Ask Gegecucu how difficult it is to master the graphics software I use if you don't believe me.
I played around with the studio mode of koikatsu and as far as I can tell, it's essentially the same as Playhome. What I learned is that it has a very high degree of freedom, both for still images and movies, but at the same time the freedom prevents it from protecting you from yourself. It's way too easy to make poses, which would be quite painful if not downright impossible. Adding mods can fine tune it even more with collision boxes (well shapes as legs etc aren't square), which avoids clipping, but at the same time it's yet another non-trivial feature to learn how to use properly.
I ended up bailing out because while I get the idea on how it works, actually doing it to get the wanted result is likely harder than people realize. Without a game plan, income or anything like that in sight I just couldn't push myself to spend the time needed to do anything useful with it. I will say that likely the most valuable lesson I learned is more respect for the people, who can use this properly to create useful renders.
bro stop arguing with people xD you are doing a brilliant job
stop arguing with everyone because it's pointless and I can see how much nerves it costs you
I fully agree. Don't waste time on endless arguments. One man vs the internet is a losing battle so don't even try.
update every month without compromising quality but it is it's not feasible and if someone thinks otherwise, they're an idiot
If there is a monthly update, people will whine about the lack of weekly updates. Weekly updates is what caused the
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. Simply put, Wall Street noticed that there would be money to be had in video games so they started buying up companies and then they had the idea that people should get one new game each weekend so they had one day to plan, two days to create and then 2 days to finish up. Needless to say the market got flooded with unplayble games nobody wanted.
The thing is, there will always be people, who want the release right now. There are also people who get upset if something is released too early because then they complain about bugs, even in pre-release betas intended to find and fix bugs. The key here is that it is up to the creators to figure out when something is ready for release and it is up to the community to support such decisions. What is absolutely not allowed to happen is some idiot making unreasonable demands and then it becomes idiot vs game creator with everybody else ignoring it. Idiots online might be neets who have problems getting time to pass and they can carry on and on forever. Such people should absolutely not be allowed to single out a single person and keep on pestering them.