (initial) Windows builds planned for tomorrow. Possibility of MacOS, iOS, and Linux builds too, but really depends on what time I wake up at lol, so don't get your hopes up.
Desktop builds, even on integrated graphics (based on low end to high end Intel 9th gen up to the current gen integrated GPUs) will be running at 30+ FPS. On my development PC switched to integrated (Intel UHD Graphics 770, which is on a 14th Gen i5 14600k CPU), it hits and stays consistently at the FPS cap (60FPS). Also, the cap is there because the animations were not programmed for anything higher and end up breaking various scripted actions and also looks very weird.
So look forward to that as it should solve all of the problems people have when wanting to play the full original story without crazy lag.
EDIT: I forgot I need a mac to build MacOS and iOS apps with xcode, which I don't have. So for sure no MacOS or iOS for now.