Penitensary
Active Member
- May 10, 2020
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With or without rng the thing is lot of ppl having the same "rng" which tells you how it works, u can blame the dice all you want, but if there's no way to avoid it/modify it then it's content that the dev force you to play and as i said lot of ppl is experimenting the same thing.I assume you're trying to imply Sam is forcing BBC on people? When the most likely answer is that the rng is likely either not weighed properly, or its one of those cases where people are just unlucky( god knows rng seems to hate me on some games, fucking dice gods)
I frankly find it quite disingenuous of you to try and paint Sam as some hypocrite or whatever word of choice, just because the randomizer for the skin tones either gives some people more of the darker ones, or just wasn't tested/weighed properly. And I honestly lean towards the former being the case, that being that people are just getting unlucky in the rng.
This just tells me that there's a lot of people playing the game. We have no idea how many people see all white dicks and are just not reporting in here.With or without rng the thing is lot of ppl having the same "rng" which tells you how it works, u can blame the dice all you want, but if there's no way to avoid it/modify it then it's content that the dev force you to play and as i said lot of ppl is experimenting the same thing.
This is the only part I'm going to address, because if true, it's the biggest proof that the code got fucked somewhere. Because named characters shouldn't be getting turned black unless for some reason their code is calling for the same rng that random npcs use to decide skin tone, instead of having a set skin color.Btw lets remember when first release it even the white dudes from history where black on scenes too.
Basically there are 3 ways (that I have found) to reach the top level.Hi guys.
It probably has been asked before, sorry if so.
I'm stuck in "haven" mission.
Can't find how to get to 2nd floor, found only 3 clues by listening chatters...
Can someone help please?
Being aware of the slave (soft) ending though, and that it's happened a number of times before, why wouldn't i want to burn the entire building down?otherwise you can burn down the building if you are not careful
Hey thank you very much.Basically there are 3 ways (that I have found) to reach the top level.
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I agree about the missable events, but not about the ones that only require conversation and exploration. That's exactly what makes it more of a game than a novel. You really need to play it, almost like a novel/RPG. I think this is a great differentiator for this game. After all, it's already hard to find a novel where choices make a significant difference. In addition to the differences, we still need to really search and explore. I think this is the best point of this game...This game also needs a walkthrough so that you don't have to walk around not really knowing what you're doing at times![]()
Dysphoria probably would occur for both males and female (although it would certainly be worse for males waking up in a female body), as Dysphoria is just feeling like the body you are in "isn't yours" or doesn't feel right. So as a female, you could easily suffer from it as well. What you have to ask is, would this be fun? After being abused and getting broken, there is a decent chance that all you would be good for is curl up in a corner and cry endlessly, is that fun? Doesn't sound great, so you are allowed to continue as you are with some minor effects, like you can't say no to sex. Not in the slightest bit realistic, but do you want to sit through several game months (or years) of attending therapy to get back to some sembalance of normality. Got to be honest, doesn't sounds great to me.This game needs some (optional) gender dysphoria content for the former man scenario. Why should the Institute experiment be necessarily success? The former man is already more likely to fail to adapt to a sudden new life in a different body with too different social expectations, especially given such a harsh new environment, and dysphoria can make it even worse. Always in stress, not capable to stand up for physically, and being always an object of attention and gaze... At first resisting, then trying to be as inconspicuous and unnoticeable as possible, then perhaps giving up after all the bullying, beating, etc, and obtaining "Mambi" perk in the end. Or trying at first living off scavenging as far as possible from a social contact, eventually having moved to Jaylee, and then slowly trying to explore and develop feminine mentality through a friendship with her.
It seems that you can roleplay somewhat along these lines even in current game, because you can become broken and derpessed after some events, but still PC is too often in a good mood by default, and accepts his fate very soon at least in words (already on a second day somewhat ok, not even hesitant). This probably can be tweaked relatively easy.
Next, it looks like the Institute already isn't benevolent at all, smoothly forcing you into the Fixer work by means of need and greed as if it were a pressure of circumstances (apparently they don't force you openly simply because it is unproductive). In this scenario described above the Institute could also try to prevent possible suicide and fix body/mind misalignment with pharma and some psychotherapy. No way out, once trapped in this petite vulnerable body. They invested in you a lot, after all.
On a side note, there is a psychotherapist already in game, but she appears too late even given the current scenarios, I guess PC needs some heavy brainwashing or intermediate missions to go into Haven unless she is already a whore or something.
Also would be nice to have an option to be suspicious of Emile, she is really too enthusiastic about all of this, that does not go unnoticed for PC. It seems very natural for PC becoming paranoid at some point, especially since the game allows PC to be pretty skeptical at the beginning.
All in all, a great and very enjoyable game. I also enjoy how Sammy has the agency on her own and she is somewhat consistent in her views and approaches (unless you have a "Wildcard" perk I guess).
I understand, but I think for this work they need a very loyal agent, and if they force PC, then they can't anymore rely on PC. So they don't take the action because economic coercion is the only way to make Sammy work for them and not blame them for anything, less risk of betrayal later. The Fixer work is the only well-paid work in game, unless you found out about not-so-obvious ways to make money and still maintain dignity.You are not forced to become the Fixer, they offer, and if you don't take them up on the offer, they don't take any action against you, it is just that if you don't pursue their questline then you lose a massive chunk of the current content to the point it is barely worth playing
Well, you still have to eat somehow, and there are no one willing to help you in this dystopian world, the Institute doesn't provide shelter for free. Assuming suicide isn't chosen, you need to find out how to survive. This theme is already touched with "bambi"/"meek" perks and related mechanics anyway, so I'd say fun is possible albeit in a very twisted way.After being abused and getting broken, there is a decent chance that all you would be good for is curl up in a corner and cry endlessly, is that fun?
While it would be a wreched existance, you do get free food at school (unless you eat outside of lunch time, in which case it is a nominal fee). Rachel survives by sleeping in bushes, if you were evicted, you could do the same, also don't forget that Emily is asked by the Insitute to stay away from you, so you don't become dependant on her and potentially turn to the insitute, however if you sunk into a deep enough pit, there is always the possiblity (although not explored in the game) that she would take pity on you and look after you, if you refused point blank to work for the insitute.I understand, but I think for this work they need a very loyal agent, and if they force PC, then they can't anymore rely on PC. So they don't take the action because economic coercion is the only way to make Sammy work for them and not blame them for anything, less risk of betrayal later. The Fixer work is the only well-paid work in game, unless you found out about not-so-obvious ways to make money and still maintain dignity.
For me the story about femme fatale spy with the ability to drastically change appearance fast and easily is much more thrilling than other in-game content (although I like other stuff too, of course), so I hope the main quest will be much more complex and huge eventually.
Well, you still have to eat somehow, and there are no one willing to help you in this dystopian world, the Institute doesn't provide shelter for free. Assuming suicide isn't chosen, you need to find out how to survive. This theme is already touched with "bambi"/"meek" perks and related mechanics anyway, so I'd say fun is possible albeit in a very twisted way.