The fact that virtually all games have a walkthrough mod is a sign of bad game design

Holy Bacchus

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Dec 13, 2018
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I just wanted to get this out there, maybe have a discussion on the matter. How bad can you design a game, that the most popular mod for your game is a way of making the experience not suck ?

How bad is it that this is the case for almost all games?

Mid life crysis is amazing for being the opposite. It has non diegetic choices that say "harem? yey or nay?"
So basically you want linear games with zero complexity and non-choice choices, is that it? Because that's what it sounds like you're saying.

Walkthrough mods and written walkthroughs are not an example of "bad game design", it's an example of good game design that they have so much variation and complexity in their different paths that people want to know how to chart their most preferred course. What these games do is basically the same as what interactive drama console games do. Games like Heavy Rain, Until Dawn, Man of Medan, Life Is Strange, are built around choices that affect the course of the story and determine different endings depending on the choices you make. They're designed around the concept of replayability, that going in to these games blind you may get an ending you don't like or you simply want to see all endings, so you repeat the game again and again to see all the different variations.

However, some people just want to how to get their desired ending without playing the game several times and that's what the mods and written walkthroughs are for. It's not an issue of the dev using a bad game design that makes people want this, it's just players who can't be arsed figuring it out on their own or spending hours replaying it to get the ending they want. There are some games, however, for which walkthroughs are quite necessary because they have such a great number of variables, like Summer Scent, Being a DIK, A Wife and Mother, to name a few, but even then this is still not "bad design" because they've been designed to encourage multiple playthroughs and the walkthroughs simply act as guides for those who don't want to free-wheel it.

I remember when PS2 games used to have fully printed game guide books you could buy in stores and just because they had that didn't make them badly designed games, it was just that some people wanted a helping hand to get through certain games and it's no different with these adult games.
 
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I'm leaning heavily towards the side of "If the game needs a walkthrough then it most likely suffers from design flaws".
Whilst it is true that walkthroughs are seen as a positive for games in general, I would argue that a lot of adult games lack the scope where a player can be lost in the possibilities and thereby miss or forget some of the content.

The worst offenders I feel is the VN's where you always have to make the perfect choice in order to unlock the perfect ending. It really spoils the fun when you have to be on your toes to not make a single mistake in the dialogue options.

That said, we are talking about adult games.
Finding a balance between needing to give the players direct answer or simply hint at the possibilities can be difficult. After all a good game will likely cause the players to get... distracted... during certain parts of the game and cause them to miss details they would otherwise have spotted if they simply kept both hands above the table during their playthrough.
you can also add the biological fact that a guy's blood is either in his brain or in his dick but Never at both places at the same time.

(you have to pick one)

(with the only major exception that a guy having his dick bleeding will be more inclined to use his brain to solve the matter at hand)
(so to speak)
 
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rk-47

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Jun 27, 2020
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Then what is the purpose of playing games?

Why not just go look at porn.

That's the most backwards thing i've read.
Dont ask me ask people who dont care about the story, most games have the dev asking how to balance h scenes with story so its not a sense of clicking endlessly, its dumb to tell those people to just watch porn when if they want h scenes they can grab a 100% save which is another option to walkthroughs, to say its bad game design or that they can just watch normal porn is a disingenuous statement
 

Avaron1974

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Aug 22, 2018
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disingenuous
Don't use words you don't know the meaning of, that has no meaning here.

most games have the dev asking how to balance h scenes with story
Stop talking bollocks.

I've seen a handful at most ever ask that compared to the thousands of games on here. Most devs.....

its dumb to tell those people to just watch porn when if they want h scenes they can grab a 100% save which is another option to walkthroughs,
Don't know if you are being intentionally dense here or just aren't thinking....

The point of a game is the story, that is the very purpose of a visual novel (massive clue being the word novel) which is the majority games that have people asking for walkthroughs are....

It is still easier to go and watch porn than download a story based game just to skip the story and will never not be laughable to read.
 

Guntag

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Walkthroughs are here to give us the most optimal way to play the game. When I check the thread of a game and I don't see a walkthrough available, I assume it is a linear game (which is not always true, I know), which I don't like (with a couple of exceptions). Then I try the game and play without walkthrough. Then depending on the game there are multiple possibilities, I either try again without walkthrough (if there are paths I noticed and want to try), or with the walkthrough (if there is more content I'm interested in and don't know how to get it).
 

