The Devolving Quality of Adult Games

Do you even care?

  • No.

    Votes: 14 15.9%
  • A little.

    Votes: 19 21.6%
  • I didn't even think about it until now.

    Votes: 10 11.4%
  • Yes, finally, someone said something.

    Votes: 45 51.1%

  • Total voters
    88

okmedoit2

Newbie
Jul 24, 2020
31
25
I dislike the patreon/crowd funded aspect that is so common now because those things appear to remain in constant development. Nice, a following. Taking in $5,000 a month for support on the project. True completion date: last possible moment-never. I don't want risk starting from scratch again I remember taking in $50 a month those days sucked! I was eating 50lb dog chow and wearing the bag as a raincoat. Never again!

Update: spent the last 3 weeks getting the lettuce just right on the cheeseburger on the table. Next month it's salt crystals on the fries. Will do chapter 12...in this life or the next, but I'll get to it just not too fast.
 

Yngling

Well-Known Member
Nov 15, 2020
1,501
3,190
I dislike the patreon/crowd funded aspect that is so common now because those things appear to remain in constant development. Nice, a following. Taking in $5,000 a month for support on the project. True completion date: last possible moment-never. I don't want risk starting from scratch again I remember taking in $50 a month those days sucked! I was eating 50lb dog chow and wearing the bag as a raincoat. Never again!

Update: spent the last 3 weeks getting the lettuce just right on the cheeseburger on the table. Next month it's salt crystals on the fries. Will do chapter 12...in this life or the next, but I'll get to it just not too fast.
That's hardly realistic.

Although it has happened in a few rare cases, most devs hardly make what is minimum wage in a developed country.

On the contrary, the process you describe should make successful devs realize how lucky they have been and should make them work as hard as necessary to keep their income. And I think that most do exactly that.

That a suprising amount of people still support milfy city is something I utterly fail to understand...
 

♍VoidTraveler

Forum Fanatic
Apr 14, 2021
5,410
13,921
My goal with this rant is for you, the reader, to not only value yourself, but your time and money more than you currently do.
Forget it. :sneaky::coffee:
Those who are capable of that, are already doing it.

As for the rest?
The rest are only capable of endlessly draining their balls, where their brain (or what's left of it) is located at.
 

Deleted member 1952336

Ortus
Game Developer
Jan 18, 2020
668
1,349
I think more people are attempting to make games now than before, but most will be abandoned, and never reach funding for a full time Developer.

There's tons of successful games that started four years ago, where the Dev makes enough money to work full time on the game, that would never reach that level of success if they were released today.

You mentioned Ai art. I haven't seen any Ai art games that are earning enough for even one full time Dev. The same goes for games with Ai generated scripts. IMHO what we're seeing is Devs underestimating the industry, because they see the success of something like Being DIK or Summertime Saga, thinking they can replicate that success with with Ai/Daz. Ai has many flaws, and getting high quality animation and renders out of Daz is a challenge.
 
  • Like
Reactions: Yngling
Oct 14, 2022
361
643
90% of everything is shit.
Porn games are no execption.
I pretty much ignore any review that doesn't have pro's and cons of a game.

The problem i find with games is that idea's are easy.
Starting at a screen for hours trying to find that bug is not.

And if you want to accauly create something good you quickly start to learn just how many different things you have to consider.
Lets take a simple game.
Superpowered.
You have to program in stats, different dialogs for the same scene baised on the stats, the buttions to change the stats, the scenes you get based on past choices, regret adding mind control because it is overpowered.

Fun fact.
Superpowered mind control was the reason i joined the site.

Sometimes for fun i try to make a game in my head.
Not the programming just the gameplay.
It makes me respect the sheer amount of effort that goes into games(visual novels aren't games)

Lets take hentai highschool+
Making an entire function school system, stat management system, skill system, etc.
It is a lot of work.

Lab rats 2 being dead doesnt suprise me.
Way to much work for 1 guy.
I am happy to see the modders take it over.
Or free city pregnancy mod.
Good games need a team that is driven, share's a vision and isnt in it for the money.

Good luck finding that.
 

Gtdead

Active Member
Jul 13, 2021
836
4,965
There was some period in my life where I started watching a ton of movies and tv series. This continued for 1-2 years. Watching movies was my main form of entertainment at that time and I had a good time. Eventually though, it became harder and harder to find something decent.

I started seeing common silly tropes repeating, the dialogue wasn't very satisfactory, the humor was stale, virtue signaling and stupid agendas became the norm. Of the hundreds of movies I've watched in the past 5-6 years, I can safely say that those I actually enjoyed can be counted in a single hand's fingers.

The simple truth is that the vast majority of works are just crap. When you first discover a new medium of entertainment, you can just pick the cream of the crop and it will remain satisfactory for quite some time, proportional to the body of the total works.

