Sorairi

Newbie
Jan 15, 2021
23
59
I hope somebody reads this. I have a little bug. Idk if it's my save file. I'm pretty far into the story, right now I'm doing Henriette's contraband quest. The thing is, there are some quests I can't do because I can't access the office, everytime I click on the door, it skips to the next part of the day. Anyone else have this problem? or a Fix?
 

snideremark

Newbie
Dec 20, 2022
61
94
I have a pretty strange bug in my playthrough. For some reason Cassandra's quest didn't show up for me at all. The quest isn't listed in the Quests screen, but strangely enough I can still kind of do the quests. There are some strange things with it though, firstly punishing her tells me she can't be leveled up when she actually can be leveled up (this happened up to lvl 4), also and connected to this I think is that the 'Mouse over for hint' hint before punishing tells me to do certain things to be able to level her up (like enact rules) that I have already done. At last (kind of understandable as the game seems to think I lack the requirements) there are no guided punishments for her up until also lvl 4.

Edit: Interestingly, after I finished the quest it now finally shows up in the quest screen.
 
Last edited:

raven54

Newbie
Sep 12, 2022
55
128
I hope somebody reads this. I have a little bug. Idk if it's my save file. I'm pretty far into the story, right now I'm doing Henriette's contraband quest. The thing is, there are some quests I can't do because I can't access the office, everytime I click on the door, it skips to the next part of the day. Anyone else have this problem? or a Fix?
Generally speaking, bug reports can be kind of useless unless the developer can reproduce the issue. If everybody else trying the same thing goes "works for me", then there really isn't much to do about it as nobody will have a clue to what could have gone wrong.

The easiest way to get other people to reproduce an issue is to provide a savegame where the issue happens consistently. Often that is the only way to figure out what went wrong.

As for this specific bug, I have no clue to what the problem could be. I might have if I had access to the source code, but then again it is a case of works for most people, so it's probably an issue with some variable not being set correctly.
 
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Cartageno

Devoted Member
Dec 1, 2019
8,822
14,959
Generally speaking, bug reports can be kind of useless unless the developer can reproduce the issue. If everybody else trying the same thing goes "works for me", then there really isn't much to do about it as nobody will have a clue to what could have gone wrong.

The easiest way to get other people to reproduce an issue is to provide a savegame where the issue happens consistently. Often that is the only way to figure out what went wrong.

As for this specific bug, I have no clue to what the problem could be. I might have if I had access to the source code, but then again it is a case of works for most people, so it's probably an issue with some variable not being set correctly.
Your suggestion of sharing a save is still valid though, because not only may be someone out there to figure out what went wrong, but even if not that we can check whether we will have the same issue (which means it's in the save) or not (which means that for whatever reason some bits got drunk at the OP's place and a simple redownload of the game might fix it).
 

ymisoinsane

New Member
Jul 31, 2021
13
87
Summary:

By subscribing I wanted more content, and while you provided more and better content, you didn’t do it specifically in the way I wanted.

You do polls and focus on what your patrons want, but have you considered it would be better to do what I think is important instead?

Now that you have other people contributing, have you considered hiring a writer to write your story for you?
No. But reading is tough so I'll help you out mate.

By subscribing I wanted more content, and while you provided more and better content, you didn’t do it specifically in the way I wanted. - Wanted more frequent updates which is what was promised, on the Patreon site, by the developer and not delivered. He argued they had more 'content' per update but that was not the original issue.

You do polls and focus on what your patrons want, but have you considered it would be better to do what I think is important instead? - I don't care if he listens to my specific needs. But he should listen to his own. He literally just posted "I fully admit that I got sidelined with the mole rat storyline, and I've spoken about that at length before. There were a lot of reasons for this. However, one of the main ones was that I did not properly think through a poll. I was surprised by people's choice and had a hard time pulling off what I promised." My point was, he should focus on what he thinks is important before the masses. Working on patrol events are not going to win any polls. But if it needs to be done then do it save the mole rate stuff for another time.
If I were talking about my own interests I would have him focus on the sports club /gym / volleyball because there is a lot there I would like to see but I didn't mention any of those things. Instead I'm proposing things that would help him, move the story along, save time, and reduce the stress.


