Very interesting discussion about computer architecture ...
I'm the dev behind this very "early stage idea/concept tech demo", or call it what you want. We all have to start somewhere, right? I will follow all your comments with grate interest and take it into account, good or bad
pb03: Your right about unscrupulous, thx for the heads up, I will need to change this.
Thank you Dr.TC for posting this in the game section. If it belongs here or not, I don't know, but I will work hard for it to earn its place down the road.
This is not going to make me rich. I would not mind, off course, but I'm fully aware of the realities that you actually have to have something unique, special and with high quality to make some decent money, and the only way for that to happen is trough a lot of hard work. I'm just trying to make the game I want and would like to have found out there, but haven't. So I'm making it. If you also happens to like it, grate! If not, just move on and check in later on if you wish.
Some thoughts if you are interested:
- Truly, I did not expect anyone to support the project at the time being. But now I have 9 (!) guy's (I guess), expecting something from me, and I don't want to disappoint, so I'm working my ass off to give them some value for believing in me, thank you!
- the girl should blink and breath in the released version, at least for some of the animations. I'm curios to hear if this is a common problem. I'm also working on a blinking and breathing simulation system that will work regardless of animations.
- I can promise you this was not put together in a day. May be I'm not very good at this or efficient, but this is several months of work. I'm not just making what you can see, but a system to build and expand upon for the long run.
I actually try to make something, not just saying it can be done (everybody can do that).
- Currently working on the gyno chair concept. Main focus now is pussy physics. Rigging, skin weights, collisions, physics simulations, lots of trail and error. Goal is to achieve, natural and realistic interaction when using speculum (atm). I hope to release a new version with some of this before the end of August.