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RPGM The Forgotten Island [v8.1.0] [Fox Tail Tale Studio]

4.30 star(s) 6 Votes

MonkeyFunk

Member
Oct 27, 2017
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How do I find the posioner? I know it was Claire, but what event do I need to trigger in order to get it 'right'?
 

DBAV

Active Member
Jul 22, 2017
732
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How do I find the posioner? I know it was Claire, but what event do I need to trigger in order to get it 'right'?
I got it right (I think) by getting close her home and eavesdropping the convo with the writer frog, the one were Claire gets hostile and basically exposes her motives, another important part is talking with the lonely kid near the doctor hut.
 

Evangelion-01

Devoted Member
Apr 12, 2018
11,645
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Chances are good the human party gets way too much attention again. It's always the same with fantasy. Starts out interesting and if enough people cry for more humans it gets boring fast.
To be fair the story explained that furrys are a dying race, which is why Merrygold wants MCs help in finding those dorment of her kind and bring them back to the furry site.
This automatically means he has to travel through a human dominated island and find either wild animals or more likely domesticated ones like that sheep girl.
And as always people want more sexy times with each update so it's clear that there have to be alot of human interactions along the road.
 

freshi85

Member
Nov 28, 2018
127
178
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Chances are good the human party gets way too much attention again. It's always the same with fantasy. Starts out interesting and if enough people cry for more humans it gets boring fast.
Sadly this happens quite to often. I love the human MC female furry combination if I wanted only humans I would play one of the thousands of games already out there. Worse is if they replace furry characters with some random cat girl or only the male are furries and the females of the same species look like humans with body paint.

I still think this game goes in the right direction that's why I still support it and furry characters still are getting added. I think the next probably will be the cat in the library. Which sucks for me because I prefer canine furries or hyenas
 

LookerNSFW

Member
Jul 3, 2024
105
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114
Sadly this happens quite to often. I love the human MC female furry combination if I wanted only humans I would play one of the thousands of games already out there. Worse is if they replace furry characters with some random cat girl or only the male are furries and the females of the same species look like humans with body paint.

I still think this game goes in the right direction that's why I still support it and furry characters still are getting added. I think the next probably will be the cat in the library. Which sucks for me because I prefer canine furries or hyenas
I agree.
 
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ningen94

Newbie
Feb 28, 2020
27
16
70
The game seems promising and I like what I see of the art but a pre-named MC is my biggest pet peeve in RPGM games and there doesn't seem to be a re-name option so I will pass. Best of luck to the dev.
I initially was not thrilled I couldn't change the main character's name, but it quickly became apparent that the MC here is actually his own character, and it's to the point where I would actually be annoyed if the devs decided to implement name-changing. Personally, I can't stand it when games have a pre-named MC where he's just a blank slate, but I also can't stand it when the player has the option of naming the character, only for him to basically have a character already, which conflicts with the self-insertion. However, if you really must, you might try the following:

You could replace all instances of "Eirik" to "[Insert Name Here]" using Notepad++ or some other text editor that allows replacing words in multiple files (also, make sure it isn't case sensitive when you do it, in order to get "eirik" as well as "Eirik") . Be sure to rename ~10 or so files in "www\img" that get referenced in the files, that contain "eirik" (and possibly in other folders but I think that should be the only one you have to worry about). While I haven't done this for this game, I would assume you would only have to change at least the instances in the "www\locales" folder (not the "TFI\locales" folder, since I think that should be just the default one; this is all because the default language isn't English) and the "www\js" folder which references the locales folder, though possibly "www\data" also (as is normally the case for other games; might do it just to be sure).

You could also try re-packaging the game with a name changer. All you need is RPGMMV (can find it for free fairly easily; I don't know if this site has a download link but you can try Reddit's r/piracy megathread for starters) to implement the option to name the character at the game start (New Event > Contents > Event Commands page 3 > Scene Control > Name Input Processing), and again Notepad++ or some other text editor that allows replacing words in multiple files (since there's no way to do that in RPGMMV without manually going over every text event); you would replace "Eirik" with "\N[1]", and as said, while I haven't done this for this game, I would assume you would only have to change at least the instances in the "www\locales" folder and the "www\js" folder which references the locales folder, though possibly "www\data" also.

It may sound like a bit of work, but it really shouldn't take long or require much effort.
 
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ningen94

Newbie
Feb 28, 2020
27
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70
Chances are good the human party gets way too much attention again. It's always the same with fantasy. Starts out interesting and if enough people cry for more humans it gets boring fast.
Like Evangelion-01 said, it actually makes sense in this case for there to be many humans, and this is ultimately a porn game, so sexual encounters with them is inevitable, but I do hope there will be more furry in the next update; I do trust in the devs because they specifically advertise the game as "for furry lovers". Although, I was a bit disappointed in this new one because of how short it feels, rather than necessarily the lack of furry (although I do wonder if there will be a threesome with Hannah and Grey in the future...), but then again I only started playing this after the last major update, so maybe this shortness is normal.
Following this expectation of/hope for furry scenes, I am very curious as to what Grey was suggesting about the Capital, since the implication that furry would be popular implies particular decadence, given that furries in this game are seen as basically terrible monsters. Perhaps there might be some fetishists that had managed to produce a temporary furry-fication potion, or illegal brothels with captured furry slaves?
 
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freshi85

Member
Nov 28, 2018
127
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Following this expectation of/hope for furry scenes, I am very curious as to what Grey was suggesting about the Capital, since the implication that furry would be popular implies particular decadence, given that furries in this game are seen as basically terrible monsters. Perhaps there might be some fetishists that had managed to produce a temporary furry-fication potion, or illegal brothels with captured furry slaves?
That would be an interesting twist, I would love to lead a furry revolution taking over the capital or atheist force coexistence and then set sail with my furry crew and plunder the high seas.
 
