Penitensary

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May 10, 2020
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From what i gather, the suggestion is more like "Give us a slider to determine our own preferred skin color weight" instead of "What are all these black people doing in my game?" though?
 
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PixelLewd

Active Member
Jan 31, 2022
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From some yes, its been suggestions like that. Others though seem to have it in their heads that Sam is trying to force BBC on people, all because they're unlucky enough to get more npc's with dark skin tones than with light ones.

Which is stupid anyways, since( and I'm being pedantic/nitpicky here) the first part of BBC stands for big, and all dicks in the game seem to be the same size regardless of skintone so it doesn't even apply on that :KEK:
 

Jhony234

Member
Dec 25, 2018
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I assume you're trying to imply Sam is forcing BBC on people? When the most likely answer is that the rng is likely either not weighed properly, or its one of those cases where people are just unlucky( god knows rng seems to hate me on some games, fucking dice gods)

I frankly find it quite disingenuous of you to try and paint Sam as some hypocrite or whatever word of choice, just because the randomizer for the skin tones either gives some people more of the darker ones, or just wasn't tested/weighed properly. And I honestly lean towards the former being the case, that being that people are just getting unlucky in the rng.
With or without rng the thing is lot of ppl having the same "rng" which tells you how it works, u can blame the dice all you want, but if there's no way to avoid it/modify it then it's content that the dev force you to play and as i said lot of ppl is experimenting the same thing.

Call it wrong done, not tested or whatever you want but after couple of game versions having the same "rng" u can tell about how it works or how much he care about it. Btw lets remember when first release it even the white dudes from history where black on scenes too. So yeah its not forced content for sure, it was never there in game and then from day to night everything related to that changed and again without any way to play as you want = forced content.
 

Vicen

Member
Jan 4, 2018
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I'm not a master coder for renpy and it's been ages since I have coded but even in C you can create a simple recall back to one specific function with set integers and even disable them individually thereby lowering the pool of integer candidates that can be picked when proverbially rolling the dice on a random check. It even works in practical applications such as PLCs.
 

Qahlz

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Jul 25, 2023
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With or without rng the thing is lot of ppl having the same "rng" which tells you how it works, u can blame the dice all you want, but if there's no way to avoid it/modify it then it's content that the dev force you to play and as i said lot of ppl is experimenting the same thing.
This just tells me that there's a lot of people playing the game. We have no idea how many people see all white dicks and are just not reporting in here.

Unless people start showing actual statistics (e.g. via a mod that keeps track of the chosen skin color of Sammy's partners) I'll assume that people just disporportionally remember when Sammy gets dicked by a black dude.
 
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PixelLewd

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Jan 31, 2022
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Btw lets remember when first release it even the white dudes from history where black on scenes too.
This is the only part I'm going to address, because if true, it's the biggest proof that the code got fucked somewhere. Because named characters shouldn't be getting turned black unless for some reason their code is calling for the same rng that random npcs use to decide skin tone, instead of having a set skin color.

So it just means Sam fucked the code somewhere, but honestly I don't blame them for not fixing it or checking it more closely when something like that would imo be low priority when it comes to bug fixing. Because again, if true, the only way a named character/npc/etc would have that happen, is due to a bug/faulty code that is making them use the same skin rng as the nobodies.
 
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guims

Newbie
Jan 20, 2019
63
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Hi guys.
It probably has been asked before, sorry if so.

I'm stuck in "haven" mission.
Can't find how to get to 2nd floor, found only 3 clues by listening chatters...

Can someone help please?
 

BigAlzBub

Active Member
Jul 20, 2020
551
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Hi guys.
It probably has been asked before, sorry if so.

I'm stuck in "haven" mission.
Can't find how to get to 2nd floor, found only 3 clues by listening chatters...

Can someone help please?
Basically there are 3 ways (that I have found) to reach the top level.
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Penitensary

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May 10, 2020
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otherwise you can burn down the building if you are not careful
Being aware of the slave (soft) ending though, and that it's happened a number of times before, why wouldn't i want to burn the entire building down?

Except for being inside it, of course?
 

HDussen

Member
Nov 12, 2023
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Just a quick reminder that the actual code for picking skin colour was posted a couple of weeks ago, on the 23rd.

And that code shows a 33% chance of picking any colour (40% of which will be white), and a 67% chance of picking a white one. That is a combined chance of 80% (67+13) of picking a white NPC. Or, if we just count the lily-white, never-seen-the-sun ones, a 40% chance.

Which leaves us with three options:

1. The posted code was not the actual code, but something posted to hide that there is a Black Cock Invasion. Which is really, really silly, if nothing else then because anyone who cares enough could go dig through the code and check that they are the same.

2. The code is bugged somewhere, and does not work as it should.

3. The code works fine, and those reporting an abundance of black cocks are suffering from some combination of edge case RNG and confirmation bias.
 

guims

Newbie
Jan 20, 2019
63
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Basically there are 3 ways (that I have found) to reach the top level.
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Hey thank you very much.
I 'm not surprise about 1. I was a bout to dig deeper.
2. and 3. are making me realize, I'm not used to a porn game actually being a game, which you actually PLAY lol.