Staimh

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Dec 12, 2020
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How well designed a game is is depends on what the developer intended (without being sure of that it's difficult to judge)
How the game is perceived by the player depends on their expectations (which is going to vary significantly)
Given all porn games can fall between to extremes
1) A sequence of porn images and animations directly connected in an unflexible sequence where clicking simply moves things along (this isn't that different from a video with a pause option)
2) A devastatingly complex open world where every quest and task must be complete before the prize of a porn image

I am not sure how many takers there would be for either

Personally I like playing a game which intermintently rewards me with decent porn for moving the plot forward. I like it more if the porn is directly connected to decisions I have made in the game. There may well be walkthroughs for this but, at least initially, I'd try to work my way through it without using them (probably creating my own on the way).

However I'm fairly happy chugging through a VN but I'll probably need to know the fetishes covered are ones I'm at least slightly comfortable with. I would be surprised if this type of game needed a walkthrough. From earlier posts I think this is as close as I can answer the question the OP was asking.
 
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rk-47

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Don't use words you don't know the meaning of, that has no meaning here.



Stop talking bollocks.

I've seen a handful at most ever ask that compared to the thousands of games on here. Most devs.....



Don't know if you are being intentionally dense here or just aren't thinking....

The point of a game is the story, that is the very purpose of a visual novel (massive clue being the word novel) which is the majority games that have people asking for walkthroughs are....

It is still easier to go and watch porn than download a story based game just to skip the story and will never not be laughable to read.
Keep trolling, i wont be taking the bait anymore, you dont understand the difference between story and gameplay. Not everyone cares about the story doesnt mean "eh just watch porn instead" it means find a 100% save if you want to fap over 3dcg
"oh muh gawd you dont care about the story of gta and just want to see people getting killed just watch a violent film"
youve completely deviated the original point i made just to try and counter for no reason, op is talking about games, and this could be a vn clicker or a sandbox exploration if someone doesnt want to know anything about the story and wants to rush the gameplay part they will use a walkthrough, just because YOU (or i) care about the story means fuck all, its the reason why games have galleries in the first place aswell as 100% saves including the full gallery
 

Winterfire

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That is false.

When it comes to games where the main storyline is pretty linear, it all comes down to game design and how effective a tutorial is, that is true.
However, Visual Novels' gameplay (outside of the kinetic ones) is entirely based on choices which are meant to have an effect.

The problem with too many choices is that if you are aiming for a particular outcome you will have to either:
A. Invest a lot of time and try out many different things.
B. Follow a Walkthrough.

Most people will always go for the easier route, aka a walkthrough.
 

anne O'nymous

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Sadly it quickly appears also that this reasoning is not cartesian neither aristotelian nor copernician (even trying to call on upon the olden Gods's logic does not provide with a satisfying answer) then and only then shall a decent Mod be thy solution and salvation.
More than not Cartesian, I think that the problem of those games come from the author being too focused on the outcome, when he should be focused on the situation itself ; there's a logic behind the chain of decisions that lead to "this particular scene", but a logic that can be seen only if you start from the scene and trace back to the first decision.


Sorry but you are wrong, because not all games are the same for example Artificial girl 3 is not the same as Redemption for Jessika, but they are both classed as games.;)
I was, obviously, talking about games that can have a walkthrough. There's on the scene some platform games, Kill'm'All, and games like that, where a walkthrough would have no meaning because it would have no content.


Whilst it is true that walkthroughs are seen as a positive for games in general, I would argue that a lot of adult games lack the scope where a player can be lost in the possibilities and thereby miss or forget some of the content.
What apply to completed games, but what about games release by updates ? Fetish Locator have had an update, can you tell me the name and particularity of all the girls ? Same for a game like WVM or Ecchi Sensei, that have way too many characters.
Not that a walkthrough is effectively needed for those games, but for someone who follow, and then play, too many games, a walkthrough can replace a messed memory. I mean, have you never confused two games and seeing a scene or a dialog line, thought something like, "oh, yeah, it's this bitch, why did I thought it was the beauty from [whatever] ?"