Now that you have other people contributing, have you considered hiring a writer to write your story for you? - This one doesn't make any sense. He already hires people to do work on the game. He already said he is the bottleneck. He already said his hours are long. People can help write copy. It happens all the time. He can hire people to help create graphics but not write dialog? It doesn't mean they have to write the whole thing.

Disagree with me all you want but don't put words in my mouth.
 

Sorairi

Newbie
Jan 15, 2021
23
59
Generally speaking, bug reports can be kind of useless unless the developer can reproduce the issue. If everybody else trying the same thing goes "works for me", then there really isn't much to do about it as nobody will have a clue to what could have gone wrong.

The easiest way to get other people to reproduce an issue is to provide a savegame where the issue happens consistently. Often that is the only way to figure out what went wrong.

As for this specific bug, I have no clue to what the problem could be. I might have if I had access to the source code, but then again it is a case of works for most people, so it's probably an issue with some variable not being set correctly.
Oh, I'm sorry. I can definitely share a Save file. I'm just not too tech savy, nor do I play that many ren'py games. Any help would be very well appreciated!

Edit: Oh I forgot to mention too, I've downloaded newer updates as they come too, been sure to keep it up to date with content as well, but that doesn't seem to fix the issue.
 
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TonyMurray

Engaged Member
Apr 8, 2024
2,900
4,965
Oh, I'm sorry. I can definitely share a Save file. I'm just not too tech savy, nor do I play that many ren'py games. Any help would be very well appreciated!

Edit: Oh I forgot to mention too, I've downloaded newer updates as they come too, been sure to keep it up to date with content as well, but that doesn't seem to fix the issue.
On both of those quick save files, I clicked on the office and it skipped me to the evening. I skipped the day from the evening screen, and the next morning it allowed me into the office fine.
 

SilentType

Member
Sep 8, 2023
142
203
However, my plans have changed a fair bit since then. I spent about a week and half on Mykocks manor, plus a little over two weeks implementing the new cafeteria uniforms. So, that's about four weeks I’ve managed to put myself behind schedule already. I am also going to need a little more time than I initially anticipated introducing Sally's new outfit. Plus, to be entirely honest, I struggled a bit over the writing for Samantha’s content and got stuck over that for a little while. So, all I can say at the moment is the next update is delayed by about six weeks or so. On the positive side, more development time just means a bigger and better update and version 0.16 is shaping up to be a good one.
Translation: I fucked around on a pretty boring side game which didn't really add anything of value, then spent two weeks (???) implementing an outfit which I'd already shown previously. Then, since I lied about how planned out and written the next updates were in a previous update, I had to struggle to actually write Samantha's content. The next update won't be bigger as I've just told you how much time I wasted, and the updates are always pretty much the same size, but hopefully telling you to wait till Summer for a big update will ensure no one gets upset I'm taking 10 years to develop this game, it's been 5 already! Oops!
 

