What are the benefits of some starting traits? As far as I know, traits can open some choices or boost skills - but not all of them look "useful".
- Bambi & Meek look like our hard difficulty - scared to refuse and submissive. Are there something else about those traits?
- Broodmother - is it part of fetish or can we do something with them? Or get money? Or do we "discard" them in the unknown?
- Wildcard - ok, what is it really? I mean, as a player I can generate chaotical choices. Is it some % chance to automatically choose something, or ignore all traits and do something opposite/unexpected/risky?
Is it possible to get / lose them later? Specifically Gamine, Bambi or Meek. I did testing with cheats, seems that chosen trait can not be discarded.
Is impregnation chance based on some flat number or "partner" numbers?
During cheat-testing, I suspected number of partners has no influence on that.
I think, it rolls once, 6-7 hours after unprotected sex ~ which rise another question: I'm assuming the pill has a 100% chance in the first hour, but how much does that % drop? I have suspicion effect doesn't stack.