1. I didn't redo it, I still want the story, I think I made a solid setup that works for the game, plus I made a huge incentive for players to play it, without making it tedious.1. To redo the prologue, first play and watch it yourself, and perhaps add these elements to it. If this option is possible, then do it, if you cannot do without recycling, then use this option.
2. Also, don't forget a simple fact in game development. Test the game yourself, but put yourself as a player and not a developer. Then you will see your mistakes better and understand how to fix them.
3. What caused you pain during such testing, then sit down to think about how to fix it or you can beat it so that the player is interested in playing your game. While you're playing that fix bugs and see how the game works, you're missing out on such a simple thing.
4. A creative approach has never hindered progress
2. I always do.
3. It's unreasonable to fix all the things that cause me pain off the rip because then I could release the v1.0 and call it a day, this way we drive interaction, get people on board and excited before the full release, and the same people can also help me find things during the development process that I missed that I can now fix before the problems get too large. I do find pains and I just put them on my ever-growing list of things that need to be fixed going forward, and eventually, all of it will be done and I'll slam that completed sticker on this bad boy.
4. Already found a fun/creative way to make the tutorial, you're welcome to share your thoughts on it in a week when I share it.