The worst offenders I feel is the VN's where you always have to make the perfect choice in order to unlock the perfect ending. It really spoils the fun when you have to be on your toes to not make a single mistake in the dialogue options.
You mean guys like Slonique ? If you don't know how to read mind, you just can't play one of his VN. But ideally either games shouldn't have "perfect ending", or the "not perfect" answer shouldn't close the door.
The game can perfectly let you end with the girl, but you'll not have a baby because you haven't gave the right answer where talking about this, or things like that. It's not the "perfect ending" in regard of the game, because you haven't raised all the flags, but it's the "perfect ending" in regard of the player, because he would have chosen differently if he want "this" or "that" to be part of the ending. Like it can also perfectly give you other opportunities to raise the said flag.


That said, we are talking about adult games.
Finding a balance between needing to give the players direct answer or simply hint at the possibilities can be difficult. After all a good game will likely cause the players to get... distracted... during certain parts of the game and cause them to miss details they would otherwise have spotted if they simply kept both hands above the table during their playthrough.
Is the game effectively well wrote if the details happen during the lewd parts ? What girls tell you that her favorite dessert is apple pie (what you'll need to know if you want to max the score of the last date, and so to marry her) when you're deep inside her ? "Oh yes, your dick is soooooo goooooodd in me, as good as apple pie, my favorite dessert". Not sure that it would keep me turn on ;)
It's part of the design to know that at this moment the player can be distracted and that you shouldn't give important information. This even if the said information is related to the lewd content. If you want to explain to the player how to let the girl do anal, don't do it during a sex scene, but afterward. During the scene itself, she refuse categorically that he put a finger in her ass. Then, the day after she talk about this, explaining that it have nothing to do with him, but her ex was an asshole who always fucked her ass dry without consideration for her and all ; she can let MC do it, but he have to go slow, warn her and so.
You still give the information, it still make sense to give them at this moment, but you're doing it when the player will notice the importance of what is said.


It is still easier to go and watch porn than download a story based game just to skip the story and will never not be laughable to read.
And the scenes last longer.
 

Adabelitoo

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Jun 24, 2018
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Is the fact that a lot of games have unofficial Ren'Py remakes a sign of bad engine? No.

Some players suck and want to force everything to their preference just in order to not call it trash. People who just want sex and animations would be better watching porn, but no, for some reason they are here complaining about how slow these games are, crying every time a v0.01 game without sex is released and leaving 1 star review if they don't see an animation of a girl choking on a dick in the first 3 scenes.

Some others just don't have enough time and want a steady progression instead of spending their time exploring by themselves. Not because they don't think that exploring is fun or worthy, they just don't have enough time to enjoy the game to the fullest because they have things to do before and after they jerk off.

And others just want the easy route no matter what and that's something that applies to life as a whole, not just in porn games. Just to keep it game related: How many people googled the secrets of games like Undertale or Celeste instead of spending hours and hours finding them by themselves?
 
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Deleted member 3145675

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Is the fact that a lot of games have unofficial Ren'Py remakes a sign of bad engine? No.

Some players suck and want to force everything to their preference just in order to not call it trash. People who just want sex and animations would be better watching porn, but no, for some reason they are here complaining about how slow these games are, crying every time a v0.01 game without sex is released and leaving 1 star review if they don't see an animation of a girl choking on a dick in the first 3 scenes.

Some others just don't have enough time and want a steady progression instead of spending their time exploring by themselves. Not because they don't think that exploring is fun or worthy, they just don't have enough time to enjoy the game to the fullest because they have things to do before and after they jerk off.

And others just want the easy route no matter what and that's something that applies to life as a whole, not just in porn games. Just to keep it game related: How many people googled the secrets of games like Undertale or Celeste instead of spending hours and hours finding them by themselves?
yeah,
but considering we're talking about porn games (not AAA stuff like Skyrim et al.) it all comes back to how many hours a day you can spend fapping (or want to) (or can) (or are still able to)
to emulate your style I'd say some gamer want a quick fap - others a longer ride - a few are ready for the full extended uncut DC remastered ride (I would recommend
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don't forget to train your cardio too.
 
Apr 24, 2020
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What apply to completed games, but what about games release by updates ? Fetish Locator have had an update, can you tell me the name and particularity of all the girls ? Same for a game like WVM or Ecchi Sensei, that have way too many characters.
Not that a walkthrough is effectively needed for those games, but for someone who follow, and then play, too many games, a walkthrough can replace a messed memory. I mean, have you never confused two games and seeing a scene or a dialog line, thought something like, "oh, yeah, it's this bitch, why did I thought it was the beauty from [whatever] ?"
I'm sorry, but I don't know those games so I can't really say much about them. Ecchi Sensei has me worried though, since I stopped counting the amount of girls in the roster, which makes me question if it's really necessary to have that many.