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Orovoid

Member
Mar 2, 2018
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I initially was not thrilled I couldn't change the main character's name, but it quickly became apparent that the MC here is actually his own character, and it's to the point where I would actually be annoyed if the devs decided to implement name-changing. Personally, I can't stand it when games have a pre-named MC where he's just a blank slate, but I also can't stand it when the player has the option of naming the character, only for him to basically have a character already, which conflicts with the self-insertion. However, if you really must, you might try the following:

You could replace all instances of "Eirik" to "[Insert Name Here]" using Notepad++ or some other text editor that allows replacing words in multiple files (also, make sure it isn't case sensitive when you do it, in order to get "eirik" as well as "Eirik") . Be sure to rename ~10 or so files in "www\img" that get referenced in the files, that contain "eirik" (and possibly in other folders but I think that should be the only one you have to worry about). While I haven't done this for this game, I would assume you would only have to change at least the instances in the "www\locales" folder (not the "TFI\locales" folder, since I think that should be just the default one; this is all because the default language isn't English) and the "www\js" folder which references the locales folder, though possibly "www\data" also (as is normally the case for other games; might do it just to be sure).

You could also try re-packaging the game with a name changer. All you need is RPGMMV (can find it for free fairly easily; I don't know if this site has a download link but you can try Reddit's r/piracy megathread for starters) to implement the option to name the character at the game start (New Event > Contents > Event Commands page 3 > Scene Control > Name Input Processing), and again Notepad++ or some other text editor that allows replacing words in multiple files (since there's no way to do that in RPGMMV without manually going over every text event); you would replace "Eirik" with "\N[1]", and as said, while I haven't done this for this game, I would assume you would only have to change at least the instances in the "www\locales" folder and the "www\js" folder which references the locales folder, though possibly "www\data" also.

It may sound like a bit of work, but it really shouldn't take long or require much effort.
I appreciate a thought-out and thoughtful response, that is a rare thing 'round these parts. I have no interest in a back and forth, even if it is in kind disagreement, so I'll simply leave it at an agree to disagree.

As for going into Notepad and renaming every instance of Eirik, that does seem like tedious work and would that stay persistent through the save file, or would I have to do that every time? If I have to do it every time a new version of the game comes out, then that's just not worth it to me. The idea of repacking is interesting and something I may look into. Thanks for the idea.
 

ningen94

Newbie
Feb 28, 2020
27
16
70
Sorry for the late reply.
As for going into Notepad and renaming every instance of Eirik, that does seem like tedious work and would that stay persistent through the save file, or would I have to do that every time? If I have to do it every time a new version of the game comes out, then that's just not worth it to me. The idea of repacking is interesting and something I may look into. Thanks for the idea.
>As for going into Notepad and renaming every instance of Eirik, that does seem like tedious work
Notepad++ specifically, though even Notepad that comes with Windows has a "Replace All" function. But the reason you would use Notepad++ is—besides being meant for editing code (and being FOSS)—so that you can replace multiple instances in multiple files in a folder, rather than having to go through potentially hundreds of files and doing "Replace All". I apologize for not specifying that this would affect multiple files with a single click (might take a few seconds for the program to run through every file of course; to reduce wait, make sure Notepad++ reads only the folder(s) you want to modify).
>would that stay persistent through the save file, or would I have to do that every time
You would unfortunately have to do it every time, but again, you can have Notepad++ do a bunch of files at once. To reduce the risk of bugs (unlikely in this case, but nevertheless) it would be a good idea to re-do even the files that clearly are old and have not been modified in the new update, which is easy to check; Windows Explorer for instance should display timestamps and sizes automatically, but you could just modify the modified or new files, though make sure not to overwrite the files you modified that haven't been altered.
And with repackaging you would still have to do it every time, since the new files in a new update would have "Eirik".
 

Kybo

Active Member
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Mar 27, 2022
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The Forgotten Island [v8.0.0]
Images quality 67
video quality 0 (default)
Crf - 41

Win [ 153 MB ] Compressed
| |
 
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Thomas Ward

Newbie
Game Developer
Oct 13, 2019
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Release 0.8.0.1
Hello friends, we have a new update for you!

We have been asked for Chinese translation countless times...

image (9).png
...and now he's finally here!!!
We're happy to show that Eirik is now speaking Chinese!

image (10).png

This should significantly change the user experience for many of our Chinese players! Unfortunately, there are no people in our team for whom Chinese is their native language. Therefore, we were forced to use machine translation tools. If you see any inaccuracies in the Chinese translation, be sure to let us know, we will make the game better together!

The next major change is the addition of a new character, a charming Bunny!

image (11).png

This is a cute tutorial girl who will bring you up to date and teach you the basics of the game.

image (12).png

So far, this is just the beginning of interaction with her. In the future, when we change our combat system, there will be a lot more of it. There will be new scenes with her, but now the first, most difficult step has been taken!

Apart from all that

* Thanks to our Spanish friends, we have improved the Spanish version of the game.
* The Bureaucrat is now ready to tell you much more about the Island.
* When you arrive early for Astrid's third session, the game will clearly tell you about it.
* Fixed a bug with Ulfa disappearing in wolf form on the map of Eirik's House
* Fixed the soft lock with the entrance to the cave in the Frog Settlement
* Made changes to the dialogues with Astrid
* Fixed several minor bugs with the size of the portraits of the characters

Thank you so much for your support! Tell us, what do you think about the Bunny? What else do you think she should tell the player?

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Win
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Android: -
 
4.30 star(s) 6 Votes