Highland_Hunter

Well-Known Member
Aug 26, 2019
1,377
570
Male start was what was originally implemented and was the only option available for a short while. But you never see the MC with a male body. It's always female for story reasons. The idea exists simply for those people who are into sissification, but it has little impact beyond a few lines of dialogue, as far as I'm aware.

Female start was added later, which was the right decision IMO. A lot of people, myself included, are not into sissification. With that small addition, the dev greatly expanded their available audience.



Yes. This game has no audio, atm.
If you were here, at/from, the beginning of the game, (it seems so long ago), you'd know, It has nothing to do with the "sissification fetish" !
 

Blob the Blob

Member
Feb 9, 2020
270
136
Guys, when is the public release of v0.3.1.54. If anyone got the android mod of the specific version, do share please
 

Aromabish

Active Member
Game Developer
Aug 4, 2017
970
1,491
Is it possible for Robin to get pregnant? I achieved her story to the point when I give her a sexy outfit, she gets banged but that's it.
 

Sam_Tail

Active Member
Game Developer
Aug 31, 2020
551
3,113
Guys, when is the public release of v0.3.1.54. If anyone got the android mod of the specific version, do share please
Very soon. I wasn't happy that I didn't manage to get the landlord stuff as fleshed out. And since it's something all new players will interact with I didn't want it as sparse with content as it was. So started to add content for it.

Is it possible for Robin to get pregnant? I achieved her story to the point when I give her a sexy outfit, she gets banged but that's it.
Very possible. And the further into her story, the more likely it is.
 

Blob the Blob

Member
Feb 9, 2020
270
136
Very soon. I wasn't happy that I didn't manage to get the landlord stuff as fleshed out. And since it's something all new players will interact with I didn't want it as sparse with content as it was. So started to add content for it.



Very possible. And the further into her story, the more likely it is.
Ahh, thanks for replying bruh
 

Vlad11

Member
Dec 17, 2021
222
142
Very soon. I wasn't happy that I didn't manage to get the landlord stuff as fleshed out. And since it's something all new players will interact with I didn't want it as sparse with content as it was. So started to add content for it.



Very possible. And the further into her story, the more likely it is.
In version 0.3.1.60 i am testing using cheat menu - passing days or weeks. Robin can getting pregnant sometimes. Sometimes Dani in the dance troupe also getting pregnant and the coutinues dancing. Racher also can get pregnant - but belly does not appear.

And i think that in winter dance clothes not suitable for dancing in the park. May be make that they dance indoors in winter?
 
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Penitensary

Active Member
May 10, 2020
823
771
Random question, how far along are you towards connecting all the different areas, so you can walk to one from the other (for example, crossing through the park to get to school) without having to take the bus?
 
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3xpurt

Well-Known Member
Feb 25, 2017
1,214
791
Open the cheats menu and press toggle debug. It will show what version your save was started and what the current version of the game is. 3.1.50 is the latest.
I noticed that in the latest version, the layout for the room buttons has changed. If you're going to do this, might I suggest a more logical layout. IRL, a typical modern house has the living areas next to each other, the bedrooms next to each other, and the bathroom somewhere between, which is why most of us can locate rooms relatively easy, even in a stranger's house. The order as it is now, is playing havoc with my subconscious room orientation.

My recommendation would be along the lines of Hallway/Entryway > Living room > Kitchen, bathroom, Sam's bedroom, Robin's bedroom.
 

Blob the Blob

Member
Feb 9, 2020
270
136
I noticed that in the latest version, the layout for the room buttons has changed. If you're going to do this, might I suggest a more logical layout. IRL, a typical modern house has the living areas next to each other, the bedrooms next to each other, and the bathroom somewhere between, which is why most of us can locate rooms relatively easy, even in a stranger's house. The order as it is now, is playing havoc with my subconscious room orientation.

My recommendation would be along the lines of Hallway/Entryway > Living room > Kitchen, bathroom, Sam's bedroom, Robin's bedroom.
Robin's bedroom? How to access it?? Also can we modify Robin's clothing as well?? If yes then how?
 

souldead341

Engaged Member
Oct 16, 2017
2,382
2,458
I noticed that in the latest version, the layout for the room buttons has changed. If you're going to do this, might I suggest a more logical layout. IRL, a typical modern house has the living areas next to each other, the bedrooms next to each other, and the bathroom somewhere between, which is why most of us can locate rooms relatively easy, even in a stranger's house. The order as it is now, is playing havoc with my subconscious room orientation.

