Gibberish666

Member
Mar 17, 2019
440
841
278
Is the Mira quest broken/unfinished?
I've done 20 "pretend" prostitution events looking for Mira. Still haven't unlocked the whore perk, and none of the customers ever know anything about Mira's whereabouts.

edit - also bug report: the pink room removes the clothing you are wearing from your inventory, forcing you to buy it again.
 
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johnyakuza1

Well-Known Member
Jun 5, 2022
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Hey dev! I heard from another thread that Patreon came after you and bugged you for censoring the non-con from your game? Is that true?

If so, did you decide to censor the game to comply with their rules?

As an enjoyer of non-con/rape/blackmail, I really dislike when games are censored to remove or hide those themes, sometimes it's self-censorship which is disappointing. I've played fixer in the past and it would be a shame to see it censored.
 
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ChesseKun

Active Member
Nov 1, 2019
733
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Hey dev! I heard from another thread that Patreon came after you and bugged you for censoring the non-con from your game? Is that true?

If so, did you decide to censor the game to comply with their rules?

As an enjoyer of non-con/rape/blackmail, I really dislike when games are censored to remove or hide those themes, sometimes it's self-censorship which is disappointing. I've played fixer in the past and it would be a shame to see it censored.
It's already in the changelog.


  • Due to updated guidelines, added a variable that removes any danger content from the game for public releases
 
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Penitensary

Active Member
May 10, 2020
959
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fixerface.png

...Kidding aside, wasn't the variable just something that ensured Sammy would be relatively safe at the start of the game, with events becoming more likely a couple of weeks in? Otherwise making it a variable wouldn't make much sense, right?
 

Sewyoba

Member
Jul 22, 2018
447
383
216
View attachment 3640742

...Kidding aside, wasn't the variable just something that ensured Sammy would be relatively safe at the start of the game, with events becoming more likely a couple of weeks in? Otherwise making it a variable wouldn't make much sense, right?
It's just one event, i think, where there's a chance that you'll get attacked on the street at night. It's a shit event without any choices anyway. IIRC there's also event where Sammy gets assaulted in the bar when agreeing to blowjob, and customer wanting more?
 
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Penitensary

Active Member
May 10, 2020
959
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It's just one event, i think, where there's a chance that you'll get attacked on the street at night. It's a shit event without any choices anyway. IIRC there's also event where Sammy gets assaulted in the bar when agreeing to blowjob, and customer wanting more?
Yeah, there's a couple. In an older version i saw Sammy getting assaulted while changing into her sports clothes in the park, bus molestation would fall under that as well (as you'll have nowhere near the required stats yet when you're exploring the town for the first time) and there's the variations of being attacked (robbed, clothing stolen, raped while conscious, beaten and raped while unconscious, raped while asleep) that indeed have no choices beyond checking a couple of stats to see if Sammy is able to resist. Not sure if this would include the bullies, but it takes a couple of encounters for them to get sexual anyway so it's possible their events don't count as far as the variable is concerned. Raped while being propositioned at the bar.... i know is an event, so i think it'd be included as well.

Off the top of my head, those would be events that, with the variable, would now start off with no chance of triggering in the first couple of days, and then slowly increase to their base value over the course of the next couple of weeks.
 

sky potato

New Member
Dec 22, 2017
14
15
80
I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/scripts/locations/general/action_whore/events/sex_events/pinkroom/pinkroom_events.rpy", line 2, in <module>
File "game/scripts/core/functions/functions.rpy", line 785, in add_to_list
AttributeError: 'unicode' object has no attribute 'append'

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "scripts/locations/general/action_whore/events/sex_events/pinkroom/pinkroom_events.rpyc", line 2, in script
File "renpy/ast.py", line 1131, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "renpy/python.py", line 1049, in py_exec_bytecode
exec(bytecode, globals, locals)
File "game/scripts/locations/general/action_whore/events/sex_events/pinkroom/pinkroom_events.rpy", line 2, in <module>
File "game/scripts/core/functions/functions.rpy", line 785, in add_to_list
AttributeError: 'unicode' object has no attribute 'append'

Windows-10-10.0.19041 AMD64
Ren'Py 7.5.1.22070801
The Fixer 0.3.2.34

This is so odd,can anyone help me with this?
 