Generally speaking, I'm an advocate of having an info screen on your characters to help players remember who is who.
Of course, continually updated games does have an unreasonable burden since it can be difficult to remember what happened last when months passes between updates. I'm not entirely sure how best to handle that issue.
Some games do seem to solve it by simply making sure that saves aren't compatible between versions... :cautious:

Personally though, I haven't played a adult game where I've sought out a walkthrough without thinking the same information should have been hinted at in the game itself.

You mean guys like Slonique ? If you don't know how to read mind, you just can't play one of his VN. But ideally either games shouldn't have "perfect ending", or the "not perfect" answer shouldn't close the door.
I don't know the creator or remember the title of the game itself. I just remember getting a game over screen because I didn't ask my new secretary to dress up slutty for an dinner I was invited to. Because of that the investor lost interest in me and left the dinner without paying, which left me with his bill that caused me to go bankrupt.

It felt like complete moon logic to me.

Is the game effectively well wrote if the details happen during the lewd parts ? What girls tell you that her favorite dessert is apple pie (what you'll need to know if you want to max the score of the last date, and so to marry her) when you're deep inside her ? "Oh yes, your dick is soooooo goooooodd in me, as good as apple pie, my favorite dessert". Not sure that it would keep me turn on
The problem is that it's difficult to account for when players tunnel vision on something. There's plenty of players out there whom will start to skip everything when they feel a sex scene might be coming up.
Once little Timmy scores a date with the neighbor on Friday all days in between simply becomes filler. Doesn't matter if those days were meant to clue Timmy in to the neighbors interest or to make her friend jealous enough to crash the date and turn it into a threesome. Timmy just wants to skip to the date for the sex scenes!
Of course Timmy will absolutely bomb the date, get blue balled and start raving on and on about how badly designed the game is.
 

anne O'nymous

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I'm sorry, but I don't know those games so I can't really say much about them.
It apply for any game in fact ; Just named those three because they are the games with "too many" characters that crossed my mind. But the problem stay whatever the game, and in fact its number of character.
Between the delay since the last update, the characters that can be a lookalike of some from another game (less frequent nowadays with Daz games, but too frequent with Illusion ones), and the number of game followed by the player, some can use a walkthrough mod simply to compensate their lack of memory. If you look at threads of finished games, the "is there a walkthrough" is less frequent. What I think reflect what you said about the story generally not being deep enough to need one.


Ecchi Sensei has me worried though, since I stopped counting the amount of girls in the roster, which makes me question if it's really necessary to have that many.
No and yes. The story is supposed to take place during a full year, therefore the girls density will be needed to fill the story during such long period of time. But in the same time it make the story too dense and the game will never be finished ; it need more than 1 year to release 1 in game week, half the players will die before the last release.


Generally speaking, I'm an advocate of having an info screen on your characters to help players remember who is who.
I have mixed feelings regarding this feature, because the way I identify/qualify a girl isn't necessarily the way the author do it, especially when some girls are too similar. Take the usual Incest story by example. The mother is easy to describe in an info screen, but how to describe the three sisters ? "older", "middle", "youngest" ? "bitch", "naive", "sex craved" ? Either the author don't say enough, or it say too much.


Of course, continually updated games does have an unreasonable burden since it can be difficult to remember what happened last when months passes between updates. I'm not entirely sure how best to handle that issue.
When the game is released by chapter, what happen often nowadays, why not using the good old TV "previously on" based on the choice made by the player ?
Authors tend to not use this because they fail to understand that their game isn't a frozen creation. Too often, in their mind what was in the previous update have to stay, what is not mandatory. Therefore they can perfectly add a "previously on", and move it from the start of the previous update to the start of this update. Then have a double finale update, one with this "previously on" for those who followed the game, and one without it (that will be the only link available after some times) for those who will play the game for the first time.