My recommendation would be along the lines of Hallway/Entryway > Living room > Kitchen, bathroom, Sam's bedroom, Robin's bedroom.
Honestly, I'd assume the order of the room buttons isn't necessarily the order the rooms are in. Frankly, it's really not nearly as standardized as you seem to thing it is either. A lot of where a bathroom and kitchen is is based much more on the walls that are made ticker for pipes to run though, rather than a consideration of where other rooms are, for example.

Robin's bedroom? How to access it?? Also can we modify Robin's clothing as well?? If yes then how?
You can't access her room, at least not in the current public or leaked releases.

You can give her a dress to wear, though I personally don't know how (IIRC it is in the current release).
 
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Fizel

Active Member
Feb 10, 2018
581
654
Random question, how far along are you towards connecting all the different areas, so you can walk to one from the other (for example, crossing through the park to get to school) without having to take the bus?
OMG yes I miss being able to walk around. Fuck the bus...
 

3xpurt

Well-Known Member
Feb 25, 2017
1,214
791
Honestly, I'd assume the order of the room buttons isn't necessarily the order the rooms are in. Frankly, it's really not nearly as standardized as you seem to thing it is either. A lot of where a bathroom and kitchen is is based much more on the walls that are made ticker for pipes to run though, rather than a consideration of where other rooms are, for example.


You can't access her room, at least not in the current public or leaked releases.

You can give her a dress to wear, though I personally don't know how (IIRC it is in the current release).
It's just grouping similar rooms together, so it's not so random. Sounds like you're speaking about a very specific design, for a very specific building, as there's a lot of variation of where pipes go, but rooms are still usually grouped together by type.
 

souldead341

Engaged Member
Oct 16, 2017
2,382
2,458
It's just grouping similar rooms together, so it's not so random. Sounds like you're speaking about a very specific design, for a very specific building, as there's a lot of variation of where pipes go, but rooms are still usually grouped together by type.
Again, it all depends a massive amount on the individual house. Yes, there are houses with rooms of the same type grouped together, and there are also plenty of houses where the types of rooms are somewhat randomly distributed, depending entirely on the people who live there.

As for pipes, again not really. You're much more likely to find rooms requiring water pipes have a shared wall and / or are right above each other. A second floor bathroom is more likely to be above the first floor bathroom or kitchen, since then you have less pipe to run around and some types of pipe require a thicker wall. Similarly a bathroom is more likely to share a wall with a kitchen than not, again due to needing to run less pipe around.

Regardless, I'm going to leave this here to not continue off topic.
 

3xpurt

Well-Known Member
Feb 25, 2017
1,214
791
Again, it all depends a massive amount on the individual house. Yes, there are houses with rooms of the same type grouped together, and there are also plenty of houses where the types of rooms are somewhat randomly distributed, depending entirely on the people who live there.

As for pipes, again not really. You're much more likely to find rooms requiring water pipes have a shared wall and / or are right above each other. A second floor bathroom is more likely to be above the first floor bathroom or kitchen, since then you have less pipe to run around and some types of pipe require a thicker wall. Similarly a bathroom is more likely to share a wall with a kitchen than not, again due to needing to run less pipe around.

Regardless, I'm going to leave this here to not continue off topic.
While you are correct about plumbing for upstairs and downstairs, in some cases, You're being too pedantic about specific house types. I'm just speaking generally. Not allowing for renovations, specific setups and the likes, it's about the flow and location of rooms. My argument is about UI layout, not what houses you've seen in your life.

Right now, it goes Entry > Sam's bedroom > Kitchen > Bathroom > Living room > Robin's room. Most of the activities happen in the living room and kitchen. It would be more natural to go Entry > living room > kitchen > Bathroom > Bedrooms.
The reason for his is that the living room should be the common room, right after the entry, the bathroom is often something you do before bed, or after waking up, so should be next to the bedrooms. Then, after you've cleaned up, you can either go to the kitchen or bedroom, depending on time of day. Then in the mornings before school, you meet Robin in the living room, before exiting, which makes sense to leave from the living room at the front of the apartment closest to the door.

The UI button issue is more than the apartment, it applies to other areas too, such as the apartment courtyard. You exit to the courtyard, and the natural flow would be to go from the courtyard to the street, then the bus stop, but the street is on the opposite side of the panel, away from the bus stop or the courtyard, which is just confusing for new folks, as it doesn't flow with the logic of the location, and seems like the buttons are all random, like the apartment. This doesn't help us make visual maps in our heads for remembering locations or button positions.
 
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