" But it will never be possible to cover all possibilities. " Why not ????The walkthrough isn't linear though because the game isn't. While it would be possible to do a real "click by click" instruction, leaving no choice to the player at all just limiting them to aping the mouseclicks/decisions suggested by the document, this would already face its limitations with the RNG, you may have Ms Potts performing better or worse than the walkthrough assumes, you may have faced different encounters while patrolling so the girls do not like you enough to take the next step at the suggested time.
A "linear walkthrough" however would completely break down the moment you have deviated from it once, since certain prerequisites may not be met in time or similar and following it wouldn't help anymore.
It's a bit like in the olden days when route planners existed but GPS devices did not. You got your printout of the route and would reach your destination easily - up to the point where you do not see an exit and miscount. And now all future directions are completely useless, because of course the secound roundabout where you have to take the third exit will be in a completely different area of the town.
In the end, for a sandbox style game like The Headmaster it is not possible to write a walkthrough which will take you out of any individual problem you may encounter. You will from time to time need to do some mental arithmetic (figuratively speaking) to find out where you are and how to proceed. This is true for many games around here.
Oh, and Phil5k isn't the game developer, just somebody who likes this game and volunteered quite a lot of work to help others with the walkthrough. However, if there is some specific information missing, he'll be able to include it. But it will never be possible to cover all possibilities.
I'm assuming you're referring to section QM1.5 on page 14? Yeah, you're right, I need to include a better reference to the influence points available.The Walk through is completely useless in this regard as no coherent explanation of how to gain the influence points at the start to begin with.[...] it was useless it skipped straight to using influence points no mention of how to collect them, walk through should maybe explain this better to start with, might help others not get dead ended right at beginning of the game ?
like a few other walk troughs i seen, it's not linear enough, (jumps all over the place and makes assumptions you have progressed to points you may not have reached because of problem it has not explained whatsoever)
I don't think it's fair to regard this game as simply a linear visual novel-style game. It's more like one of those choose-your-own-adventure type books. And yeah, a walkthrough for one of those books would unfortunately "jump all over the place"." But it will never be possible to cover all possibilities. " Why not ????
it's a scripted multiple choice program ?? and a lot of the choices have same outcome in the end ????
For example, there are 11 influence points available. Sure, by the end of the game, you'll want to get them all. But the player has options about which ones to focus on first, and in some case you can choose different options. For example, you can give Mr Wilson the pictures, or you can get him the prostitute.This is not a linear game. Instead, you will often find yourself trying to complete several different objectives at once. Because of this, it is not possible to provide a standard step-by-step walkthrough. Instead, this guide contains several different sections, which are designed to help you with individual quests and other actions that you will need to complete
I'm not the game developer, and I'm not affiliated with the game developer in any way. I'm simply a moderately-obsessive fan who has spent too many hours playing the game.person writing it (game developer) of course understands it but person playing game for first time will not
Well, that WOULD be ONE way to get her for ...punishments.My guess is Maria Consuelo, but you never know.
Hi missfitt, thanks for your comments about the walkthrough. As yuserneim and Cartageno have already said, I'm always happy to try and improve the walkthrough
I'm assuming you're referring to section QM1.5 on page 14? Yeah, you're right, I need to include a better reference to the influence points available.
I have actually included a list of all the influence points, which is on page 171. But you're right, that's not easy enough to find - I'll link a direct link or something.
I don't think it's fair to regard this game as simply a linear visual novel-style game. It's more like one of those choose-your-own-adventure type books. And yeah, a walkthrough for one of those books would unfortunately "jump all over the place".
I tried to explain this at the start of the walkthrough:
For example, there are 11 influence points available. Sure, by the end of the game, you'll want to get them all. But the player has options about which ones to focus on first, and in some case you can choose different options. For example, you can give Mr Wilson the pictures, or you can get him the prostitute.
So in general, I try not to tell the player what they "should" do. Instead, I generally just try to tell them what options they have. I wanted to give players the freedom to play the game the way they wanted. But if that's not helpful enough, or not clear enough, then I'm happy to look at ways of improving the walkthrough.
I'm not the game developer, and I'm not affiliated with the game developer in any way. I'm simply a moderately-obsessive fan who has spent too many hours playing the game.
Well, there is a town that can be accessed well enough for a date with Sam, and there is another school close enough for students from there to potentially sneak over. We also have the fact that the school would have to get supplies somehow, so odds are there are deliveries being made with food and other stuff, not to mention everything the HM orders manages to arrive, and she could have bribed one of them in some way or maybe she managed to hack the internet to get similar deliveries, hard to say.Um isn't the school only accessible by train because of the rough terrain or something, to stop the girls leaving.
Same as always after day one, hit the replay button, then hit the big red button 3 times.How does one get to the gallery menu (or cheat) with the new update? I don't want to redo things the long way on a new file, and I desire to gander at the lewd events once more.
Yes, but I believe the virgin tag is only applied when you deflower one, which has not happened yet.I see no Virgin Tag but may I ask are there any virgin girls here?
Correct. Definition is "Sex act involving virgins and the loss of virginity."Yes, but I believe the virgin tag is only applied when you deflower one, which has not happened yet.
The town might be bigger than we thought if we remember Sam and her sister have a farm, and there's a lake and a small forest where we found the old HM's wallet... It might be isloated, but it isn't a small town, that's for sure. I wouldn't be surprised there's a local store which can supply all things a school needs... And if that weren't the case, we also need to consider that the school's owners have vast resources and could provide the school supplies from their own companies themselves. Mykock brought Cummings and Swallows in a goddamn helicopter, so they have the money. (How did Swallows came to the school on her own is another mystery for another day)Well, there is a town that can be accessed well enough for a date with Sam, and there is another school close enough for students from there to potentially sneak over. We also have the fact that the school would have to get supplies somehow, so odds are there are deliveries being made with food and other stuff, not to mention everything the HM orders manages to arrive, and she could have bribed one of them in some way or maybe she managed to hack the internet to get similar deliveries, hard to say.
I am priti sure there are more than just these two.Well not yet, but Rachel and Debbie are virgins and we will fuck them both.
I'm guessing there are at least two or three to add to that list.Rachel and Debbie are virgins
hehe I see what you did thereI am priti sure there are more than just these two.
There is something to be said for that, Paul and his people likely have an interest in the girls failing, as they can basically sold as slaves at that point, and all of those rich guys would probably like that. Not to mention using the images and videos we 'send' them for their catalogue.As far as who's providing Harriet with the goods it is hard to know yet. It COULD be Mykock himself, y'know, just to create chaos and getting more girls in trouble so they can get punished and therefore filmed... which would mean Harriet and Mykock know each other, which could mean Harriet might be our spy... It might also be Harriet herself stealing the goods when they arrive... or, the most likely (so far) in my opinion; Harriet and Maria Consuelo cut out some sort of deal where Maria gets her all the stuff you won't get in the school, like Charlotte's cigarrettes or Priti's chocolate and Harriet gives Maria, er... let's say some "relief" You know the question I haven't been able to figure out is; If Harriet can get you anything you want with her clandestine business, why didn't she get Liz some panties when they got stained... Some friend you are, Harriet!