whamos_olrac
Member
- Mar 17, 2022
- 156
- 115
How's the pregnancy in this game? Has anyone here decided to see it through? Still undecided if I should progress mine since it takes 90 days.
No, the system is not deep and doesn't really go much of anywhere yet, I think you'll be disappointed if you're expecting anything too grand from it. Now if you think Sammy looks cute when she's pregnant, then it's definitely worth it,How's the pregnancy in this game? Has anyone here decided to see it through? Still undecided if I should progress mine since it takes 90 days.
I see, thank you.No, the system is not deep and doesn't really go much of anywhere yet, I think you'll be disappointed if you're expecting anything too grand from it. Now if you think Sammy looks cute when she's pregnant, then it's definitely worth it,.
Well, someone clearly hasn't been following along with the lore that they learn from their school classes! Due to the plague that has caused underpopulation, unmarried women have their children forcibly taken away from them by the government, presumably to be placed in proper families where they'll have the best chance of becoming productive citizens of society. Now to me, this doesn't really make a ton of sense, because you would assume that you want women to be having as many children as they possibly can, so you'd probably want to incentivize them to do so, and forcibly stealing their children doesn't really seem like much of an incentive for the women who want to actually raise their children. Though it is a great incentive for women who enjoy perpetually getting and staying pregnant with relatively few consequences (...ignoring that being pregnant is obviously a consequence in of itself), which is probably currently the point of it. But really, you could still offer that without forcing them to do so. I think the moral of the story is that pregnancy and children systems are difficult to implement.I see, thank you.
Yeah, thought there might be a child system or thingamabob or maybe even a relevant dialogue I might trigger afterwards lol.
No, the system is not deep and doesn't really go much of anywhere yet, I think you'll be disappointed if you're expecting anything too grand from it. Now if you think Sammy looks cute when she's pregnant, then it's definitely worth it,.
Yeah, the lore bit is a pretty good point.Well, someone clearly hasn't been following along with the lore that they learn from their school classes! Due to the plague that has caused underpopulation, unmarried women have their children forcibly taken away from them by the government, presumably to be placed in proper families where they'll have the best chance of becoming productive citizens of society. Now to me, this doesn't really make a ton of sense, because you would assume that you want women to be having as many children as they possibly can, so you'd probably want to incentivize them to do so, and forcibly stealing their children doesn't really seem like much of an incentive for the women who want to actually raise their children. Though it is a great incentive for women who enjoy perpetually getting and staying pregnant with relatively few consequences (...ignoring that being pregnant is obviously a consequence in of itself), which is probably currently the point of it. But really, you could still offer that without forcing them to do so. I think the moral of the story is that pregnancy and children systems are difficult to implement.
Simple Days probably has the deepest pregnancy and baby system of any game I've played.Yeah, the lore bit is a pretty good point.
But I would say pregnancy is deeper in Fixer compared to most other games, but the bar is pretty damn low, since most games reserve it as an ending. The Hazumi Pregnation game is probably the only game off the top of my head with more in depth pregnancy. Hazumi is given financial compensation for her babies. Probably wouldn't hurt to implement the same mechanic in Fixer, probably $1,000 per baby.
Working at the bar yields anywhere between $10-50. One round of prostitution can pay between $40-$60 on average. If you go commando during the dance girls route you can make $100. But things are expensive AF. It costs between $50-$300 per article of clothing. Pepper spray is $3000. Meanwhile, with the landlord getting put into the game soon, I expect more mechanics will be implemented to nickle-and-dime the MC along the way in the near future. A grand per baby would give your MC a moment of respite.
I know of Simple Days. That game is a fucking mess of poor direction and writing, but I give credit where it's due.Simple Days probably has the deepest pregnancy and baby system of any game I've played.
Yeah, I'm not really sure what I'd want out of any kind of child-raising system in the first place even given infinite time to implement it. It's a pretty sketchy idea to try to marry into an NSFW game in the first place, so I can certainly understand staying away from it. As for the pregnancy system, small pregnant women are absolutely adorable, which is all the justification this game really needs, so it's already a big success as far as I'm concerned.Main reason the children get taken away is because adding kids in a porn game is a sure fire way to end up banned from most platforms. Plus I have yet to see a game that adds the child raising aspect of it all in a fun and engaging way. Not looked at Hazumi since one of its really early releases though, should probably check it out again now it's complete.
Financial compensation was an idea I floated quite some time ago and to my surprise it seems quite an unpopular idea. Can't remember the reasoning though.
Check last DoL's big update. It's literally all about pregnancy and raising your own offspring.Main reason the children get taken away is because adding kids in a porn game is a sure fire way to end up banned from most platforms. Plus I have yet to see a game that adds the child raising aspect of it all in a fun and engaging way. Not looked at Hazumi since one of its really early releases though, should probably check it out again now it's complete.
