It didn't take long to pick up on the mechanics of this game. Basically, as you increase affection, the heartbeat goes faster until you increase the value. Once you increase the value you get a cutscene.
Positive: feminine characters are cute, and there is potential if the negative sides of the game are addressed.
Neutral: the random dialog provides a gist of conversation but feels like a copout. This is what we are faced with for the majority of game play. Wouldn't be as annoying if it were part of a skippable scene.
Negatives: There are a good number.
I recommend being very judicious with the use of the 'pause' statement. That's what makes the game feel worse than it is. It would have been better if you baked the pauses into a .webm file and played that in the background, allowing ren'py to handle the dialog per normal. That takes a lot of the nastiness out of the grind.
Progression feels slow, because there is very little to no progression in the repeated scenes. Nor are there unlockable actions where the player can break up the monotony of the game. You have three actions, and you are penalized if you don't cycle through them, rather than rewarded. It's a game, lead with a carrot far more than you beat with a stick.
Money system in the game is effectively useless. You gain nothing you haven't already seen if you spend it, nor are there additional clothes, toys, etc. you can unlock for "The Her". The latter would make the game far more enjoyable. Being forced to work when the player is effectively independently wealthy per the prolog isn't how life works. If income is coming from investments, you can do quite well for yourself dealing with it once a quarter... every week is way too much. Give me a reason to work before requiring me to do so.