While there are a few underrated hidden gems here and there, the quality drops sharply after the first few pages (sorted by weghted score). This is to be expected. Not everyone has the talent and the skillset required to create a great work of art by himself, by doing the writing, the graphic design/animations, setting atmosphere with music etc.

A lot of people have a simple idea and may cut a few corners to bring it to life, like the common incest setting, perhaps using awful koikatsu/hs models that only a small subset of the consumers will find appealing.

However in the end of the day, I'd rather have these guys make their attempt. Of the 1000 stories using the common incest setting, we may get a handful that are worth it, either because they fill some niche, or because they elevated the setting by having a good plot/smart dialogue whatever.

Eternum is the top game in this site and it uses a modified common incest setting. Huge dick young virgin guy who just turned 18 joins a home without another male role model, seduces everyone, turns out to be a sex god and creates a harem. Yet Eternum is a really good game and the common incest setting is just a familiar thing to stage the overarching story. It's also quite funny because the developer's previous game was very similar.

Another very similar game that I really like is Desire of Fate. It too uses a version of the common incest setting although the MC is a bit more savvy but the way the relationships progress is fairly familiar.

Why do I mention these games? Because it goes to show that the setting doesn't matter too much. Both of these games hooked me from the start due to world building, witty dialogue and unique style. The problem is that the the vast majority of the games that use it, just aren't that good.

I've played a lot of Dungeons and Dragons. The vast majority of the campaigns I've played either start in a tavern or by guarding a caravan. A battle ensues, the heroes save the day and then they meet the local lord who gives them a quest to do some busywork. Some campaigns were very memorable, others I just waited to roll the dice.

In any case, no matter what a bunch of individuals think about the trendline of the new games' quality, most of these works are supported by patrons who don't owe anything to the developers. If the quality drops, people will think twice before supporting, which will make the medium less attractive to those that "don't have what it takes".
 

WarpedGaming

Newbie
Sep 4, 2022
33
15
I review a lot of the games on this site, and it's getting to the point I'm tired of being the only person rating something for what it currently has, not based on potential or "Because the models are hot."
Well to be honest I'm with you on the AVN content being produced today. But I don't do reviews because I am definitely NOT the nicest person when something is bad, poorly done, etc.

Now granted, I'm sure there's a place for it and also a target crowd that likes that stuff and if that's you that's fine. But personally to me it's a waste of money (if you paid for it) and more important (it's a waste of time) even if it's FREE simply because I could have done something much more productive in the time it took me to go through your AVN vs actually working and making money for myself sense my sole income source comes from working online.

Now, I understand where I am. This is a pirate website full of horny brain gamers looking for pretty virtual women to ogle and other at. (Or guys, no judgement.) While, yes, I'm still a horny brained goblin gamer as well, I am sick of the shovelware and honestly wish I could mark so many games on here as such.
This also makes sense that this type of content is being produced today because major film studios are putting out the same crap and it's selling? I mean just look at what Disney has done to Star Wars and MCU? It's inexcusable if ask me. I mean if you don't know how to write an interesting story then don't. Seriously, a person (or company in this case) needs to know it's limitations.

You know what you could do with your money instead? ANYTHING. Invest, buy a smoothie, save for a GPU, buy a real game on sale, make your own game, give to charity, HELL, BURN IT for warmth. ALL of that is of more worth to YOU than downloading some shovelware with MEGA and being disappointed by your time being wasted.
I know what you mean. I was lucky to just be in a situation where I'm already into a medium size group that is into a "not so societal popular" niche and I found AVNs by accident some time ago and decided to give it a try. Turns out I'm very good at storytelling and the bigger plus is that I freelance as a 3D VFX artist/modeler/animator. So it was a perfect marriage and now that AVN is my only income. It's a private group so my AVN isn't publicly available and the money I make from the group more than pays for the assets, computers (which are online cloud computers with Threadripper, 256GB ram, I can choose between 1 3090/4090 upto 6 3090/4090's) so I can put out content pretty fast. And there are plenty of AVN devs that could afford this "from what I see the money there making on Patreon" but they don't?

But I also know I'm just some random weirdo on the internet. My opinion likely won't change yours.
I agree because I have seen most post, along these lines, go ignored and lust laughed at. When I first started I played a lot of AVN's to get an idea of what was being put out. I wasn't worried about competition because I already had an audience and never planned on public release. But this has given my a very big sample size to base my opinions on and could I put out better AVN's than what's out there? Sure, because storytelling wise and even visually, there's not much competition to go against. There are a few who are really great "in my opinion" and they definitely have my respect and I do, still day, support them on Patreon to stay updated on there game.

All that to say, you and your time are worth more than what these leeches are taking from you.
I tell this to people all the time. TIME is way more valuable than MONEY because if you lose ALL of your money you can always make more. Every second that passes brings you that much closer to your death "to put it bluntly." So, what are YOU doing with YOUR TIME?
 

CboyC95

Engaged Member
Feb 22, 2019
2,777
2,690
Isn't this all an over exaggeration? I'm just someone who likes playing games.