- Dec 2, 2022
- 136
- 345
Thank you for your analysis.Fapocalypse. 1.0b
I would say use a better more sensual voice if you can. Has some pronunciation issues and sounds off/robotic. You could probably train a voice off Angela's real life voice to be used. (I assume you could do it for all of them)
If you click fap html, then agree it opens content html, but doesn't close fap one.
Not hard coding where things are makes it so when you have something else open they overlap. Example is fap html, press f12 to check console for bugs and all the stuff starts to overlay itself.
Always let people change audio levels constantly, your voice overs/movies/music might be too loud for someone and making them wait until they get elsewhere in the game to do it, just isn't helpful.
Some spoken text isn't in the text boxes, like Angela saying "who you are, who you were". Who you were is left out of the text box. Or it is in further text boxes which aren't being shown yet, causing confusion.
If you want to make Angela more interesting maybe make her take on a guise like the one from Borderlands 2 (video game)
If you are going to have people rename characters then give them a representative sentence so that they can know how something will sound. Also try not to write things that make no sense, example would be "Oh no, we can't have sex tenant, that would be taboo". That is dumb, and should be avoided.
When renaming, if you try and use the mouse to highlight all and delete, it will move the screen on. I advise to make the player press a button when done changing names, and allow them to interact with the name text input bar as you would on actual sites.
Not being able to click fast through the intro text is annoying, since you may have heard it all.
When booting up the content html it auto goes to I guess a further part with a map and stuff but then has to pull back to the intro.
Also refreshing the page seems to break it, it won't go beyond "welcome back".
The audio of welcome back played after the intro played but it plays during the intro too.
After intro the text size shrinks if you have something pushing it like console open, it should really hold a chosen size..
The minor icons of the persons talking don't really look like the persons
clicking on an image further down the page and then clicking it off sometimes sets the page a bit higher instead of to the bottom or directly on the image.
Really should be an audio volume bar and text size changer on the left menu. I found it tucked away in the lips but who the fuck clicks lips looking for music volume?
End of introduction instead of dumping you on a map screen maybe have someone point you in a direction of what to do?
The talk menu showing everything off at the start feels out of place. (Also being able to have those conversations prior to doing things, like first talk with Cherie can be before ever going anywhere and thus it is weird MC says he did some scavenging.) (As an addendum it is weird the early talks have what is basically images of stripping before any of that is actually going to happen)
Grey text feels like it shouldn't be what the characters are doing and more of old text they are replying to. Make the stuff that they are doing stand out more.
Wood chopping definitely doesn't follow well the sound volume for effect sounds.
Got into a battle in peacewood, expected to go through a tutorial but there was nothing.
As an aside the "bad" in the combat really should be placed better, since the direction the wheel spins makes it fully avoidable, I suggest both randomizing direction of spin and placement in the future. Also is good and bad backwards? Like the end scene is "MC is ensnared" but then why is it called good/bad/failure?
I am not trying to be mean, but this game really needs time in the oven, it was nowhere near ready enough to be put out even as a demo. Too much is broken or doesn't exist or isn't taught.
Also clean up the story a bit, like why do they live in the wilderness now?
Seriously dev, play your own game clicking randomly, have the console open. Note the issues.
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Pressed f12 on edge fap html and all of these issues showed in the console.
ressources/maingui/titlescreen/fapomainwest.mp3:1 Failed to load resource: net::ERR_FILE_NOT_FOUND
chromewebdata/:1847 Uncaught SyntaxError: Unexpected token 'export'
chromewebdata/:1977 Uncaught SyntaxError: Cannot use import statement outside a module
(index):2289 Uncaught ReferenceError: loadTimeData is not defined at HTMLDocument.onDocumentLoad ((index):2289:31)
FAPOCALYPSE.html:402 Uncaught (in promise) DOMException: play() failed because the user didn't interact with the document first.
/C:/favicon-32x32.png:1 Failed to load resource: net::ERR_FILE_NOT_FOUND
/C:/favicon-16x16.png:1 Failed to load resource: net::ERR_FILE_NOT_FOUND
chromewebdata/:1 Not allowed to load local resource: /ressources/maingui/titlescreen/silence.mp3
chromewebdata/:1 Not allowed to load local resource: /ressources/maingui/titlescreen/fapomainwest.mp3
FAPOCALYPSE.html:1 Access to internal resource at 'file:///C:/site.webmanifest' from origin 'null' has been blocked by CORS policy: Cross origin requests are only supported for protocol schemes: http, data, isolated-app, chrome-extension, chrome-untrusted, https, edge.
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F12 from content html
content.html:129594 Error: <<script>>: bad evaluation: Cannot read properties of undefined (reading 'variables')
<<script>>
UIBar.stow(true);
SugarCube.State.variables.gui_interface.angelaButtonEnable = false;
SugarCube.State.variables.gui_interface.mapButtonEnable = false;
SugarCube.State.variables.gui_interface.inventoryButtonEnable = false;
<</script>>
content.html:129594 Error: <<script>>: bad evaluation: Cannot set properties of undefined (setting 'angelaButtonEnable')
<<script>>
UIBar.stow(true);
SugarCube.State.variables.gui_interface.angelaButtonEnable = false;
SugarCube.State.variables.gui_interface.mapButtonEnable = false;
SugarCube.State.variables.gui_interface.inventoryButtonEnable = false;
<</script>>
Failed to load resource: net::ERR_FILE_NOT_FOUND _:1
Failed to load resource: net::ERR_FILE_NOT_FOUND angeladreambackground.avif:1
Uncaught (in promise) DOMException: The play() request was interrupted because the media was removed from the document. content.html:1
Playback failed: DOMException: play() failed because the user didn't interact with the document first. functions.js:1756
Failed to load resource: net::ERR_FILE_NOT_FOUND Teko-VariableFont_wght.ttf:1
GET ressources/angela/others/introduction/angeladreambackground.avif:1 net::ERR_FILE_NOT_FOUND
GET ressources/sounds/1.mp3 net::ERR_FILE_NOT_FOUND
Playback failed: DOMException: Failed to load because no supported source was found. functions.js:1756
Playback failed: DOMException: The element has no supported sources. functions.js:1765
Playback failed: DOMException: The play() request was interrupted by a call to pause(). functions.js:1756
checkRequirements: scene "3A2" not found functions.js:1642
masturbation.png:1 Failed to load resource: net::ERR_FILE_NOT_FOUND
GET ressources/main_game_gui/icons/masturbation.png net::ERR_FILE_NOT_FOUND masturbation.png:1
ressources/forest/woodchopping/birds-chirping.mp3:1 Failed to load resource: net::ERR_FILE_NOT_FOUND
We will definitly use your comment to improve our game and fix many of these issues.