Gibberish666
Member
- Mar 17, 2019
- 438
- 829
Sam_Tail
I have previously mentioned pricing items in the game before, and claimed a lot of the costs of items in your game being arbitrary and overpriced. With the v0.3.2.05 build, I can see the new items you're adding are priced in the same way.
I looked up the price ranges of some of these things. Not every item, just enough to get an idea. This list is based on prices I found mostly on Amazon or Etsy. Brand name clothing could be easily be 2x or even up to 5x the given price ranges.
It's mostly the items you have that cost $100 or more that are troublesome. A lot of them are easily more than 5x the cost of what they are IRL. With some prices being as high as $500 ($700 for the maid outfit) it only serves to prevent the player from accessing content over unncessary grind.
With the game's economy as it currently is, The Fixer leans towards having the same problem as those RPGM adult dungeon crawlers where the goal of the game is to reach the end of the dungeon and not see any sex events, and only get scenes by losing. In other words, the goals behind the intended audience and the game itself contradict each other: lewding is difficult, purity is easy. This makes absolutely zero sense when a game is meant to be played for the lewds.
I am not saying you ought to adjust the prices of every item down to what they are IRL to make the game more realistic. I am recommending many of the item costs should be reduced because high costs of lewd items discourage a more lewd MC. The IRL pricing should only serve as a guideline to achieve a game economy that is more in-line with the design of an AVN like Fixer: lewding should be easy, purity should be more difficult. When the world has gone to shit, it's harder to get nice things and keep to the high road, and easier to take the low road with whatever you can get your hands on. I think the game's shop economy ought to reflect that.
If you agree with my reasoning, consider trying to keep things between 1.5 and 3x its IRL value; and determine the price modifier as higher or lower depending on how lewd the item is, and/or if the item's function is purely costmetic. So a T-shirt should probably cost $80, not 200. Short gym shorts $30, not $180. Crotchless panties, $20, not $150. Hair dye, $50, not $500. A permament marker $2, not $150.
I have previously mentioned pricing items in the game before, and claimed a lot of the costs of items in your game being arbitrary and overpriced. With the v0.3.2.05 build, I can see the new items you're adding are priced in the same way.
I looked up the price ranges of some of these things. Not every item, just enough to get an idea. This list is based on prices I found mostly on Amazon or Etsy. Brand name clothing could be easily be 2x or even up to 5x the given price ranges.
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It's mostly the items you have that cost $100 or more that are troublesome. A lot of them are easily more than 5x the cost of what they are IRL. With some prices being as high as $500 ($700 for the maid outfit) it only serves to prevent the player from accessing content over unncessary grind.
With the game's economy as it currently is, The Fixer leans towards having the same problem as those RPGM adult dungeon crawlers where the goal of the game is to reach the end of the dungeon and not see any sex events, and only get scenes by losing. In other words, the goals behind the intended audience and the game itself contradict each other: lewding is difficult, purity is easy. This makes absolutely zero sense when a game is meant to be played for the lewds.
I am not saying you ought to adjust the prices of every item down to what they are IRL to make the game more realistic. I am recommending many of the item costs should be reduced because high costs of lewd items discourage a more lewd MC. The IRL pricing should only serve as a guideline to achieve a game economy that is more in-line with the design of an AVN like Fixer: lewding should be easy, purity should be more difficult. When the world has gone to shit, it's harder to get nice things and keep to the high road, and easier to take the low road with whatever you can get your hands on. I think the game's shop economy ought to reflect that.
If you agree with my reasoning, consider trying to keep things between 1.5 and 3x its IRL value; and determine the price modifier as higher or lower depending on how lewd the item is, and/or if the item's function is purely costmetic. So a T-shirt should probably cost $80, not 200. Short gym shorts $30, not $180. Crotchless panties, $20, not $150. Hair dye, $50, not $500. A permament marker $2, not $150.
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