Penitensary

Active Member
May 10, 2020
959
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Is there any dp sex scene?
I think the mid events for the School Bullies also include DP (spitroast type) though it's the mid events so it takes a couple to get to and proceeds to non-DP gangbang in bully events after that.
 
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ChesseKun

Active Member
Nov 1, 2019
733
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I think the mid events for the School Bullies also include DP (spitroast type) though it's the mid events so it takes a couple to get to and proceeds to non-DP gangbang in bully events after that.
the soccer boys also have some spit roasting. and I think there is also pussy/anal DP with them but I'm not entirely sure.
 
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CurtimusPrime92

Active Member
Jul 17, 2020
589
464
152
the soccer boys also have some spit roasting. and I think there is also pussy/anal DP with them but I'm not entirely sure.
pretty sure they do have both but they rely on RNG and with how renpy handles random numbers it is really unlikely to get a right roll say you roll a 1d5 equivilant and requre a 4 or 5 roll to get a DP scene, out of 100 rolls over 80-90% of them will only be 1-3 lol
 

ChesseKun

Active Member
Nov 1, 2019
733
820
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pretty sure they do have both but they rely on RNG and with how renpy handles random numbers it is really unlikely to get a right roll say you roll a 1d5 equivalent and require a 4 or 5 roll to get a DP scene, out of 100 rolls over 80-90% of them will only be 1-3 lol
I really wish the game wouldn't rely on RNG as much as it does. Personally, I would like to see more player agency when it comes to these things. Unfortunately, the game likes to do the opposite like when you get certain traits it no longer lets you make certain choices. When you have the creampie lover trait you can no longer pick where you want the guy to cum which would be OK if they would always go for a creampie but for some reason, Sammy constantly asks the guys to cum somewhere else WHY? But because of the trait, you can't do anything about it unless you roll back save and reload.
 

Amhran

Member
Mar 22, 2022
235
586
192
I've mentioned it before, but I'm similarly not a fan of my character automatically deciding to drink alcohol. It'd be one thing if she accidentally drank or was tricked into doing so or something, but it's an entirely different thing when my character just decides out of the blue to engage in behaviors that I have never had her do even once before. I quite like The Fixer as a sandbox-type game (currently, I'd place it as my second favorite behind DoL), but I feel a lot of the older dialogue and the mechanisms surrounding them are very messy (even textually) and a bit wonky in their current implementation, and there probably needs to be a fresh set of eyes going back over them and making some tweaks to how the main character does or doesn't decide to do certain things at some point (and/or just put a little more control in the hands of the player, even if it means manually making more decisions through prompts). The developer certainly has a lot of fun ideas, but it kind of seems like they usually have their hands in too many pots at once. Switching between working on like ten different things at once is probably more mentally stimulating than just grinding through and trying to "complete" one or two things, never mind the tedium of re-examining and cleaning up old work, so I get it when you're just a one-man developer, but it seems like there's too much that never actually gets fully completed/realized (or even used at all), and that's not really ideal.
 
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Sam_Tail

Active Member
Game Developer
Aug 31, 2020
570
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I really wish the game wouldn't rely on RNG as much as it does. Personally, I would like to see more player agency when it comes to these things. Unfortunately, the game likes to do the opposite like when you get certain traits it no longer lets you make certain choices. When you have the creampie lover trait you can no longer pick where you want the guy to cum which would be OK if they would always go for a creampie but for some reason, Sammy constantly asks the guys to cum somewhere else WHY? But because of the trait, you can't do anything about it unless you roll back save and reload.
The guy cumming elsewhere when you ask for inside is a bug I recently found with prostitution sex triggering the pullout scenes instead.

Also with the example of soccer boys dp/train mentioned. It's a lot less RNG and more to do with their desire stats. They aren't going to jump Sammy like that if they are not horny. All characters have a 3 hour cool down before they can get horny again and need to actively speak with a sexy Sammy to get higher horny levels. A low allure Sammy can reduce horny.

