I have decided that trainers, for me, are mostly equivalent to sandbox VNs. I just don't like the gindy nature. It really detracts from the enjoyment of the experience.
This game comes highly recommended on any Request category post for games centered around corruption, manipulation, etc. And with good reason; you are absolutely engaging in the corruption and manipulation of the other characters.
However, where I feel this game falls short is in the non-linear direction you're forced to take, while still accounting for stats that rise/fall based on the choices you make, passively, which is a huge distraction from enjoying a pure corruption and manipulation experience. For example: you can't focus on gaining the stats you might prefer without sacrificing other stats that negatively affect you in the long run. This amounts to spending more time grinding through repeatable events and trying to manage said stats more than actually experiencing something new. Yes, I'm aware this is standard for sandbox/trainer genres. This is largely why I avoid them; I want a story, I want to be part of that story when and where it makes sense to, and I don't want to feel like I'm playing an RPG with elevated suggestive content.
1 star for concept
1 star for creative implementation (there's a lot of mechanics)
1 star for what I'll call semi-realism in physics; you spank someone, you get a somewhat realistic "jiggle" effect (wish this was present in more games tbh)
-1 star for how long it takes to actually get to satisfying lewd content
-1 star for less-than-great character models/renders.
This game comes highly recommended on any Request category post for games centered around corruption, manipulation, etc. And with good reason; you are absolutely engaging in the corruption and manipulation of the other characters.
However, where I feel this game falls short is in the non-linear direction you're forced to take, while still accounting for stats that rise/fall based on the choices you make, passively, which is a huge distraction from enjoying a pure corruption and manipulation experience. For example: you can't focus on gaining the stats you might prefer without sacrificing other stats that negatively affect you in the long run. This amounts to spending more time grinding through repeatable events and trying to manage said stats more than actually experiencing something new. Yes, I'm aware this is standard for sandbox/trainer genres. This is largely why I avoid them; I want a story, I want to be part of that story when and where it makes sense to, and I don't want to feel like I'm playing an RPG with elevated suggestive content.
1 star for concept
1 star for creative implementation (there's a lot of mechanics)
1 star for what I'll call semi-realism in physics; you spank someone, you get a somewhat realistic "jiggle" effect (wish this was present in more games tbh)
-1 star for how long it takes to actually get to satisfying lewd content
-1 star for less-than-great character models/renders.