DoL was also banned from Patreon.Check last DoL's big update. It's literally all about pregnancy and raising your own offspring.
DoL is a "funny" thing, honestly. Their disclaimer at the game's start screen is literal rephrasing of: "No, police officer! They all are 1000-years-old vampires! Please don't arrest me!" while themselves being a total "1984" on discord.DoL was also banned from Patreon.
The lore suggests but doesn't directly state that it's an attempt to have an entire generation of indoctrinated people to eventually take over. The govt has basically decided to create obedient drones for the future. Can see some parallels in irl history and current day, but this is taken more to the extreme. The kids are not rehoused into good families but raised in large orphanages.I've never played DoL, but it doesn't sound necessary to look into for inspiration because Fixer isn't a life sim and it doesn't need mechanics for raising a child. Whether the government in Fixer takes the children because the people in charge genuinely don't trust normal people to do it right, or they have a nefarious motives behind the curtain, the end result is the same: the MC doesn't raise children in Fixer.
Dunno what people were thinking to say financial compensation was a bad idea when Sam_Tail first pitched the idea, I wasn't there. Color me equally surprised. But I do know the economy used to be very different and it was easy to get money. That may have been the deciding factor, idk. A financial bonus is usually a good enough incentive for people with money troubles, so it doesn't break the lore; and getting only 1k every 90-ish days isn't remotely game-breaking.
Funny joke.Fixer isn't a life sim
Ok, since you so smart taking about things you never touched I'll explain to you: The Fixer and DoL almost identical gameplay-wise, the only differences those games have is that DoL is more text-based with minimum visuals and with more extreme fetishes inside. The Fixer is much "lite-er" game, but with a lot of visuals.I've never played DoL, but it doesn't sound necessary to look into for inspiration because Fixer isn't a life sim and it doesn't need mechanics for raising a child. Whether the government in Fixer takes the children because the people in charge genuinely don't trust normal people to do it right, or they have a nefarious motives behind the curtain, the end result is the same: the MC doesn't raise children in Fixer.
Dunno what people were thinking to say financial compensation was a bad idea when Sam_Tail first pitched the idea, I wasn't there. Color me equally surprised. But I do know the economy used to be very different and it was easy to get money. That may have been the deciding factor, idk. A financial bonus is usually a good enough incentive for people with money troubles, so it doesn't break the lore; and getting only 1k every 90-ish days isn't remotely game-breaking.
That exactly what this game is. This game isn't about some narrative surrounding becoming a fixer. This game is about living the life of Sammy Bangtail. Waking up in the morning, showering, eating, going to school, going to work, paying rent, maintaining health. If this isn't a life sim then nothing is, saying this isn't about simulating Sammy's life because the game contains some storylines is like saying that LifePlay isn't a sim because it contains storylines.Life sim games are about simulating daily life. There is no goal or story beyond that. LifePlay is sim game.
Alternatively, you could be an adult and just admit that you were wrong - at least about the "life sim" issue.W/e, I really don't care anymore. It's not worth arguing over.
Nobody is going to change their mind, so lets all just agree to disagree.
Different people get different things out of games, I can understand that...but the things you described as making a life-sim game are like...the exact things that take up a pretty good chunk of the player's time in managing? Tiredness, mood, confidence, education, and fitness are all mechanics that heavily influence what the player can and has to do, which are managed through sleeping, working (even more so once we have to actually start paying rent!), eating, having fun, going to school, and so on: if you don't properly manage those elements, you literally start to lose control over your character. I really can't understand how one could qualify DoL as a life-sim but not The Fixer here. If it's an issue of characters, sexual encounters, and storylines...DoL has those out the wazoo and I'm certain many people consider those to be the main draw of the game. To just flatly say NOT A LIFE-SIM kind of just comes across as satire: I really don't get it at all. It's like we're on a different planet here.Or you can be an adult and drop the issue like I suggested, rather than pushing the matter like a child needing validation.
Excuse me for trying to be helpful and just happening to have a different opinion.
Labels can be mistakenly attached, even by their own creators.
The genre of a game is decided by the themes and mechanics that are its primary appealing points. Games like LifePlay and The Sims are driven primarily by their life-sim elements. Getting up, eating, shitting, working, etc. That is why they are life sims. LifePlay has some story parts in it, they just happen to be there, that doesn't make it a VN.
Likewise:
- Elder Scrolls games are action-adventure fantasy role-playing games. The life-sim elements, like having a home and eating food, and meeting people, just happen to be there. It's not a life sim.
- Doom has puzzle and platformer elements. They just happen to be there. It's a first person shooter, not a puzzle-platformer.
Fixer's main focus is not the daily life elements. It's the story-lines and sexual encounters. The life sim elements just happen to be there. That's why I don't consider it to be a life sim game. If you still disagree after considering my point of view, then w/e. I don't care. I'm done with this discussion.