TiffanyMonroe

Forum Fanatic
May 29, 2018
5,766
13,807
I remember getting the option to keep knocking them up but never actually getting pregnant. Has this changed?
 

Hoostevall

Member
Aug 15, 2017
181
111
The mac link is not a mac link.
Still? I recall posing a similar question a couple builds back. I'm assuming its meant to be played through Wine or sometime of emulator but that doesn't always work. So when it says Mac, I think the majority assume it would open natively on a Mac. Shame that the Mac is just a repackage of the Windows files, as I really don't have a solid grasp of Wine to be able to attempt this.
 

xDEEPx

Active Member
Oct 7, 2017
550
167
mmmm needs more pictures... progress is very light.. and that ending... could've made an escape route and said here is the end of build so far..
 

payt

New Member
Nov 23, 2017
6
3
hmm doesn't really seem like a real update considering it's the same as the last two endings just only with beatrice
 
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Avaron1974

Resident Lesbian
Aug 22, 2018
25,919
89,440
hmm doesn't really seem like a real update considering it's the same as the last two endings just only with beatrice
So it's an update the, with a new ending....

The last 2 endings are finished, no more will be added with them being endings. Now we wait while the rest are added.
 

payt

New Member
Nov 23, 2017
6
3
So it's an update the, with a new ending....

The last 2 endings are finished, no more will be added with them being endings. Now we wait while the rest are added.
oh sure i just meant that there is not really new artwork or anything they coul easily have put miriam, beatrice and both romance ending in one update when you look at the artwork
 

Avaron1974

Resident Lesbian
Aug 22, 2018
25,919
89,440
Whatever, the animations would still be better.
I don't think you quite understand how engines work, they don't automatically make things better they are still reliant on developer ability and the materials they are using.

Putting Irnia directly into Unity wouldn't change anything. It would still be using the same assets by the same artist and coded by the same developer.

Like moving games from RPGM to Ren'py. It doesn't improve anything, nothing at all changes it just removes the walking. Everything else is still the same.

It would take a whole new set of assets to change animations which would cost more money for a game that doesn't bring in all that much it wouldn't be worth it. The dev would be out of pocket.
 

acewinz

Developer of "The Call of Darkness"
Game Developer
Oct 15, 2018
2,589
7,613
Hope I'm wrong, but its starting to feel like they just want to wrap this game up and move on. :(
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Lets just get a paetron up drive going fellas and hope for the best! There upcoming game Shelter is good, but I want this one finished right first.
 
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