Another question if I may, Are the work objectives can be completed or they're just here to make you do it daily?
Thank you a lot. And sorry if my English doesn't sound native, since it's not ;)
 
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Kateterpeter

Member
Apr 17, 2024
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This game also needs a walkthrough so that you don't have to walk around not really knowing what you're doing at times :p
 

dlL11

Newbie
Jun 11, 2025
15
10
54
This game needs some (optional) gender dysphoria content for the former man scenario. Why should the Institute experiment be necessarily success? The former man is already more likely to fail to adapt to a sudden new life in a different body with too different social expectations, especially given such a harsh new environment, and dysphoria can make it even worse. Always in stress, not capable to stand up for physically, and being always an object of attention and gaze... At first resisting, then trying to be as inconspicuous and unnoticeable as possible, then perhaps giving up after all the bullying, beating, etc, and obtaining "Mambi" perk in the end. Or trying at first living off scavenging as far as possible from a social contact, eventually having moved to Jaylee, and then slowly trying to explore and develop feminine mentality through a friendship with her.

It seems that you can roleplay somewhat along these lines even in current game, because you can become broken and derpessed after some events, but still PC is too often in a good mood by default, and accepts his fate very soon at least in words (already on a second day somewhat ok, not even hesitant). This probably can be tweaked relatively easy.

Next, it looks like the Institute already isn't benevolent at all, smoothly forcing you into the Fixer work by means of need and greed as if it were a pressure of circumstances (apparently they don't force you openly simply because it is unproductive). In this scenario described above the Institute could also try to prevent possible suicide and fix body/mind misalignment with pharma and some psychotherapy. No way out, once trapped in this petite vulnerable body. They invested in you a lot, after all.

On a side note, there is a psychotherapist already in game, but she appears too late even given the current scenarios, I guess PC needs some heavy brainwashing or intermediate missions to go into Haven unless she is already a whore or something.

Also would be nice to have an option to be suspicious of Emile, she is really too enthusiastic about all of this, that does not go unnoticed for PC. It seems very natural for PC becoming paranoid at some point, especially since the game allows PC to be pretty skeptical at the beginning.

All in all, a great and very enjoyable game. I also enjoy how Sammy has the agency on her own and she is somewhat consistent in her views and approaches (unless you have a "Wildcard" perk I guess).
 
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Craudiao

Newbie
Jul 29, 2023
78
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This game also needs a walkthrough so that you don't have to walk around not really knowing what you're doing at times :p
I agree about the missable events, but not about the ones that only require conversation and exploration. That's exactly what makes it more of a game than a novel. You really need to play it, almost like a novel/RPG. I think this is a great differentiator for this game. After all, it's already hard to find a novel where choices make a significant difference. In addition to the differences, we still need to really search and explore. I think this is the best point of this game...

As examples, Mira and Haven's missions are much more fun to do "blindly" than with a step-by-step guide.

Of course, an option wouldn't stop anyone who wants to play, they just need to not use it...
 

BigAlzBub

Active Member
Jul 20, 2020
551
517
309
This game needs some (optional) gender dysphoria content for the former man scenario. Why should the Institute experiment be necessarily success? The former man is already more likely to fail to adapt to a sudden new life in a different body with too different social expectations, especially given such a harsh new environment, and dysphoria can make it even worse. Always in stress, not capable to stand up for physically, and being always an object of attention and gaze... At first resisting, then trying to be as inconspicuous and unnoticeable as possible, then perhaps giving up after all the bullying, beating, etc, and obtaining "Mambi" perk in the end. Or trying at first living off scavenging as far as possible from a social contact, eventually having moved to Jaylee, and then slowly trying to explore and develop feminine mentality through a friendship with her.

It seems that you can roleplay somewhat along these lines even in current game, because you can become broken and derpessed after some events, but still PC is too often in a good mood by default, and accepts his fate very soon at least in words (already on a second day somewhat ok, not even hesitant). This probably can be tweaked relatively easy.

Next, it looks like the Institute already isn't benevolent at all, smoothly forcing you into the Fixer work by means of need and greed as if it were a pressure of circumstances (apparently they don't force you openly simply because it is unproductive). In this scenario described above the Institute could also try to prevent possible suicide and fix body/mind misalignment with pharma and some psychotherapy. No way out, once trapped in this petite vulnerable body. They invested in you a lot, after all.

On a side note, there is a psychotherapist already in game, but she appears too late even given the current scenarios, I guess PC needs some heavy brainwashing or intermediate missions to go into Haven unless she is already a whore or something.

Also would be nice to have an option to be suspicious of Emile, she is really too enthusiastic about all of this, that does not go unnoticed for PC. It seems very natural for PC becoming paranoid at some point, especially since the game allows PC to be pretty skeptical at the beginning.

