- Dec 13, 2018
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So basically you want linear games with zero complexity and non-choice choices, is that it? Because that's what it sounds like you're saying.I just wanted to get this out there, maybe have a discussion on the matter. How bad can you design a game, that the most popular mod for your game is a way of making the experience not suck ?
How bad is it that this is the case for almost all games?
Mid life crysis is amazing for being the opposite. It has non diegetic choices that say "harem? yey or nay?"
Walkthrough mods and written walkthroughs are not an example of "bad game design", it's an example of good game design that they have so much variation and complexity in their different paths that people want to know how to chart their most preferred course. What these games do is basically the same as what interactive drama console games do. Games like Heavy Rain, Until Dawn, Man of Medan, Life Is Strange, are built around choices that affect the course of the story and determine different endings depending on the choices you make. They're designed around the concept of replayability, that going in to these games blind you may get an ending you don't like or you simply want to see all endings, so you repeat the game again and again to see all the different variations.
However, some people just want to how to get their desired ending without playing the game several times and that's what the mods and written walkthroughs are for. It's not an issue of the dev using a bad game design that makes people want this, it's just players who can't be arsed figuring it out on their own or spending hours replaying it to get the ending they want. There are some games, however, for which walkthroughs are quite necessary because they have such a great number of variables, like Summer Scent, Being a DIK, A Wife and Mother, to name a few, but even then this is still not "bad design" because they've been designed to encourage multiple playthroughs and the walkthroughs simply act as guides for those who don't want to free-wheel it.
I remember when PS2 games used to have fully printed game guide books you could buy in stores and just because they had that didn't make them badly designed games, it was just that some people wanted a helping hand to get through certain games and it's no different with these adult games.