Some games do seem to solve it by simply making sure that saves aren't compatible between versions... :cautious:
Not sure it's the reason why, but yeah, it solve the problem :D


I don't know the creator or remember the title of the game itself. I just remember getting a game over screen because I didn't ask my new secretary to dress up slutty for an dinner I was invited to. Because of that the investor lost interest in me and left the dinner without paying, which left me with his bill that caused me to go bankrupt.
It's worse with Slonique VN games. Each chapter will make you face to two choices menu, and if you don't choose the right answer to each one, you'll not open the next chapter. With the choice being purely arbitrary ones. I guess it's his way to make it being "a game".
By chance, he's the only one that goes this far in the non sense of the choice. But those like the example you gave are alas too frequent. They have an idea in mind, and you've to guess what it is.



Of course Timmy will absolutely bomb the date, get blue balled and start raving on and on about how badly designed the game is.
Honestly, I'll never feel bad for those players. Not because I have another taste than them, but because they desperately want to play games that clearly aren't for them.
If they really feel the need to have a walkthrough mod, in order to be able to skip as much as they want, it's not the game design the problem, but their game selection. Especially since, like I said previously, too often the games are too simple to effectively need a walkthrough ; what imply that there's tons of games "made for them". Therefore, why desperately try to stick to a game when you can have more enjoyment playing another one ?
 

Cryswar

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I could go on for a LONG time, and be VERY acerbic, about how much I hate hidden behind-the-scenes bullshit for choices that permanently locks you into or out of things with little or no warning. 16? years later I'm still fucking mad about getting locked out of Akiha's true end because I guessed the wrong option during that fucking picnic and the game never told me.

Almost as much as I hate not having any idea how to progress something with few/no hints ingame, or having to guess that I need to progress character C's plot to see more of character A who I actually care about.

That said, as I've learned the hard way, communicating stuff effectively ingame is hard without beating people over the head with it, and let's be honest here, I don't read everything all the time either. It's easy for me to SAY that I want to make my choices matter without being punishing - doing it effectively is a lot of work.

So I'm not in any position to shit on other devs for that, but I generally agree that conveying information ingame well is something that many devs, myself VERY much included, could stand to improve on to minimize the need for guides.
 

hakarlman

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Jul 30, 2017
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A lot of ADULT GAME developers tend to forget they're making a PORN GAME.

Dumb Ass Adult Game Dev

"Yea, I think my player base would really enjoy this puzzle mini game."

"Oh, how about I hide a sheep in the middle of fucking no where, then ask the player to find it without giving them any guidance? It could take hours & hours before they finally find it. I know that they're probably jerking off expecting porn, but... Yea my mind is blanking out. I'll just add the sheep finding quest in my porn game and hope it all works out."

"I'm going to make sure that when the player first plays my game, the quest log will be absolutely fucking empty, so the player has zero guidance on what to do."

"Hmmm, if I'm making a porn game, then the player will be using one hand to jerk off and the other hand to navigate the MC around. Surely the player won't mind if I require them to jot down important quest notes to tackle the demanding, complicated quests I'm introducing? I'm sure they won't mind jerking off, but then stop to take notes, do a little mathematics you know, gamers won't mind having to git gud for a porn game."

"I think my player base will really enjoy these riddles, even though the riddles have nothing to do with sex and are not erotic in anyway. I'm so fucking smart."

"The one thing people who love porn enjoy doing is growing tomatoes, onions and various vegetables in the in game garden. Of course, they won't use those vegetables to butt fuck the girls asshole, that would be vulgar. Yea, I'll just add a garden mechanic that isn't sexual or erotic in any fucking way. OH, and the player will have to craft their own potions, and I'll make the components impossible to find, that should make the game a HUGE erotic turn on."
 

Adabelitoo

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Jun 24, 2018
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A lot of ADULT GAME developers tend to forget they're making a PORN GAME.

Dumb Ass Adult Game Dev

"Yea, I think my player base would really enjoy this puzzle mini game."

"Oh, how about I hide a sheep in the middle of fucking no where, then ask the player to find it without giving them any guidance? It could take hours & hours before they finally find it. I know that they're probably jerking off expecting porn, but... Yea my mind is blanking out. I'll just add the sheep finding quest in my porn game and hope it all works out."

"I'm going to make sure that when the player first plays my game, the quest log will be absolutely fucking empty, so the player has zero guidance on what to do."