I've mentioned it before, but I'm similarly not a fan of my character automatically deciding to drink alcohol. It'd be one thing if she accidentally drank or was tricked into doing so or something, but it's an entirely different thing when my character just decides out of the blue to engage in behaviors that I have never had her do even once before. I quite like The Fixer as a sandbox-type game (currently, I'd place it as my second favorite behind DoL), but I feel a lot of the older dialogue and the mechanisms surrounding them are very messy (even textually) and a bit wonky in their current implementation, and there probably needs to be a fresh set of eyes going back over them and making some tweaks to how the main character does or doesn't decide to do certain things at some point (and/or just put a little more control in the hands of the player, even if it means manually making more decisions through prompts). The developer certainly has a lot of fun ideas, but it kind of seems like they usually have their hands in too many pots at once. Switching between working on like ten different things at once is probably more mentally stimulating than just grinding through and trying to "complete" one or two things, never mind the tedium of re-examining and cleaning up old work, so I get it when you're just a one-man developer, but it seems like there's too much that never actually gets fully completed/realized (or even used at all), and that's not really ideal.
I am not sure of any instance where Sammy does something "out of the blue". The drinking example is because her happiness is rock bottom so she does something herself to fix it. Same as if she is ready to pass out and not close to home, she will take wake-up instead of sleeping in the bushes.

Sammy was never intended to give player full control and more like a tamagotchi where if you don't fulfill her needs, she will do it instead.

Also where do you feel things have gone wonky over time? I regularly go over older work and try and make things more consistent with recent additions so if parts no longer fit well, I will have a look at it.
 

Amhran

Member
Mar 22, 2022
235
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Sammy was never intended to give player full control and more like a tamagotchi where if you don't fulfill her needs, she will do it instead.
There's something incongruous to me about playing a character who flat-out never drinks...except I guess she had a bad day today and we hit the invisible threshold, so pull out the beers from your purse that you were stashing on your person for the past few months and start chugging them, haha. Beers that you unfortunately can't even get rid of without cheating, as far as I know... Sammy always starts out as a virgin, so that makes sense why she's very hesitant to engage in sexual activities to start the game off, but I guess her former life must've been very different with regards to day-drinking and popping pills, because she'll do both of those without a second thought, don't even need to ask her. Thinking of her more as a tamagotchi is probably the way to go.

Also where do you feel things have gone wonky over time? I regularly go over older work and try and make things more consistent with recent additions so if parts no longer fit well, I will have a look at it.
Based on how you think Sammy should more or less autonomously operate as her own person, I think most of the things that I have felt are wonky are actually intended, so I guess that's alright and I'll just have to go back in with a different mindset. Next time I do a playthrough (most likely when the next full release happens), I'll approach it that way and see if there's anything that still feels really out of place to me. What's the best way to submit textual corrections to you? Misspelled words and missing punctuation marks and the like...not trying to change the style of your writing, obviously.
 
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Ex-Hooker

Newbie
Dec 14, 2021
15
36
129
A couple of small things/nitpicks:

1. The birth control shot from the hospital doesn't seem to do anything at all. I've tested it a few times. Both with and without the child free perk and always without the broodmother/creampie perks.

2. I'm not sure what's intended and what isn't but in the current version bruising doesn't work like it used to. Bruises disappear at midnight. It's super noticeable if Sammy gets punched at 11:30 and the bruise vanishes almost right away. But they seem to work the way they used to in Haven where the bruises gradually fade in two days.

3. Prostitution at the pub pays about the same as prostitution at the highway. For gameplay reason prostitution at the highway should pay better, because it requires either completing a quest or having a perk. For realism reasons prostitution at the pub should pay better. Either way they shouldn't pay the same.

4. This is really nitpicky but could probably be covered by a little bit of fluff text somewhere. It feels really weird that there are so many girls working the highway when Sammy can just walk in to the pub or a pink room to do prostitution and bypass it entirely. It makes it seem like the highway whores are choosing to work the highway because they prefer it for some reason while the game is also telling us a lot about how dangerous it is to work the highway and how the pub is having trouble keeping girls working there because it encourages prostitution. A little text somewhere about how the pub turns away a lot of girls for not having the right look and some really agressive pricing for the pink rooms would probably be enough. Or something like that. I'd say make the pub take a cut of Sammy's prostitution earnings there so there's a real tradeoff of relative safety vs. profit but that might take more time to implement and balance than it's worth.
 
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