All in all, a great and very enjoyable game. I also enjoy how Sammy has the agency on her own and she is somewhat consistent in her views and approaches (unless you have a "Wildcard" perk I guess).
Dysphoria probably would occur for both males and female (although it would certainly be worse for males waking up in a female body), as Dysphoria is just feeling like the body you are in "isn't yours" or doesn't feel right. So as a female, you could easily suffer from it as well. What you have to ask is, would this be fun? After being abused and getting broken, there is a decent chance that all you would be good for is curl up in a corner and cry endlessly, is that fun? Doesn't sound great, so you are allowed to continue as you are with some minor effects, like you can't say no to sex. Not in the slightest bit realistic, but do you want to sit through several game months (or years) of attending therapy to get back to some sembalance of normality. Got to be honest, doesn't sounds great to me.

While the Insitute is definately not "the good guys", they are pretty reasonable to be honest, they put you in the only body they have left, when the only other option was death, they could easily just have made a token effort to patch you up and let you live or die based solely on your own ability to do so. You are not forced to become the Fixer, they offer, and if you don't take them up on the offer, they don't take any action against you, it is just that if you don't pursue their questline then you lose a massive chunk of the current content to the point it is barely worth playing, but that is just what happens with any narrative driven experience in which you aren't forced to follow the plot, all you can do is load up the world with lots of extra content and let the player go nuts, which appears to be what the author is doing, it is just that they haven't gotten round to fleshing out all the extra bits yet, however if you check the roadmap, you will see that the next institute plot is quite a few major updates away, and everything is focused on the world and what is happening. Without a ton of resources, the author can only produce so much content and when you are doing everything yourself, things will tend to move at a snails pace, particularly if you don't have an overall goal, and you are just going where the wind leads.
 
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dlL11

Newbie
Jun 11, 2025
15
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You are not forced to become the Fixer, they offer, and if you don't take them up on the offer, they don't take any action against you, it is just that if you don't pursue their questline then you lose a massive chunk of the current content to the point it is barely worth playing
I understand, but I think for this work they need a very loyal agent, and if they force PC, then they can't anymore rely on PC. So they don't take the action because economic coercion is the only way to make Sammy work for them and not blame them for anything, less risk of betrayal later. The Fixer work is the only well-paid work in game, unless you found out about not-so-obvious ways to make money and still maintain dignity.

For me the story about femme fatale spy with the ability to drastically change appearance fast and easily is much more thrilling than other in-game content (although I like other stuff too, of course), so I hope the main quest will be much more complex and huge eventually.

After being abused and getting broken, there is a decent chance that all you would be good for is curl up in a corner and cry endlessly, is that fun?
Well, you still have to eat somehow, and there are no one willing to help you in this dystopian world, the Institute doesn't provide shelter for free. Assuming suicide isn't chosen, you need to find out how to survive. This theme is already touched with "bambi"/"meek" perks and related mechanics anyway, so I'd say fun is possible albeit in a very twisted way.
 
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BigAlzBub

Active Member
Jul 20, 2020
551
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I understand, but I think for this work they need a very loyal agent, and if they force PC, then they can't anymore rely on PC. So they don't take the action because economic coercion is the only way to make Sammy work for them and not blame them for anything, less risk of betrayal later. The Fixer work is the only well-paid work in game, unless you found out about not-so-obvious ways to make money and still maintain dignity.

For me the story about femme fatale spy with the ability to drastically change appearance fast and easily is much more thrilling than other in-game content (although I like other stuff too, of course), so I hope the main quest will be much more complex and huge eventually.



Well, you still have to eat somehow, and there are no one willing to help you in this dystopian world, the Institute doesn't provide shelter for free. Assuming suicide isn't chosen, you need to find out how to survive. This theme is already touched with "bambi"/"meek" perks and related mechanics anyway, so I'd say fun is possible albeit in a very twisted way.
While it would be a wreched existance, you do get free food at school (unless you eat outside of lunch time, in which case it is a nominal fee). Rachel survives by sleeping in bushes, if you were evicted, you could do the same, also don't forget that Emily is asked by the Insitute to stay away from you, so you don't become dependant on her and potentially turn to the insitute, however if you sunk into a deep enough pit, there is always the possiblity (although not explored in the game) that she would take pity on you and look after you, if you refused point blank to work for the insitute.

While some insitute tasks give a healthy chunk of change, it isn't really a paid gig, it is more like contract/mercenary work. If they really wanted to control you, they would let you live in Oscars place for a while, then move you into the lap of luxury, so that wouldn't want to go back to paying rent and living in a slum. The insitute is certainly a very shady organisation, although so far they haven't really showed themselves to be terrible people, they just want to protect themselves, and stay in power, while these are not noble ambitions, when Mia gets kidnapped, the director just sends his tac team out to rescue her without asking for anything from you, other than to talk to the headshrinker, it is highly likely they are just doing this to buy some brownie points with you, but still they help without asking for any additional favours, even future considerations.
 
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