Putting clothes in your inventory would be unnecessary micro management and more work for me. I will just assume Sammy had whatever outfit she wants to change into in her rucksack already. The goal is to make it easy and convenient so the player uses the function often and encounters the events. If I put barriers up like needing to put it in the inventory, players might just go home to change instead.
Inventory will probably act as unlimited bag of holding. But there won't be too much to carry around with her. Will mostly be spare beers, morning after pills, cigarettes and any other drugs I introduce as well as.otjer bits and bobs. She won't be carrying round a washing machine in her pocket.
Food will be a small money sink. You encounter the events at school and the park right now but I will expand on them more for all locations. If Sammy is hungry she will trigger a food event and go buy something to eat. If she can't afford it she will get upset and take a mood hit.
Any snacks though will probably be something like an energy drink to boost tired or a choc to boost mood. Though can work with hunger as well.
Hunger as it's designed is not really meant to be a stat you need to manage, but just something to trigger food related events.
Inventory will probably act as unlimited bag of holding. But there won't be too much to carry around with her. Will mostly be spare beers, morning after pills, cigarettes and any other drugs I introduce as well as.otjer bits and bobs. She won't be carrying round a washing machine in her pocket.
Food will be a small money sink. You encounter the events at school and the park right now but I will expand on them more for all locations. If Sammy is hungry she will trigger a food event and go buy something to eat. If she can't afford it she will get upset and take a mood hit.
Any snacks though will probably be something like an energy drink to boost tired or a choc to boost mood. Though can work with hunger as well.
Hunger as it's designed is not really meant to be a stat you need to manage, but just something to trigger food related events.