- Oct 23, 2019
- 16
- 6
So, F11?Expand your view
So, F11?Expand your view
its the result of working in customer service and being surrounded by morons all-day who keep asking the same stupid questions over and over.It's mesmerizing how people in a porn site can't take a joke, you must be fun at parties.
We're on a porn site, you think we get invited to parties?It's mesmerizing how people in a porn site can't take a joke, you must be fun at parties.
This was how I lost my clothes in game and couldn`t re-buy them too.So i noticed that if you get dared to remove you top for the rest of the night it will be removed from your clothing options and lost forever
Just a friendly suggestion, please consider using the "spoiler" function on that giant text wall of yours.Thanks Sam for taking... SNIP!... as you make it.
Happy to use it but don`t know how. Where can learn to do it please?Just a friendly suggestion, please consider using the "spoiler" function on that giant text wall of yours.
For future info, when you're making a post look at the top bar where you can bold, underline, exc. Just to the right of the smilies should be three dots, click on that and there's a menu of things you can insert.Happy to use it but don`t know how. Where can learn to do it please?
edit: Went found a spoiler alert to copy paste from different forum
Thanks for information, as my bad hadn`t explored all the icons/buttons on the top bar where one types a post.For future info, when you're making a post look at the top bar where you can bold, underline, exc. Just to the right of the smilies should be three dots, click on that and there's a menu of things you can insert.
at the moment no. but I think it is a planned feature.any way to remove perks? i got baby crazy perk and it kinda ruined the game for me
oh is that a thing didn't know that there is a console.I thought it was possible through the console.
hm, interesting well one way it could be done in-game is to have it decay over time similar to fitness and intelligence.This actually just gave me an idea.
I haven't played 2.96, I'm waiting for 3.0, but it sounds like once you meet the prerequisites for a tag it is automatically activated and the consequences are yours to deal with whether you're into the kink or not.
Sam_Tail has talked about this matter a little bit. They seem to want to make it so that if a player wants to remove a tag, there must be a sensible in-game solution. So, if the MC becomes baby crazy, how would she become not baby crazy? One way is to have too many babies. But how many babies is too many? Everyone is different.
I also disagree with how the activation of tags is handled, if my understanding is correct. A woman can give lots of blowjobs, but still hate giving them.
Possible solution: When the MC qualifies for a tag, it's simply unlocked in the character menu, but not activated. It's then up to the player choose whether or not to activate it. This would aid the player in determining what content they want to see without breaking the 4th wall. Whether or not it's permanently on, toggle-able, or if an effect or story event can force change/remove it, I would leave up to Sam_Tail.
Decay lends itself better to gradient stats, not tags/perks that are either on or off depending on whether or not if the conditions have been met. It's much more organic, but it could require Sam_Tail to redo all the work they've already done for perks, and to then decide which ones will be gradient stats and which ones will be binary, if any at all (and then everyone's going to argue with Sam_Tail with why it's wrong ).hm, interesting well one way it could be done in-game is to have it decay over time similar to fitness and intelligence.
also instead of counting every creampie only count the requested ones. maybe even go as far as counting forced once as a negative. on a safe day, it's like +5 on a risky day +10 and if it is forced -5/-10. and having a baby could reduce it by a lot like -50.
as far as I know already number based. +75 triggers the baby crazy perk while -75 triggers the opposite.Decay lends itself better to gradient stats, not tags/perks that are either on or off depending on whether or not if the conditions have been met. It's much more organic, but it could require Sam_Tail to redo all the work they've already done for perks, and to then decide which ones will be gradient stats and which ones will be binary, if any at all (and then everyone's going to argue with Sam_Tail with why it's wrong ).
Decay is/was treated a little weird in this game. Dunno about v0.3.0. But in previous builds, not only will a stat decay with time, but it can also be reduced via training the stat itself as a "critical fail." This is/was deliberate to the game's design. I'm not fond of using RNG in this way, and I have mentioned it to Sam_Tail in the past, so I'm not looking to revisit that discussion. What needed to be said has already been said.
Having to determine the values of each instance of an action, and the conditions it's under, would definitely be a ton more work in both coding and game balancing. And probably prone to lots of bugs.
It is not really meant to be obvious. It is mostly meant to make it so that when you start the game there is a bit of a natural build up with progression. A male start with -200 body confidence is not going to be working first day in the pub and bending over in the toilets. It sort of acts a bit like a timer to make some of the more slutty stuff delayed a bit so things feel a bit more natural.Wasn`t aware of this hidden stat, it`s great that you build this in, but as player there doesn’t seem be any sort in game play possible references to this fact over time during game play with conversation
The samdbox allows you to grind those stats back up, and with the more forgiving decay I hope it turns out to have a better feel overall now.But are more forgiving in more sandbox stuff event of same nature
I guess it depends on how you play. In my testing while I do trigger the bad events early, by the time the harsh ones would roll around I would have already got to the level to reject them. Though I suppose if you walk around the school a lot looking to trigger the events then you will activate the harsh events much earlier with have greater punishments.That I only see one is able to get out with eg cheating a confidence stat to stand up bully`s to decline them, or do some excessive grind boost this stat then attend school much later on that in game timer suggests.
I am leaning towards a more story based progression instead of the menu to pick photoshoots. Much like a continuation of the introduction line. But we will see.Perhaps you could do poll survey for ideas
It have and is something I will probably do. But something I am finding with writing one of the new characters is that if something does X now and Y another time, it confuses things a lot.For offering Sam to her friends have thought about allowing it during daylight hours, in the abandoned showers?
and or allowing dare matches to happen in day light but have a more restricted pool of dare and locations done eg showers.
This reply is about baby crazy generally.as far as I know already number based. +75 triggers the baby crazy perk while -75 triggers the opposite.