raven54

Newbie
Sep 12, 2022
55
128
Translation: I fucked around on a pretty boring side game which didn't really add anything of value, then spent two weeks (???) implementing an outfit which I'd already shown previously. Then, since I lied about how planned out and written the next updates were in a previous update, I had to struggle to actually write Samantha's content. The next update won't be bigger as I've just told you how much time I wasted, and the updates are always pretty much the same size, but hopefully telling you to wait till Summer for a big update will ensure no one gets upset I'm taking 10 years to develop this game, it's been 5 already! Oops!
What an odd translation. I can do better than that.
However, my plans have changed a fair bit since then. I spent about a week and half on Mykocks manor, plus a little over two weeks implementing the new cafeteria uniforms. So, that's about four weeks I’ve managed to put myself behind schedule already. I am also going to need a little more time than I initially anticipated introducing Sally's new outfit. Plus, to be entirely honest, I struggled a bit over the writing for Samantha’s content and got stuck over that for a little while. So, all I can say at the moment is the next update is delayed by about six weeks or so. On the positive side, more development time just means a bigger and better update and version 0.16 is shaping up to be a good one.
Translation: I was working on Samantha's content and unexpectedly hit a wall. While the overall plan is there, some detail kept blocking progress. While trying to deal with it, I started experiencing a starting burnout. To snap out of it, I decided to work on something completely different. Something less important in order to get away from the pressure of everything having to match the storyline perfectly. The choice ended up being Mykocks manor. After that I worked on uniforms, again to deal with something other than storywriting. I have now recovered from the writing stall, but the detour has delayed the next release by 6 weeks. Also having had time to think, some plans changed because I came up with better ideas on some aspects of the story/graphics/whatever.

My take on this is that this is perfectly normal for game development. Been there, done that. You can crunch up to a release, b but in general development is a marathon, not a sprint. Run too fast on average and you risk falling over and not recover. When feeling the first symptoms of burnout, or just getting upset about getting stuck on something, taking a break from the problem is often a good idea. Going back to it 3-4 weeks later will let you look at the issue with fresh eyes and it might not even be a problem anymore.

I see nothing negative in the update. What a read is that Altos is human (big shock I admit. Who would have thought?) and he is making mature decisions, which will benefit development in the long run. Diverting from a schedule is sometimes needed to avoid unreasonable workload or substandard quality. Often a plan is an overall plan and once you do the actual work, you encounter all the details, including those not considered when the overall plan was made. This is the main reason why development rarely goes precisely as planned.
 

SilentType

Member
Sep 8, 2023
142
203
What an odd translation. I can do better than that.

Translation: I was working on Samantha's content and unexpectedly hit a wall. While the overall plan is there, some detail kept blocking progress. While trying to deal with it, I started experiencing a starting burnout. To snap out of it, I decided to work on something completely different. Something less important in order to get away from the pressure of everything having to match the storyline perfectly. The choice ended up being Mykocks manor. After that I worked on uniforms, again to deal with something other than storywriting. I have now recovered from the writing stall, but the detour has delayed the next release by 6 weeks. Also having had time to think, some plans changed because I came up with better ideas on some aspects of the story/graphics/whatever.

My take on this is that this is perfectly normal for game development. Been there, done that. You can crunch up to a release, b but in general development is a marathon, not a sprint. Run too fast on average and you risk falling over and not recover. When feeling the first symptoms of burnout, or just getting upset about getting stuck on something, taking a break from the problem is often a good idea. Going back to it 3-4 weeks later will let you look at the issue with fresh eyes and it might not even be a problem anymore.

I see nothing negative in the update. What a read is that Altos is human (big shock I admit. Who would have thought?) and he is making mature decisions, which will benefit development in the long run. Diverting from a schedule is sometimes needed to avoid unreasonable workload or substandard quality. Often a plan is an overall plan and once you do the actual work, you encounter all the details, including those not considered when the overall plan was made. This is the main reason why development rarely goes precisely as planned.
You might have a point if this hadn't happened several times already. He's clearly sacking off most of the working week.
 

hj56h4j6j45

Newbie
Oct 11, 2017
31
11
I´m not sure if i only dreamed this...
will the devs soon implement the new rule:
"Deal with the consequences"?
(The girls can be "used"(for sexual actions) if they make me(the headmaster) horny!;
would be great when i patrol, i could "use" them if they make me horny(so everytime...!)
(The patroling scene when he foondles the three girls is so hot!
Why can he not fuck their tits and give them a nice cumshot?)
 
4.50 star(s) 274 Votes