"Hmmm, if I'm making a porn game, then the player will be using one hand to jerk off and the other hand to navigate the MC around. Surely the player won't mind if I require them to jot down important quest notes to tackle the demanding, complicated quests I'm introducing? I'm sure they won't mind jerking off, but then stop to take notes, do a little mathematics you know, gamers won't mind having to git gud for a porn game."

"I think my player base will really enjoy these riddles, even though the riddles have nothing to do with sex and are not erotic in anyway. I'm so fucking smart."

"The one thing people who love porn enjoy doing is growing tomatoes, onions and various vegetables in the in game garden. Of course, they won't use those vegetables to butt fuck the girls asshole, that would be vulgar. Yea, I'll just add a garden mechanic that isn't sexual or erotic in any fucking way. OH, and the player will have to craft their own potions, and I'll make the components impossible to find, that should make the game a HUGE erotic turn on."
You're basically saying that devs should delete/avoid all the "game" part in "porn game".

If you don't enjoy exploring or can't stand being clueless for a while then pick another game. If you're so horny that you have to unzip your dick out at the very first second you double click on that .exe file, then that's your problem.

You aren't being smart, fun or sarcastic. You're just another horny teenager in the internet.
 

Staimh

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Dec 12, 2020
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You're basically saying that devs should delete/avoid all the "game" part in "porn game".

If you don't enjoy exploring or can't stand being clueless for a while then pick another game. If you're so horny that you have to unzip your dick out at the very first second you double click on that .exe file, then that's your problem.

You aren't being smart, fun or sarcastic. You're just another horny teenager in the internet.
Perhaps what is needed is a rating system similar to the review
One star = next to no porn - so it's mostly puzzles or, and this would scare me, descriptive text about non porn related stuff
Five stars = porn fest - only one hand required to play

I could then select new games by current mood
 
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Perhaps what is needed is a rating system similar to the review
One star = next to no porn - so it's mostly puzzles or, and this would scare me, descriptive text about non porn related stuff
Five stars = porn fest - only one hand required to play

I could then select new games by current mood
you forgot
0 star = Labelled as "porn" - is a v0.01 - you'll probably see a tit in v0.95m (if the Dev does not make a reboot at some point)
 

hakarlman

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Jul 30, 2017
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You're basically saying that devs should delete/avoid all the "game" part in "porn game".
No, they can add the "game" part, but they must convert the "game" part into something PORN related. They forget to do the last part. They've got to PORNIFY the "game" element.

If you don't enjoy exploring or can't stand being clueless for a while then pick another game.
It depends. If I'm exploring a small forest that takes 35-60 seconds to explore, in which you find a naked woman, that's cool.

If I'm exploring a forest that take 8-10 minutes to fully explore, in which you find a naked woman, that's problematic.

If you're so horny that you have to unzip your dick out at the very first second you double click on that .exe file, then that's your problem.
If I double click the exe file and it shows a splash screen image of a naked chick, as part of a logo, that would be more wise than not showing anything porn related.

An Adult Porn game must always realize what it is, visual & mental content meant for ejaculation.

You aren't being smart, fun or sarcastic. You're just another horny teenager in the internet.
Here let me help you understand.

Let's say you want your PORN GAME to have an in game garden, where player grows their own vegetables. What's the reason for growing vegetables in a normal game? For sustenance. What's the reason for growing vegetables in a PORN GAME? SO YOU CAN SHOVE THOSE VEGETABLES UP THAT WHORES ASS SO SHE CAN SHIT IT OUT IN THE MOST VULGAR AND DEGENERATE WAY.



See? That disgusting fucking pig shoved a tomato up her fucking whore asshole. That's the only reason I'd ever grow a tomato in a fucking porn game.

Oh, I have to grow a cucumber in game? Obviously to shove up the bitches shit hole right? THE GAME ELEMENT REQUIRES ME TO GROW A FUCKIGN VEGETABLE. THE PORN ELEMENT DEMANDS I SHOVE IT UP HER ASSHOLE. RIGHT? THE ONLY REASON YOU GROW A CUCUMBER IN AN IN GAME GARDEN, IN A PORN GAME, IS SO YOU SHOVE THAT FUCKER UP THE BITCHES ASS:



Good luck adding your non-porn game elements to your game. YOU HAVE FUN WITH THAT BUDDY! GOOD LUCK, lol.

edit: Sorry man, I don't mean to be mean or anything. I'm just frustrated. I've played so many bad games recently, it's upsetting.
 
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